Table of Contents
- Champions
- Others
Champions
Azir
W – Arise!
Damage: 2-77 (levels 10-18) (+50/65/80/95/110) (+55% AP) ⇒ 2-77 (levels 10-18) (+50/67/84/101/118) (+55% AP)
Braum
Base Stats
Base Mana Regeneration: 6 ⇒ 7
R – Glacial Fissure
Minimum Knock Up Duration: 0.3 seconds ⇒ 0.6 seconds
Secondary Target Knock Up Duration: 0.3 seconds ⇒ 0.6 seconds
Briar
Base Stats
Base Armor: 32 ⇒ 30
Attack Speed Ratio: 0.644 ⇒ 0.669 (Note: Attack speed at level 1 is unchanged.)
Q – Head Rush
Damage: 60/95/130/165/200 (+80% bonus AD) ⇒ 60/90/120/150/180 (+80% bonus AD)
W – Blood Frenzy
Bonus Attack Speed: 60/75/90/105/120% ⇒ 55/70/85/100/115%
E – Chilling Scream
Damage Reduction: 40% ⇒ 35%
Healing: 10/11.5/13/14.5/16% of Maximum Health ⇒ 9/10/11/12/13% of Maximum Health
R – Certain Death
Damage: 150/300/450 (+75% bonus AD) (+110% AP) Physical Damage ⇒ 200/375/550 (+50% bonus AD) (+120% AP) Magic Damage
Galio
Q – Winds of War
Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 12/11/10/9/8 seconds
Gragas
Passive – Happy Hour
Cooldown: 12 seconds ⇒ 12/10/8/6 seconds (levels 1/6/11/16)
Ivern
Base Stats
Base Health: 655 ⇒ 630
E – Triggerseed
Slow: 50/55/60/65/70% ⇒ 45/50/55/60/65%
K’Sante
W – Path Maker
Mana Cost: 60/65/70/75/80 ⇒ 40/45/50/55/60
Damage: 20/40/60/80/100 (+50% AD) (+30% bonus armor) (+30% bonus magic resistance) (+6/7/8/9/10% target’s maximum health) ⇒ 20/40/60/80/100 (+50% AD) (+50% bonus armor) (+50% bonus magic resistance) (+6/7/8/9/10% target’s maximum health)
Leona
W – Eclipse
Bonus Armor: 20/25/30/35/40 (+20% bonus armor) ⇒ 20/27.5/35/42.5/50 (+20% bonus armor)
Bonus Magic Resistance: 20/25/30/35/40 (+20% bonus magic resistance) ⇒ 20/27.5/35/42.5/50 (+20% bonus magic resistance)
R – Solar Flare
Damage: 100/175/250 (+80% AP) ⇒ 150/225/300 (+80% AP)
Lucian
E – Relentless Pursuit
Cooldown: 22/20/18/16/14 seconds ⇒ 19/17.75/16.5/15.25/14 seconds
Mordekaiser
Q – Obliterate
Damage: 75/95/115/135/155 (+5-139 (based on level)) (+60% AP) ⇒ 75/95/115/135/155 (+5-139 (based on level)) (+70% AP)
R – Realm of Death
You Can Run…: Casting Realm of Death will now reveal the target upon starting the cast. This means that walking into a brush while Mordekaiser is casting his R will no longer cancel the spell. Note: The target will not be revealed for the entire duration of the spell, so you can still hide on bush if one comes with you to the Realm.
Qiyana
Base Stats
Base Mana: 325 ⇒ 375
Mana Growth: 50 ⇒ 60
Talon
Q – Noxian Diplomacy
Quality of Life Change: When cast at range, Q will now reset Talon’s attack timer. (Note: this has been updated to match the functionality of his Q when cast at melee range.)
Vel’Koz
W – Void Rift
Fixed a bug where the first half of the rift would fizzle if Vel’Koz died directly after casting.
E – Tectonic Disruption
Fixed a bug where the spell would fizzle out when V’K flashes or is knocked back at max range.
Tectonic Disruption’s missile will now spawn at Vel’koz’s original location if he flashes or is knocked back during the cast.
Zeri
Base Stats
AD Growth: 1.3 ⇒ 2
W – Ultrashock Laser
Damage: 20/60/100/140/180 (+130% AD) (+25% AP) ⇒ 30/70/110/150/190 (+130% AD) (+25% AP)
Arena returns
gameplay updates
Hexgates have been added to each of the 4 Rings of Wrath. They work just like they do on Hextech Rift and Howling Abyss and have a 7 second cooldown.
When a champion dies for the first time each round, they become downed for 11-8 seconds (based on round number), after which they become revivable. If an ally stands near a revivable ally for 3 seconds, they are resurrected and healed by their ally for 150+75 per level.
Revive duration is cumulative. If you spend 1 second near your Downed ally, then leave and come back, they will only take 2 seconds to Revive.
Revive duration is decreased based on the reviver,s Heal/Shield Power, and also decreased based on how much less team health the reviver has than the enemy team.
When you are revived, you become Invulnerable, Untargetable, and unable to attack/cast for 0.75 seconds. You will also gain 30% damage reduction, 75% Move Speed, and 50% Tenacity decaying over 3 seconds (or 2.25 seconds after the invulnerability ends).
In order to revive an ally, the ally must not be reviving with another effect or ability such as Zilean,s R, Zac,s Passive, or Guardian Angel.
The following Cameos have been removed: Naafiri. Samira, Shaco, Viego, Lux, Evelynn, and Jhin
The following Cameos have been added: Sylas (At the start of the round, Sylas replaces Summoner Flee with a one-use random Ultimate) and Thresh (Thresh will occasionally throw out a Lantern. The Lantern continuously Shields and can be selected to be pulled to Thresh).
Sword of the Blossoming Dawn: 40 Ability Power, 200 Health, 15% Heal and Shield Power, 15 Ability Haste. Passive Effervescence: Gain 1.2% Attack Speed for every 1% Heal and Shield Power you have. Passive Peppermint: On-Hit, heal the lowest health ally champion near you for 15-45 (+10% bonus AD) (+7% AP)
Perplexity: 70 Ability Power, 8% Move Speed, 22% Armor Penetration, 30% Magic Penetration. Passive Giant Slayer: Deal up to 22% bonus damage against champions with greater maximum Health than you.
Hellfire Hatchet: 40 Attack Damage, 12 Lethality, 15% Omnivamp. Passive Char: On-Hit or damaging an enemy with an active ability, heal for 2% of the Target’s Current Health and apply 1 stack of Burn that deals 12% bonus AD (+10% AP) (+2% Missing Health) physical damage per second for 4 seconds.
Wordless Promise: 60 Ability Power, 15% Heal and Shield Power, 25 Ability Haste. Active – Promise: Make a Promise to an ally (90 second Cooldown). Passive Promise: Gain 20% of your Promised ally’s Ability Power, and grant your Promised ally 20% of your Ability Haste.
Once two champions possess the same Augment, that Augment is removed from the pool.
60 Augments have been added to the Augment Pool! While we could share them all here, it,s more fun to enjoy exploring and experiencing them live. GLHF!
Maximum Party Size: 2 players ⇒ 4 players (Note: when queuing with 3 players the party will be given the option to select who will be matched with a random player.)
Rating Restrictions: Players with a Gladiator rating can only queue with other Gladiator rated players ⇒ Players with an 8,100 rating or higher can only queue with 1 other player, and players must be within 1,000 rating of one another to queue together
Private Matchmaking: A full party of 8 players can queue together for an unrated game. There are no rating restrictions in private matches.
Arena ratings from the initial launch have been reset, and all players will begin in Wood Tier with a 500 rating.
Gold Tier Rating: 3200 ⇒ 3300
Gladiator Tier Rating: 3800 ⇒ 4000
Health Bonus for Melee Champions: 200-700 (based on level)
⇒ 50-900 (based on level)
Health Bonus for Ranged Champions: 300-800 (based on level) ⇒ 150-1150 (based on level)
Resist Bonus for Melee Champions: 4-8 (based on level) ⇒ 8-36 (based on level)
Armor/MR Bonus for Ranged Champions: 2-4 (based on level ⇒ 2-16 (based on level)
Attack Speed Bonus for Ranged Champions: 20% at all levels ⇒ Removed
E Recharge Time: 26-10 seconds ⇒ 22-10 seconds
E Percent Healing: 18-24% ⇒ 20-32%
E Empowered Percent Healing during Ultimate: 20-36% ⇒ 24-44%
R Increased Healing: 25-45% ⇒ 30-60%
R Bonus AD: 20-45% ⇒ 30-55%.
Health Growth: 111 ⇒ 121
Q Damage: 50-150 (+60% AP) (+65% total AD) ⇒ 60-180 (+70% AP) (+75% total AD)
W Ability Haste: +30 ⇒ 0
W Cooldown: 20 seconds ⇒ 15 seconds
Health Growth: 105 ⇒ 115
AD Growth: 3 ⇒ 3.7
E bonus AD ratio: 17.5% ⇒ 22.5%
W Ability Haste: – 30 ⇒ 0
W Cooldown: 14-10 ⇒ 26-16 seconds
R Ability Haste: -30 ⇒ 0
R Cooldown: 120-80 seconds ⇒ 180-120 seconds
Damage Dealt Modifier: -5% ⇒ 0
Damage Taken Modifier: +5% ⇒ 0
Health Growth: 102 ⇒ 92
Passive Stun Duration: 1.25-1.75 (based on level) ⇒ 1-1.5 seconds
Q Damage: 70-210 (+75% AP) ⇒ 60-200 (+65% AP)
W Damage: 70-250 (+85% AP) ⇒ 60-220 (+75% AP)
W Damage: 20-80 (+100% AD) ⇒ 25-105 (+120% AD)
R Stun Duration: 1-3.5 ⇒ 1.5-4.5 seconds
R AP Ratio: 120% ⇒ 200%
Passive Chimes Per Upgrade: 5 ⇒ 4
Passive AP Ratio: 0.3 ⇒ 0 .5
Health Growth: 109 ⇒ 139
Q Ability Haste: +40 ⇒ 0
Q Cooldown: 20-16 ⇒ 13-9 seconds
Health Growth: 112 ⇒ 132
Attack Speed Growth: 3.5% ⇒ 4.5%
W Braum Bonus Resistances: 20-40 (+36% bonus Armor/MR) ⇒ 20-60 (+45% bonus Armor/MR)
W Ally Bonus Resistances: 20-40 (+12% bonus Armor/MR) ⇒ 20-60 (+16% bonus Armor/MR)
Health Growth: 100 ⇒ 90
Armor Growth: 4.2 ⇒ 3.2
Q Base Damage: 60-220 ⇒ 50-190
Q Armor Shred: 10-26% ⇒ 10-20%
W Bonus Attack Speed: 60-120% ⇒ 60-100%
W Snack Attack Heal Percentage: 36-60% ⇒ 36-48%
R Damage: 150-450 (+75% bonus AD) ⇒ 150-400 (+90% bonus AD)
R Bonus Armor/MR: 20% AD ⇒ 10% AD.
Health Growth: 104 ⇒ 94
W Ability Haste: -30 ⇒ 0
W Cooldown: 24-16 ⇒ 28-20 seconds
R Damage: 150-350 (+50% AP) ⇒ 100-250 (+40% AP)
Q Ability Haste: +25 ⇒ 0
Q Cooldown: 6 ⇒ 5 seconds
R Ability Haste: +30 ⇒ 0
R Cooldown: 80-60 ⇒ 60–40 seconds
Base Health: 105 ⇒ 100
Passive Package Damage Per Second: 30-100 (based on level) (+200% bonus AD) (+24% AP) ⇒ 30-100 (based on level) (+100% bonus AD) (+16% AP)
W Cooldown: 20-16 ⇒ 23-19 seconds
W AP Ratio Per Second: 40% ⇒ 60%
E Ability Haste: -30 ⇒ 0
R Damage: 80-150 (+15-75% AD) (+12% AP) ⇒ 70-140 (+10-60% AD) (+20% AP)
Passive Stacks per Round: 100 ⇒ 50
Passive Stacks per Catch: 10 ⇒ 5
Q Bonus Damage AD Ratio: +75-115% bonus AD ⇒ +70-110% bonus AD
Q Health Growth: 98 ⇒ 128
Q Damage: 35-55 (+30% AP) ⇒ 35-75 (+35% AP)
Q Bonus Damage on Marked Target: 25-65 (+30% AP) ⇒ 30-70 (+40% AP)
W Ability Haste: +20 ⇒ 0
W Cooldown: 15-11 ⇒ 13-9 seconds
R Cooldown: 120-80 ⇒ 90-60 seconds
Passive Attack Speed per stack: 0.1 ⇒ 0.15
Q AD Ratio: 135% ⇒ 140%
Q AP Ratio: 17% ⇒ 20%
W Base Damage: 80-300 ⇒ 110-350
E Ability Haste: +15 ⇒ 0
E Cooldown: 26-14 ⇒ 18-10 seconds
E AP Ratio: 80% ⇒ 90%
R AP Ratio: 95% ⇒ 110%
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 99 ⇒ 89
AD Growth: 3.3 ⇒ 2.8
Q Damage: 70-110 (+90-110% bonus AD) ⇒ 55-95 (+70-90% bonus AD)
W Ability Haste: -20 ⇒ 0
W Cooldown: 24-16 ⇒ 28-20 seconds
Health Growth: 126 ⇒ 136
W Ability Haste: +30 >> 0
W Cooldown: 18-14 ⇒ 15-11 seconds
W Shield Health Ratio: 10% ⇒ 15-25%
R Base Damage: 150-350 ⇒ 200-600
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 101 ⇒ 86
Q Turret Shot AP Ratio: 35% ⇒ 25%
Q Turret Beam AP Ratio: 55% ⇒ 45%
E Ability Haste: -30 ⇒ 0
E Cooldown: 11 ⇒ 15 seconds
Damage Taken Modifier: +5% ⇒ 0
Health Growth: 109 ⇒ 99
AD Growth: 5 ⇒ 4
Q Cooldown: 14-10 ⇒ 16-12 seconds
E Shield Amount: 85-245 (+50% AP) ⇒ 80-220 (+45% AP)
E Damage: 70-150 (+80% AP) ⇒ 60-120 (+70% AP)
E Slow Amount: 50-70% ⇒ 40-60%
Health Growth: 100 ⇒ 90
AD Growth: 4.25 ⇒ 4
W Base Damage: 50-190 ⇒ 30-130
E Ability Haste: -30 ⇒ 0
E Cooldown: 15-9 ⇒ 20-14 seconds
R Passive Base Damage: 60-160 ⇒ 50-130
R Active Base Damage: 150-350 ⇒ 100-250
Passive Crit Movespeed Attack Speed Ratio: 40% ⇒ 80%
Q Base Damage: 65-245 ⇒ 70-310
Q AD Ratio: 0.6-1 ⇒ 0.8-1.2
W Base Damage: 60-200 ⇒ 70-250
W Root Duration: 1.25-2.25 ⇒ 1.75-3.25 seconds
E Slow Amount: 35% ⇒ 50%
R Base Damage: 100-400 ⇒ 144-444
R AD Ratio: 0.25 ⇒ 0.44
R Cooldown: 120-90 ⇒ 45-15 seconds
Health Growth: 105 ⇒ 115
AD Growth: 3.15 ⇒ 3.75
W Damage: 10-210 (+160% AD) ⇒ 10-250 (+200% AD)
R Cooldown: 70-40 ⇒ 50-30 seconds
Kai’Sa:
Health Growth: 102 ⇒ 95
AD Growth: 2.6 ⇒ 2.2
Q Individual Missile Damage: 40-100 (+50% bonus AD) (+20% AP) ⇒ 40-100 (+40% bonus AD) (+15% AP)
Q Total AD Ratio: 105% ⇒ 135%
Damage Dealt Modifier: -5% ⇒ 0
Passive Wave Damage: 20-41 (based on level) (+25% AP) (+10% bonus AD) ⇒ 20-41 (based on level) (+17% AP) (+7% bonus AD)
Q Slow Percent: 26-50% ⇒ 15-35%
W Movespeed: 24-40% ⇒ 15-35%
E Passive Damage: 10-30 (+20% AP) (+10% bonus AD) ⇒ 5-25 (+14% AP) (+7% bonus AD)
R Ability Haste: -100 ⇒ 0
R Cooldown: 160-80 ⇒ 320-160 seconds
R Base Damage: 50-150 ⇒ 150-300
Damage Dealt Modifier: -5% ⇒ 0
Damage Taken Modifier: -5% ⇒ 0
Passive Orbs per Round: 25 ⇒ 30
Passive Assassin Out-of-Combat Window to Reset Passive: 8 ⇒ 4 seconds
Passive Assassin Bonus Magic Damage: 15-45% (based on level) ⇒ 30-60% (based on level)
Q Darkin Damage: 5% ⇒ 4% of target’s maximum health
Q Darkin Damage: 3.5% ⇒ 3% maximum HP per 100 bonus AD
E Assassin Cooldown: 10 ⇒ 7 seconds
E Assassin Bonus Movespeed: 70% ⇒ 100%
R Darkin Damage: 10% ⇒ 7% per 100 bonus AD
R Assassin Bonus Cast and Emerge range: 200 ⇒ 400
Passive bonus AD Ratio: 0.4 ⇒ 0.55
Passive Slow: 25% ⇒ 35%
Q Evolved Bonus Cooldown Refund on Isolated Target: 45% ⇒ 60%
Q Base Bonus AD Ratio: 110% ⇒ 140%
W Heal: 55-135 (+50% AP) ⇒ 100-300 (+100% AP)
E Cooldown: 20-12 ⇒ 12-8 seconds
R Recast Window: 12 ⇒ 18 seconds
R Evolved Stealth Duration: 2 ⇒ 3 seconds
R Evolved Casts: 3 ⇒ 4
AD Growth: 3.25 ⇒ 2.75
Attack Speed Growth: 3.5 ⇒ 3
E Damage: 80-160 (+80% bonus AD) (+5% missing HP) (+0.5% missing HP per mark) ⇒ 80-160 (+80% bonus AD) (+2% missing HP) (+0.5% missing HP per mark)
Damage Dealt Modifier: -5% ⇒ 0
AD Growth: 3.1 ⇒ 2.3
Attack Speed Growth: 2.65 ⇒ 2.25
Q Resist Shred: 23-31% ⇒ 15-25%
Q AP Ratio: 70% ⇒ 100%
E Slow: 30-50% ⇒ 20-60%
E AP Ratio: 70% ⇒ 90%
R AP Ratio: 35% ⇒ 45%
Health Growth: 115 ⇒ 130
Q Base Damage: 30-150 ⇒ 40-200
E Ability Haste: -20 ⇒ 0
E Cooldown: 10.5-8.5 ⇒ 9-7 seconds
R Cooldown: 120-80 ⇒ 90-60 seconds
Health Growth: 111 ⇒ 121
W Ability Haste: +15 ⇒ 0
Cooldown: 18-10 ⇒ 16-8 seconds
R Ability Haste: +15 ⇒ 0
Base Health: 645 ⇒ 725
Health Growth: 105 ⇒ 120
Q Ability Haste: +30 ⇒ 0
Q Cooldown: 10-6 ⇒ 8.5-4.5 seconds
W Shield Value: 60-300 ⇒ 70-350
Health Growth: 99 ⇒ 114
Passive AP Ratio: 35% ⇒ 45%
Q Damage: 80-240 (+60% AP) ⇒ 110-270 (+65% AP)
Q Cooldown: 11-9 ⇒ 10-8 seconds
W Shield Value: 40-100 (+35% AP) ⇒ 60-180 (+45% AP)
Cooldown Reduction on Spell Cast or Hit Taken: 4 ⇒ 3 seconds
Q Damage: 70-270 (+2-4% max health) (+40% AP) ⇒ 40-160 (+2-4% max health) (+60% AP)
W Cooldown: 13-9 ⇒ 15-11 seconds
AD Growth: 2.2 ⇒ 1.7
Q Damage: 30-150 (+50% AD) ⇒ 20-120 (+40% AD)
E Base Damage: 30-50 ⇒ 20-40
AD Growth: 2.4 ⇒ 3.6
Health Growth: 103 ⇒ 113
Q AP Ratio: 0.35 ⇒ 0.55
E AP Ratio Per Second: 60% ⇒ 90%
R AP Ratio Per Wave: 25% ⇒ 35%
Health Growth: 120 ⇒ 140
Passive Packmate bonus AD Ratio: 4.5% ⇒ 6%
Q First Cast Damage: 35-75 (+20% bonus AD) ⇒ 45-95 (+25% bonus AD)
Q Second Cast Minimum Damage: 30-90 (+40% bonus AD) ⇒ 40-100 (+45% bonus AD)
Q Bleed Damage: 30-150 (+80% bonus AD) ⇒ 40-200 (+100% bonus AD)
Q Heal: 45-105 (+40% bonus AD) ⇒ 60-150 (+50% bonus AD)
R Shield: 125-525 (+50% bonus AD) ⇒ 250-750 (+70% bonus AD)
Q AP Ratio: 50% ⇒ 70%
W Damage: 60-220 (+55% AP) ⇒ 75-255 (+65% AP)
W Heal: 55-135 (+25% AP) ⇒ 70-230 (+30% AP)
Health Growth: 100 ⇒ 120
Passive Per Target Cooldown: 6 ⇒ 5 seconds
W Shield Amount: 50-90 (+8-12% Maximum Health) ⇒ 80-160 (+9-13% Maximum Health)
W Damage over Time: 30-70 (+40% AP) ⇒ 40-100 (+55% AP)
Q Ability Haste: +30 ⇒ 0
Q Cooldown: 12-8 ⇒ 9-5 seconds
W Maximum AP Ratio: 150% ⇒ 250%
Passive Stat Amplification per Mythic Upgraded: 4% ⇒ 6%
Ornn can now only get stat amplifications for upgrading a maximum of 2 mythics per game. If Ornn or his teammate acquires the Mythical Augment, this cap will rise by 5.
Players can no longer buy another copy of the same mythic with Mythical after upgrading the first one.
Health Growth: 109 ⇒ 120
Q Cooldown: 11-8 ⇒ 10-7 seconds
R Cooldown: 180-150 ⇒ 60-40 seconds
W Ability Haste: -30 ⇒ 0
W Cooldown: 20-12 ⇒ 26-16 seconds
E Ability Haste: -50 ⇒ 0
E Cooldown: 14-10 ⇒ 21-15 seconds
Ability Haste: +20 ⇒ 0
Base Health: 670 ⇒ 740
Health Growth: 110 ⇒ 125
E Cooldown: 15-11 ⇒ 13-9 seconds
Passive Bonus AD Ratio: 0.3 ⇒ 0.5
Passive AP Ratio: 0.3 ⇒ 0.5
Q Brush Bonus Movement Speed: 20% ⇒ 40%
Q River Root Duration: 0.5 ⇒ 1 second
E Base Damage: 50-210 ⇒ 70-270
R Cooldown: 120 ⇒ 80 seconds
Health Growth: 107 ⇒ 122
AD Growth: 2.7 ⇒ 3.7
W Ability Haste: +100 ⇒ 0
W Cooldown: 50-30 ⇒ 20-10 seconds
Health Growth: 94 ⇒ 109
Q Cooldown: 16-6 ⇒ 11-5 seconds
Q AP Ratio: 125% ⇒ 150%
R Cooldown: 90 ⇒ 40 seconds
Health Growth: 99 ⇒ 119
AD Growth: 3 ⇒ 4
Q Burrowed Damage: 60-200 (+50% bonus AD) (+70% AP) ⇒ 70-270 (+70% bonus AD) (+130% AP)
W Cooldown: 16-8 ⇒ 18-10 seconds
Q Bonus Damage: 30-150 (+0-20% AD) ⇒ 40-200 (+5-25% AD)
Q Empowered Ratio: 40% ⇒ 55%
W Damage stored as Grey health: 50% ⇒ 60%
W Damage: 50-170 (+80% AP) ⇒ 60-220 (+95% AP)
W Empowered AP Ratio: 80% ⇒ 105%
R Cooldown: 110/100/90 ⇒ 80/70/60 seconds
R Bonus Movement Speed: 40-60% ⇒ 50-90%
AD Growth: 3.3 ⇒ 2.8
Attack Speed Growth: 3.3 ⇒ 2.8
R Base Damage: 5-25 ⇒ 5-15
Health Growth: 114 ⇒ 144
Q Ability Haste: +20 ⇒ 0
Q Cooldown: 19-13 ⇒ 17-11 seconds
Q Damage: 90-290 (+60% AP) ⇒ 110-350 (+110% AP)
R Cooldown: 130-90 ⇒ 80-60 seconds
Passive Stacks per Round: 6.25 ⇒ 7.5
Passive Attack Bonus AD Ratio: 25% ⇒ 35%
Q Ability Haste: -30 ⇒ 0
Q Cooldown: 12-10 ⇒ 14-12 seconds
Q Base Damage: 25-65 ⇒ 45-125
W Fear Duration: 0.5 ⇒ 0.5-1 seconds
W Cooldown: 15 ⇒ 17 seconds
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 104 ⇒ 94
Q Cooldown: 8-6 ⇒ 9-7 seconds
W Damage per tick: 20-60 (+20% bonus AD) ⇒ 15-45 (+15% bonus AD)
E Percent Health Damage On-hit: 3% ⇒ 2.5%
Q Base Stun Time: 1.25 ⇒ 1.75 seconds
Q Minimum AD Ratio: 45-75% ⇒ 60-100%
Q Maximum AD Ratio: 135-225% ⇒ 180-300%
W Stacking: Gains 800 stacks over 8 rounds ⇒ Gains 1200 stacks over 8 rounds
E Base Damage: 65-205 ⇒ 80-300
E AP Ratio: 0.55 ⇒ 0.8
R Minimum Base Damage: 200-350 ⇒ 250-750
R Maximum Base Damage: 600-1400 ⇒ 700-2100
Q AD Ratio: 80-100% ⇒ 90-130%
Q Damage: 1-3% maximum health (+20% AD) (+30% AP) ⇒ 1-2.5% maximum health (+20% AD) (+40% AP)
E Stun Duration: 1.25 ⇒ 1 second
Passive Bonus AD Ratio: 2.1 ⇒ 3.0
Q AD Ratio: 100% Bonus AD ⇒ 130% Bonus AD
W Slow: 40%-60% ⇒ 50-70%
W Initial Base Damage: 40-80 ⇒ 60-120
W Return Base Damage: 50-170 ⇒ 75-225
E Wall Cooldown: 160-60 ⇒ 22-6 seconds
R Movement Speed: 40-70% ⇒ 60-100%
R Cooldown: 100-60 ⇒ 80-60 seconds
E Ability Haste: -50 ⇒ 0
E Cooldown: 16-12 ⇒ 22-16 seconds
Q Damage: 80-260 (+80% AP) ⇒ 70-230 (+70% AP)
Q Blind Duration: 2-3 ⇒ 1.5-2.5 seconds
Health Growth: 120 ⇒ 130
Q AP Ratio: 90% ⇒ 120%
E Passive AD Ratio: 80-200% ⇒ 100-300%
R AP Ratio: 100% ⇒ 130%
Q Damage: 60-220 (+90% AP) ⇒ 70-270 (+100% AP)
E AP Ratio: 50% ⇒ 40%
E Base Damage: 65-165 ⇒ 65-265
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 100 ⇒ 80
AD Growth: 3.1 ⇒ 2.1
Attack Speed Growth: 3.38 ⇒ 2.88
Passive AP Ratio: 3% ⇒ 4%
E Bonus AD Ratio Per Stack: 0.35 ⇒ 0.3
E AP Ratio Per Stack: 0.3 ⇒ 0.35
R Bonus AD: 10-30 ⇒ 30-50
Q Maximum Health AD Ratio: .0004 ⇒ .0003
Q2 Maximum Health AD Ratio: .0007 ⇒ .006
W Shield AP Ratio: 40% ⇒ 60%
W On-Hit Heal AP Ratio: 8% ⇒ 12%
R Storm Base Damage: 20-92 ⇒ 25-125
R Storm AP Ratio: .00035 ⇒ .00050
AD Growth: 4 ⇒ 3
Health Growth: 102 ⇒ 92
Armor Growth: 5.45 ⇒ 4.75
Firebrand,Heavy Hitter, Light ‘em Up, and Angel of Retribution now deal 50% damage during W
Q Cooldown: 16-12 ⇒ 13-9 seconds
E Bonus AD Ratio: 90% ⇒ 110%
Health Growth: 103 ⇒ 93
Attack Speed Growth: 3.3 ⇒ 3
AD Growth: 2.35 ⇒ 1.95
Q Bonus Damage: 60-100% AD ⇒ 50-90%
R Bonus AD: 25-55 ⇒ 10-30
Armor Growth: 5.2 ⇒ 4.2
Passive On-hit AP Ratio: 50% ⇒ 40%
Q Cooldown: 14-10 ⇒ 16-12 seconds
Q Bonus AD Ratio: 120% ⇒ 60%
W Heal: 20-80 (+8-20% missing health) ⇒ 10-70 (+6-18% missing health)
E Shield: 14% maximum health (+75% AP) ⇒ 11% maximum health (+65% AP)
E Damage: 80-200 (+80% AP) (+11-15 maximum health) ⇒ 60-160 (+70% AP) (+9-13% maximum health)
E Ability Haste: -20 ⇒ 0
E Cooldown: 15-11 ⇒ 18-14 seconds
Q AD Ratio: 0.45 ⇒ 0.35
W Ability Haste: -30 ⇒ 0
W Cooldown: 22-14 ⇒ 26-18 seconds
R AD Ratio Per Second: 1.375 ⇒ 1.1
AD Growth: 3.5 ⇒ 2.6
Attack Speed Growth: 3.9 ⇒ 3.7
Health Growth: 107 ⇒ 97
Q Cooldown: 10-8 ⇒ 10-5 seconds
W Bonus Damage: 20% ⇒ 15%
E Damage: 50-90 (+60% bonus AD) ⇒ 40-80 (+50% bonus AD)
Health Growth: 106 ⇒ 121
W Base Damage: 60-200 ⇒ 85-225
E Minimum Stun Duration: 0.75 ⇒ 1.25 seconds
E Maximum Stun Duration: 2.25 ⇒ 2.5 seconds
E Cooldown: 13-11 ⇒ 11-9 seconds
Passive Ghoul AD Ratio: 0.25 ⇒ 0.2
R Maiden Health reduced by 30%
Q AP Ratio: 20% ⇒ 25%
Q Empowered AP Ratio: 30% ⇒ 37.5%
W Bonus Heal/Shield Power: 5-15% ⇒ 10-25%
E Shield Amount: 80-180 (+30% AP) ⇒ 100-200 (+40% AP)
Q Base Damage: 70-210 ⇒ 80-280
Q Bonus AD Ratio: 1.1 ⇒ 1.3
W Cooldown: 20-17 ⇒ 16-13 seconds
R Damage Amplification: 25-55% ⇒ 30-60%
Health Growth: 106 ⇒ 121
Passive AP Ratio: 50% ⇒ 65%
Q Damage: 95-295 (+65% AP) ⇒ 125-325 (+75% AP)
W Ability Haste: +30 ⇒ 0
W Cooldown: 20-12 ⇒ 14-10 seconds
R Damage (unempowered): 200-400 (+73% AP) ⇒ 250-550 (+85% AP)
R Damage (empowered): 300-600 (+110% AP) ⇒ 375-825 (+ 127.5% AP)
Health Growth: 106 ⇒ 121
Base stats have been reduced to match values on Summoner’s Rift with +4 lethality unless otherwise noted below.
Health: 700 ⇒ 800
Ultimate Damage Amplification: 25% ⇒ 20%
AD: 40 ⇒ 35
Percent Current Health On-hit Damage: 11%/8% (melee/ranged) ⇒ 9%/6% (melee/ranged)
AP: 100 ⇒ 80
AP: 75 ⇒ 45
Percent Maximum Health Damage for Melee Users: 4% ⇒ 3%
AD: 35 ⇒ 30
Passive Damage Amplification Cap: 16% ⇒ 25%
Ability Haste: 30 ⇒ 40
Health: 200 ⇒ 400
Shard Heal: 40-160 ⇒ 60-210
Shard Damage: 45-270 ⇒ 60-310
AD: 60 ⇒ 50
Proc Percent Maximum Health Damage for Melee Users: 6% ⇒ 4%
Mythic Passive Armor Penetration: 5% ⇒ 4%
Lethality: 16 ⇒ 12
Health: 325 ⇒ 375
AD: 55 ⇒ 60
Maximum health: 300 ⇒ 400
Damage Amplification: 20% ⇒ 25%
Cooldown: 30 ⇒ 20 seconds
Health: 400 ⇒ 500
AP: 70 ⇒ 80
Health: 400 ⇒ 450
Bonus MR at Maximum Stacks: 30 ⇒ 50
AD: 55 ⇒ 60
Attack Speed: 25% ⇒ 40%
Health: 300 ⇒ 400
Missing Health Heal per champion: 8% ⇒ 10%
Maximum Health: 200 ⇒ 350
Proc Maximum HP Ratio: 6% ⇒ 7%
Proc Damage to Permanent Maximum Health Conversion: 10% ⇒ 12%
AP: 80 ⇒ 100
AD: 40 ⇒ 50
Magic Penetration: 9 ⇒ 12
Cooldown: 40 ⇒ 25 seconds
All stat adjustments reverted.
Health: 300 ⇒ 150
AP: 90 ⇒ 100
Ability Haste: 20 ⇒ 15
Proc Bonus Damage: 15% ⇒ 10%
Shield Amount: 320-530 (based on level) ⇒ 400-680 (based on level)
Ability Power: 60 ⇒ 80
Ability Haste: 30 ⇒ 35
Initial Proc Damage: 50-90 ⇒ 70-170
Ally Proc Damage: 100-160 ⇒ 130-230
Damage Redirect Percentage: 10%/20% when empowered ⇒ 8/16% for ranged and 12/24% for melee
AD: 40 ⇒ 45
Deals up to 15% bonus magic damage based on targets Bonus Health from 0-1250 ⇒ 12% from 0-4000 (this was overperforming due to everyone getting a lot of free Bonus Health from the stat buff)
Armor Penetration: 35% ⇒ 30%
AP: 100 ⇒ 80
Mortal Reminder
Armor Penetration: 35% ⇒ 30%
Ability Haste: 25 ⇒ 40
Attack Speed at Maximum Stacks: 30% ⇒ 50%
Proc damage buffed to match live values (and AP ratios buffed slightly)
Health: 300 ⇒ 400
Health: 300 ⇒ 450
Shield now has a 30% bonus AD ratio.
AP: 85 ⇒ 70
Health: 475 ⇒ 400
AD: 55 ⇒ 65
Ranged shield reduction: 35% ⇒ 50%
Armor Penetration: 40% ⇒ 35%
Magic Penetration based on Target’s Current Health: 10-20 ⇒ 15-25
Active Movespeed: 30% ⇒ 50%
Cooldown: 75 ⇒ 30 seconds
Proc Base Damage: 100-200 (based on level) ⇒ 100-280 (based on level)
AP Ratio: 60% (unchanged)
Attack Speed: 15% ⇒ 25%
AD: 50 ⇒ 60
Health Ratio Per Tick: 1.75% ⇒ 2.5%
Heal Amount: 20-60 (+12% bonus AD) (+8% AP) ⇒ 15-45 (+10% bonus AD) (+7% AP)
Health: 300 ⇒ 200
AP: 60 ⇒ 40
Attack Speed Per 1% Heal/Shield Power: 1.5% ⇒ 1.2%
Bonus Health converted to AD: 2% ⇒ 1.5%
Health: 500 ⇒ 400
Health: 200 ⇒ 333
AD: 30 ⇒ 33
Passive Lethality Reduced to 10-20 (based on level)
Removed Augments: Buckle Up, Evocation, Midnight Express, Windspeaker’s Blessing, Zhonya’s Epiphany
Haste Per Cast: 8 ⇒ 9
Stat Amplification: 20% ⇒ 25%
Health: 1000 ⇒ 1250
Heal to Damage Conversion: 50% ⇒ 70%
Base Movement Speed for Ranged Users: 20% ⇒ 30%
Base Movement Speed for Melee Users: 30% ⇒ 40%
Maximum Haste: 60% ⇒ 80%
Electrocute Damage: 50-250 (based on level) + (45% bonus AD) + (30% AP) ⇒ 60-300 (+55% bonus AD) + (40% AP)
Damage Amplification: 15% ⇒ 20%
Base Shield: 200 ⇒ 100-400 (based on level)
Attack Speed: 50% ⇒ 60%
Damage reduced by 17%
Ignite Damage: 70-410 (based on level) ⇒ 100-600 (based on level)
Slow Amount: 30% ⇒ 50%
Heal: 4% maximum health ⇒ 10-180 (based on level) + 2% maximum health
AP Ratio: 10% ⇒ 6%
AD per 1 Attack Speed: 30 ⇒ 25
Cooldown Refund: 1 ⇒ 1.25 seconds
Damage: 45-225 (based on level) (+25% bonus AD) (+17% AP) ⇒ 40-200 (+22%bonus AD) (+15% AP)
Resists per stack: 15 ⇒ 12
Base Regeneration: 600% ⇒ 800%
Amped Regen: 1200% ⇒ 1600%
Per Ability Proc Cooldown: 0.75 ⇒ 0.5 seconds
newIf taken during the 2nd augment round, starts with 40 AP
Heal: 2% maximum health ⇒ 5-90 (based on level) + 1% maximum health
Base Heal Per 1000 Units Traveled: 30-150 (based on level) ⇒ 20-120 (based on level)
Maximum Health Ratio Per 1000 Units Traveled: 2.5% ⇒ 2%
Damage: 24-160 (based on level) ⇒ 40-200 (based on level)
Total Bleed Damage: 2.5% ⇒ 1.75% of Users Maximum Health
Slow Amount: 40% ⇒ 30%
Damage: 40-160 (based on level) ⇒ 30-150 (based on level)
Lifesteal on Critical Strike: 30% ⇒ 20%
Damage Redirected: 25% ⇒ 15%
Healing Copied: 45% ⇒ 50%
Conquerer Adaptive per Stack: 2-4.5 (based on level) ⇒ 3-5.5 (based on level)
Conquerer Post-Mitigation Healing: 8%/5% (melee/ranged) ⇒ 10%/8% (melee/ranged)
Attack Speed per Stack for Melee Users: 10-15% ⇒ 13-18%
Attack Speed per Stack for Ranged Users: 5-9% ⇒ 8-12%
Damage Reduction: 30% ⇒ 25%
Lethality: 15 ⇒ 10
Total Burn Percent Maximum Health Damage: 5% ⇒ 4%
Damage: 200-700 (based on level) (+100% bonus AD) (+90% AP) ⇒ 250-750 (+140% bonus AD) (+100% AP)
Current Converted to Shield: 30% ⇒ 25%
Cream of the Crop: Deal the most damage to champions in the game
Dancing Shoes: Dodge 5 skillshots (ranged untargeted abilities) within 8 seconds
Double Down: Get double kills
The Wall: Take 10,000 pre-mitigation damage from champions in a single fight without dying
Outplaying the Odds: Get kills while more enemy champions than friendly ones are nearby
I’ve Got You!: Save an ally who would have otherwise taken lethal damage with a heal or shield
queue changes
Maximum Party Size: 2 players ⇒ 4 players (Note: when queuing with 3 players the party will be given the option to select who will be matched with a random player.)
Rating Restrictions: Players with a Gladiator rating can only queue with other Gladiator rated players ⇒ Players with an 8,100 rating or higher can only queue with 1 other player, and players must be within 1,000 rating of one another to queue together
Private Matchmaking: A full party of 8 players can queue together for an unrated game. There are no rating restrictions in private matches.
Arena ratings from the initial launch have been reset, and all players will begin in Wood Tier with a 500 rating.
Gold Tier Rating: 3200 ⇒ 3300
Gladiator Tier Rating: 3800 ⇒ 4000
Health Bonus for Melee Champions: 200-700 (based on level)
⇒ 50-900 (based on level)
Health Bonus for Ranged Champions: 300-800 (based on level) ⇒ 150-1150 (based on level)
Resist Bonus for Melee Champions: 4-8 (based on level) ⇒ 8-36 (based on level)
Armor/MR Bonus for Ranged Champions: 2-4 (based on level ⇒ 2-16 (based on level)
Attack Speed Bonus for Ranged Champions: 20% at all levels ⇒ Removed
E Recharge Time: 26-10 seconds ⇒ 22-10 seconds
E Percent Healing: 18-24% ⇒ 20-32%
E Empowered Percent Healing during Ultimate: 20-36% ⇒ 24-44%
R Increased Healing: 25-45% ⇒ 30-60%
R Bonus AD: 20-45% ⇒ 30-55%.
Health Growth: 111 ⇒ 121
Q Damage: 50-150 (+60% AP) (+65% total AD) ⇒ 60-180 (+70% AP) (+75% total AD)
W Ability Haste: +30 ⇒ 0
W Cooldown: 20 seconds ⇒ 15 seconds
Health Growth: 105 ⇒ 115
AD Growth: 3 ⇒ 3.7
E bonus AD ratio: 17.5% ⇒ 22.5%
W Ability Haste: – 30 ⇒ 0
W Cooldown: 14-10 ⇒ 26-16 seconds
R Ability Haste: -30 ⇒ 0
R Cooldown: 120-80 seconds ⇒ 180-120 seconds
Damage Dealt Modifier: -5% ⇒ 0
Damage Taken Modifier: +5% ⇒ 0
Health Growth: 102 ⇒ 92
Passive Stun Duration: 1.25-1.75 (based on level) ⇒ 1-1.5 seconds
Q Damage: 70-210 (+75% AP) ⇒ 60-200 (+65% AP)
W Damage: 70-250 (+85% AP) ⇒ 60-220 (+75% AP)
W Damage: 20-80 (+100% AD) ⇒ 25-105 (+120% AD)
R Stun Duration: 1-3.5 ⇒ 1.5-4.5 seconds
R AP Ratio: 120% ⇒ 200%
Passive Chimes Per Upgrade: 5 ⇒ 4
Passive AP Ratio: 0.3 ⇒ 0 .5
Health Growth: 109 ⇒ 139
Q Ability Haste: +40 ⇒ 0
Q Cooldown: 20-16 ⇒ 13-9 seconds
Health Growth: 112 ⇒ 132
Attack Speed Growth: 3.5% ⇒ 4.5%
W Braum Bonus Resistances: 20-40 (+36% bonus Armor/MR) ⇒ 20-60 (+45% bonus Armor/MR)
W Ally Bonus Resistances: 20-40 (+12% bonus Armor/MR) ⇒ 20-60 (+16% bonus Armor/MR)
Health Growth: 100 ⇒ 90
Armor Growth: 4.2 ⇒ 3.2
Q Base Damage: 60-220 ⇒ 50-190
Q Armor Shred: 10-26% ⇒ 10-20%
W Bonus Attack Speed: 60-120% ⇒ 60-100%
W Snack Attack Heal Percentage: 36-60% ⇒ 36-48%
R Damage: 150-450 (+75% bonus AD) ⇒ 150-400 (+90% bonus AD)
R Bonus Armor/MR: 20% AD ⇒ 10% AD.
Health Growth: 104 ⇒ 94
W Ability Haste: -30 ⇒ 0
W Cooldown: 24-16 ⇒ 28-20 seconds
R Damage: 150-350 (+50% AP) ⇒ 100-250 (+40% AP)
Q Ability Haste: +25 ⇒ 0
Q Cooldown: 6 ⇒ 5 seconds
R Ability Haste: +30 ⇒ 0
R Cooldown: 80-60 ⇒ 60–40 seconds
Base Health: 105 ⇒ 100
Passive Package Damage Per Second: 30-100 (based on level) (+200% bonus AD) (+24% AP) ⇒ 30-100 (based on level) (+100% bonus AD) (+16% AP)
W Cooldown: 20-16 ⇒ 23-19 seconds
W AP Ratio Per Second: 40% ⇒ 60%
E Ability Haste: -30 ⇒ 0
R Damage: 80-150 (+15-75% AD) (+12% AP) ⇒ 70-140 (+10-60% AD) (+20% AP)
Passive Stacks per Round: 100 ⇒ 50
Passive Stacks per Catch: 10 ⇒ 5
Q Bonus Damage AD Ratio: +75-115% bonus AD ⇒ +70-110% bonus AD
Q Health Growth: 98 ⇒ 128
Q Damage: 35-55 (+30% AP) ⇒ 35-75 (+35% AP)
Q Bonus Damage on Marked Target: 25-65 (+30% AP) ⇒ 30-70 (+40% AP)
W Ability Haste: +20 ⇒ 0
W Cooldown: 15-11 ⇒ 13-9 seconds
R Cooldown: 120-80 ⇒ 90-60 seconds
Passive Attack Speed per stack: 0.1 ⇒ 0.15
Q AD Ratio: 135% ⇒ 140%
Q AP Ratio: 17% ⇒ 20%
W Base Damage: 80-300 ⇒ 110-350
E Ability Haste: +15 ⇒ 0
E Cooldown: 26-14 ⇒ 18-10 seconds
E AP Ratio: 80% ⇒ 90%
R AP Ratio: 95% ⇒ 110%
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 99 ⇒ 89
AD Growth: 3.3 ⇒ 2.8
Q Damage: 70-110 (+90-110% bonus AD) ⇒ 55-95 (+70-90% bonus AD)
W Ability Haste: -20 ⇒ 0
W Cooldown: 24-16 ⇒ 28-20 seconds
Health Growth: 126 ⇒ 136
W Ability Haste: +30 >> 0
W Cooldown: 18-14 ⇒ 15-11 seconds
W Shield Health Ratio: 10% ⇒ 15-25%
R Base Damage: 150-350 ⇒ 200-600
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 101 ⇒ 86
Q Turret Shot AP Ratio: 35% ⇒ 25%
Q Turret Beam AP Ratio: 55% ⇒ 45%
E Ability Haste: -30 ⇒ 0
E Cooldown: 11 ⇒ 15 seconds
Damage Taken Modifier: +5% ⇒ 0
Health Growth: 109 ⇒ 99
AD Growth: 5 ⇒ 4
Q Cooldown: 14-10 ⇒ 16-12 seconds
E Shield Amount: 85-245 (+50% AP) ⇒ 80-220 (+45% AP)
E Damage: 70-150 (+80% AP) ⇒ 60-120 (+70% AP)
E Slow Amount: 50-70% ⇒ 40-60%
Health Growth: 100 ⇒ 90
AD Growth: 4.25 ⇒ 4
W Base Damage: 50-190 ⇒ 30-130
E Ability Haste: -30 ⇒ 0
E Cooldown: 15-9 ⇒ 20-14 seconds
R Passive Base Damage: 60-160 ⇒ 50-130
R Active Base Damage: 150-350 ⇒ 100-250
Passive Crit Movespeed Attack Speed Ratio: 40% ⇒ 80%
Q Base Damage: 65-245 ⇒ 70-310
Q AD Ratio: 0.6-1 ⇒ 0.8-1.2
W Base Damage: 60-200 ⇒ 70-250
W Root Duration: 1.25-2.25 ⇒ 1.75-3.25 seconds
E Slow Amount: 35% ⇒ 50%
R Base Damage: 100-400 ⇒ 144-444
R AD Ratio: 0.25 ⇒ 0.44
R Cooldown: 120-90 ⇒ 45-15 seconds
Health Growth: 105 ⇒ 115
AD Growth: 3.15 ⇒ 3.75
W Damage: 10-210 (+160% AD) ⇒ 10-250 (+200% AD)
R Cooldown: 70-40 ⇒ 50-30 seconds
Kai’Sa:
Health Growth: 102 ⇒ 95
AD Growth: 2.6 ⇒ 2.2
Q Individual Missile Damage: 40-100 (+50% bonus AD) (+20% AP) ⇒ 40-100 (+40% bonus AD) (+15% AP)
Q Total AD Ratio: 105% ⇒ 135%
Damage Dealt Modifier: -5% ⇒ 0
Passive Wave Damage: 20-41 (based on level) (+25% AP) (+10% bonus AD) ⇒ 20-41 (based on level) (+17% AP) (+7% bonus AD)
Q Slow Percent: 26-50% ⇒ 15-35%
W Movespeed: 24-40% ⇒ 15-35%
E Passive Damage: 10-30 (+20% AP) (+10% bonus AD) ⇒ 5-25 (+14% AP) (+7% bonus AD)
R Ability Haste: -100 ⇒ 0
R Cooldown: 160-80 ⇒ 320-160 seconds
R Base Damage: 50-150 ⇒ 150-300
Damage Dealt Modifier: -5% ⇒ 0
Damage Taken Modifier: -5% ⇒ 0
Passive Orbs per Round: 25 ⇒ 30
Passive Assassin Out-of-Combat Window to Reset Passive: 8 ⇒ 4 seconds
Passive Assassin Bonus Magic Damage: 15-45% (based on level) ⇒ 30-60% (based on level)
Q Darkin Damage: 5% ⇒ 4% of target’s maximum health
Q Darkin Damage: 3.5% ⇒ 3% maximum HP per 100 bonus AD
E Assassin Cooldown: 10 ⇒ 7 seconds
E Assassin Bonus Movespeed: 70% ⇒ 100%
R Darkin Damage: 10% ⇒ 7% per 100 bonus AD
R Assassin Bonus Cast and Emerge range: 200 ⇒ 400
Passive bonus AD Ratio: 0.4 ⇒ 0.55
Passive Slow: 25% ⇒ 35%
Q Evolved Bonus Cooldown Refund on Isolated Target: 45% ⇒ 60%
Q Base Bonus AD Ratio: 110% ⇒ 140%
W Heal: 55-135 (+50% AP) ⇒ 100-300 (+100% AP)
E Cooldown: 20-12 ⇒ 12-8 seconds
R Recast Window: 12 ⇒ 18 seconds
R Evolved Stealth Duration: 2 ⇒ 3 seconds
R Evolved Casts: 3 ⇒ 4
AD Growth: 3.25 ⇒ 2.75
Attack Speed Growth: 3.5 ⇒ 3
E Damage: 80-160 (+80% bonus AD) (+5% missing HP) (+0.5% missing HP per mark) ⇒ 80-160 (+80% bonus AD) (+2% missing HP) (+0.5% missing HP per mark)
Damage Dealt Modifier: -5% ⇒ 0
AD Growth: 3.1 ⇒ 2.3
Attack Speed Growth: 2.65 ⇒ 2.25
Q Resist Shred: 23-31% ⇒ 15-25%
Q AP Ratio: 70% ⇒ 100%
E Slow: 30-50% ⇒ 20-60%
E AP Ratio: 70% ⇒ 90%
R AP Ratio: 35% ⇒ 45%
Health Growth: 115 ⇒ 130
Q Base Damage: 30-150 ⇒ 40-200
E Ability Haste: -20 ⇒ 0
E Cooldown: 10.5-8.5 ⇒ 9-7 seconds
R Cooldown: 120-80 ⇒ 90-60 seconds
Health Growth: 111 ⇒ 121
W Ability Haste: +15 ⇒ 0
Cooldown: 18-10 ⇒ 16-8 seconds
R Ability Haste: +15 ⇒ 0
Base Health: 645 ⇒ 725
Health Growth: 105 ⇒ 120
Q Ability Haste: +30 ⇒ 0
Q Cooldown: 10-6 ⇒ 8.5-4.5 seconds
W Shield Value: 60-300 ⇒ 70-350
Health Growth: 99 ⇒ 114
Passive AP Ratio: 35% ⇒ 45%
Q Damage: 80-240 (+60% AP) ⇒ 110-270 (+65% AP)
Q Cooldown: 11-9 ⇒ 10-8 seconds
W Shield Value: 40-100 (+35% AP) ⇒ 60-180 (+45% AP)
Cooldown Reduction on Spell Cast or Hit Taken: 4 ⇒ 3 seconds
Q Damage: 70-270 (+2-4% max health) (+40% AP) ⇒ 40-160 (+2-4% max health) (+60% AP)
W Cooldown: 13-9 ⇒ 15-11 seconds
AD Growth: 2.2 ⇒ 1.7
Q Damage: 30-150 (+50% AD) ⇒ 20-120 (+40% AD)
E Base Damage: 30-50 ⇒ 20-40
AD Growth: 2.4 ⇒ 3.6
Health Growth: 103 ⇒ 113
Q AP Ratio: 0.35 ⇒ 0.55
E AP Ratio Per Second: 60% ⇒ 90%
R AP Ratio Per Wave: 25% ⇒ 35%
Health Growth: 120 ⇒ 140
Passive Packmate bonus AD Ratio: 4.5% ⇒ 6%
Q First Cast Damage: 35-75 (+20% bonus AD) ⇒ 45-95 (+25% bonus AD)
Q Second Cast Minimum Damage: 30-90 (+40% bonus AD) ⇒ 40-100 (+45% bonus AD)
Q Bleed Damage: 30-150 (+80% bonus AD) ⇒ 40-200 (+100% bonus AD)
Q Heal: 45-105 (+40% bonus AD) ⇒ 60-150 (+50% bonus AD)
R Shield: 125-525 (+50% bonus AD) ⇒ 250-750 (+70% bonus AD)
Q AP Ratio: 50% ⇒ 70%
W Damage: 60-220 (+55% AP) ⇒ 75-255 (+65% AP)
W Heal: 55-135 (+25% AP) ⇒ 70-230 (+30% AP)
Health Growth: 100 ⇒ 120
Passive Per Target Cooldown: 6 ⇒ 5 seconds
W Shield Amount: 50-90 (+8-12% Maximum Health) ⇒ 80-160 (+9-13% Maximum Health)
W Damage over Time: 30-70 (+40% AP) ⇒ 40-100 (+55% AP)
Q Ability Haste: +30 ⇒ 0
Q Cooldown: 12-8 ⇒ 9-5 seconds
W Maximum AP Ratio: 150% ⇒ 250%
Passive Stat Amplification per Mythic Upgraded: 4% ⇒ 6%
Ornn can now only get stat amplifications for upgrading a maximum of 2 mythics per game. If Ornn or his teammate acquires the Mythical Augment, this cap will rise by 5.
Players can no longer buy another copy of the same mythic with Mythical after upgrading the first one.
Health Growth: 109 ⇒ 120
Q Cooldown: 11-8 ⇒ 10-7 seconds
R Cooldown: 180-150 ⇒ 60-40 seconds
W Ability Haste: -30 ⇒ 0
W Cooldown: 20-12 ⇒ 26-16 seconds
E Ability Haste: -50 ⇒ 0
E Cooldown: 14-10 ⇒ 21-15 seconds
Ability Haste: +20 ⇒ 0
Base Health: 670 ⇒ 740
Health Growth: 110 ⇒ 125
E Cooldown: 15-11 ⇒ 13-9 seconds
Passive Bonus AD Ratio: 0.3 ⇒ 0.5
Passive AP Ratio: 0.3 ⇒ 0.5
Q Brush Bonus Movement Speed: 20% ⇒ 40%
Q River Root Duration: 0.5 ⇒ 1 second
E Base Damage: 50-210 ⇒ 70-270
R Cooldown: 120 ⇒ 80 seconds
Health Growth: 107 ⇒ 122
AD Growth: 2.7 ⇒ 3.7
W Ability Haste: +100 ⇒ 0
W Cooldown: 50-30 ⇒ 20-10 seconds
Health Growth: 94 ⇒ 109
Q Cooldown: 16-6 ⇒ 11-5 seconds
Q AP Ratio: 125% ⇒ 150%
R Cooldown: 90 ⇒ 40 seconds
Health Growth: 99 ⇒ 119
AD Growth: 3 ⇒ 4
Q Burrowed Damage: 60-200 (+50% bonus AD) (+70% AP) ⇒ 70-270 (+70% bonus AD) (+130% AP)
W Cooldown: 16-8 ⇒ 18-10 seconds
Q Bonus Damage: 30-150 (+0-20% AD) ⇒ 40-200 (+5-25% AD)
Q Empowered Ratio: 40% ⇒ 55%
W Damage stored as Grey health: 50% ⇒ 60%
W Damage: 50-170 (+80% AP) ⇒ 60-220 (+95% AP)
W Empowered AP Ratio: 80% ⇒ 105%
R Cooldown: 110/100/90 ⇒ 80/70/60 seconds
R Bonus Movement Speed: 40-60% ⇒ 50-90%
AD Growth: 3.3 ⇒ 2.8
Attack Speed Growth: 3.3 ⇒ 2.8
R Base Damage: 5-25 ⇒ 5-15
Health Growth: 114 ⇒ 144
Q Ability Haste: +20 ⇒ 0
Q Cooldown: 19-13 ⇒ 17-11 seconds
Q Damage: 90-290 (+60% AP) ⇒ 110-350 (+110% AP)
R Cooldown: 130-90 ⇒ 80-60 seconds
Passive Stacks per Round: 6.25 ⇒ 7.5
Passive Attack Bonus AD Ratio: 25% ⇒ 35%
Q Ability Haste: -30 ⇒ 0
Q Cooldown: 12-10 ⇒ 14-12 seconds
Q Base Damage: 25-65 ⇒ 45-125
W Fear Duration: 0.5 ⇒ 0.5-1 seconds
W Cooldown: 15 ⇒ 17 seconds
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 104 ⇒ 94
Q Cooldown: 8-6 ⇒ 9-7 seconds
W Damage per tick: 20-60 (+20% bonus AD) ⇒ 15-45 (+15% bonus AD)
E Percent Health Damage On-hit: 3% ⇒ 2.5%
Q Base Stun Time: 1.25 ⇒ 1.75 seconds
Q Minimum AD Ratio: 45-75% ⇒ 60-100%
Q Maximum AD Ratio: 135-225% ⇒ 180-300%
W Stacking: Gains 800 stacks over 8 rounds ⇒ Gains 1200 stacks over 8 rounds
E Base Damage: 65-205 ⇒ 80-300
E AP Ratio: 0.55 ⇒ 0.8
R Minimum Base Damage: 200-350 ⇒ 250-750
R Maximum Base Damage: 600-1400 ⇒ 700-2100
Q AD Ratio: 80-100% ⇒ 90-130%
Q Damage: 1-3% maximum health (+20% AD) (+30% AP) ⇒ 1-2.5% maximum health (+20% AD) (+40% AP)
E Stun Duration: 1.25 ⇒ 1 second
Passive Bonus AD Ratio: 2.1 ⇒ 3.0
Q AD Ratio: 100% Bonus AD ⇒ 130% Bonus AD
W Slow: 40%-60% ⇒ 50-70%
W Initial Base Damage: 40-80 ⇒ 60-120
W Return Base Damage: 50-170 ⇒ 75-225
E Wall Cooldown: 160-60 ⇒ 22-6 seconds
R Movement Speed: 40-70% ⇒ 60-100%
R Cooldown: 100-60 ⇒ 80-60 seconds
E Ability Haste: -50 ⇒ 0
E Cooldown: 16-12 ⇒ 22-16 seconds
Q Damage: 80-260 (+80% AP) ⇒ 70-230 (+70% AP)
Q Blind Duration: 2-3 ⇒ 1.5-2.5 seconds
Health Growth: 120 ⇒ 130
Q AP Ratio: 90% ⇒ 120%
E Passive AD Ratio: 80-200% ⇒ 100-300%
R AP Ratio: 100% ⇒ 130%
Q Damage: 60-220 (+90% AP) ⇒ 70-270 (+100% AP)
E AP Ratio: 50% ⇒ 40%
E Base Damage: 65-165 ⇒ 65-265
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 100 ⇒ 80
AD Growth: 3.1 ⇒ 2.1
Attack Speed Growth: 3.38 ⇒ 2.88
Passive AP Ratio: 3% ⇒ 4%
E Bonus AD Ratio Per Stack: 0.35 ⇒ 0.3
E AP Ratio Per Stack: 0.3 ⇒ 0.35
R Bonus AD: 10-30 ⇒ 30-50
Q Maximum Health AD Ratio: .0004 ⇒ .0003
Q2 Maximum Health AD Ratio: .0007 ⇒ .006
W Shield AP Ratio: 40% ⇒ 60%
W On-Hit Heal AP Ratio: 8% ⇒ 12%
R Storm Base Damage: 20-92 ⇒ 25-125
R Storm AP Ratio: .00035 ⇒ .00050
AD Growth: 4 ⇒ 3
Health Growth: 102 ⇒ 92
Armor Growth: 5.45 ⇒ 4.75
Firebrand,Heavy Hitter, Light ‘em Up, and Angel of Retribution now deal 50% damage during W
Q Cooldown: 16-12 ⇒ 13-9 seconds
E Bonus AD Ratio: 90% ⇒ 110%
Health Growth: 103 ⇒ 93
Attack Speed Growth: 3.3 ⇒ 3
AD Growth: 2.35 ⇒ 1.95
Q Bonus Damage: 60-100% AD ⇒ 50-90%
R Bonus AD: 25-55 ⇒ 10-30
Armor Growth: 5.2 ⇒ 4.2
Passive On-hit AP Ratio: 50% ⇒ 40%
Q Cooldown: 14-10 ⇒ 16-12 seconds
Q Bonus AD Ratio: 120% ⇒ 60%
W Heal: 20-80 (+8-20% missing health) ⇒ 10-70 (+6-18% missing health)
E Shield: 14% maximum health (+75% AP) ⇒ 11% maximum health (+65% AP)
E Damage: 80-200 (+80% AP) (+11-15 maximum health) ⇒ 60-160 (+70% AP) (+9-13% maximum health)
E Ability Haste: -20 ⇒ 0
E Cooldown: 15-11 ⇒ 18-14 seconds
Q AD Ratio: 0.45 ⇒ 0.35
W Ability Haste: -30 ⇒ 0
W Cooldown: 22-14 ⇒ 26-18 seconds
R AD Ratio Per Second: 1.375 ⇒ 1.1
AD Growth: 3.5 ⇒ 2.6
Attack Speed Growth: 3.9 ⇒ 3.7
Health Growth: 107 ⇒ 97
Q Cooldown: 10-8 ⇒ 10-5 seconds
W Bonus Damage: 20% ⇒ 15%
E Damage: 50-90 (+60% bonus AD) ⇒ 40-80 (+50% bonus AD)
Health Growth: 106 ⇒ 121
W Base Damage: 60-200 ⇒ 85-225
E Minimum Stun Duration: 0.75 ⇒ 1.25 seconds
E Maximum Stun Duration: 2.25 ⇒ 2.5 seconds
E Cooldown: 13-11 ⇒ 11-9 seconds
Passive Ghoul AD Ratio: 0.25 ⇒ 0.2
R Maiden Health reduced by 30%
Q AP Ratio: 20% ⇒ 25%
Q Empowered AP Ratio: 30% ⇒ 37.5%
W Bonus Heal/Shield Power: 5-15% ⇒ 10-25%
E Shield Amount: 80-180 (+30% AP) ⇒ 100-200 (+40% AP)
Q Base Damage: 70-210 ⇒ 80-280
Q Bonus AD Ratio: 1.1 ⇒ 1.3
W Cooldown: 20-17 ⇒ 16-13 seconds
R Damage Amplification: 25-55% ⇒ 30-60%
Health Growth: 106 ⇒ 121
Passive AP Ratio: 50% ⇒ 65%
Q Damage: 95-295 (+65% AP) ⇒ 125-325 (+75% AP)
W Ability Haste: +30 ⇒ 0
W Cooldown: 20-12 ⇒ 14-10 seconds
R Damage (unempowered): 200-400 (+73% AP) ⇒ 250-550 (+85% AP)
R Damage (empowered): 300-600 (+110% AP) ⇒ 375-825 (+ 127.5% AP)
Health Growth: 106 ⇒ 121
Base stats have been reduced to match values on Summoner’s Rift with +4 lethality unless otherwise noted below.
Health: 700 ⇒ 800
Ultimate Damage Amplification: 25% ⇒ 20%
AD: 40 ⇒ 35
Percent Current Health On-hit Damage: 11%/8% (melee/ranged) ⇒ 9%/6% (melee/ranged)
AP: 100 ⇒ 80
AP: 75 ⇒ 45
Percent Maximum Health Damage for Melee Users: 4% ⇒ 3%
AD: 35 ⇒ 30
Passive Damage Amplification Cap: 16% ⇒ 25%
Ability Haste: 30 ⇒ 40
Health: 200 ⇒ 400
Shard Heal: 40-160 ⇒ 60-210
Shard Damage: 45-270 ⇒ 60-310
AD: 60 ⇒ 50
Proc Percent Maximum Health Damage for Melee Users: 6% ⇒ 4%
Mythic Passive Armor Penetration: 5% ⇒ 4%
Lethality: 16 ⇒ 12
Health: 325 ⇒ 375
AD: 55 ⇒ 60
Maximum health: 300 ⇒ 400
Damage Amplification: 20% ⇒ 25%
Cooldown: 30 ⇒ 20 seconds
Health: 400 ⇒ 500
AP: 70 ⇒ 80
Health: 400 ⇒ 450
Bonus MR at Maximum Stacks: 30 ⇒ 50
AD: 55 ⇒ 60
Attack Speed: 25% ⇒ 40%
Health: 300 ⇒ 400
Missing Health Heal per champion: 8% ⇒ 10%
Maximum Health: 200 ⇒ 350
Proc Maximum HP Ratio: 6% ⇒ 7%
Proc Damage to Permanent Maximum Health Conversion: 10% ⇒ 12%
AP: 80 ⇒ 100
AD: 40 ⇒ 50
Magic Penetration: 9 ⇒ 12
Cooldown: 40 ⇒ 25 seconds
All stat adjustments reverted.
Health: 300 ⇒ 150
AP: 90 ⇒ 100
Ability Haste: 20 ⇒ 15
Proc Bonus Damage: 15% ⇒ 10%
Shield Amount: 320-530 (based on level) ⇒ 400-680 (based on level)
Ability Power: 60 ⇒ 80
Ability Haste: 30 ⇒ 35
Initial Proc Damage: 50-90 ⇒ 70-170
Ally Proc Damage: 100-160 ⇒ 130-230
Damage Redirect Percentage: 10%/20% when empowered ⇒ 8/16% for ranged and 12/24% for melee
AD: 40 ⇒ 45
Deals up to 15% bonus magic damage based on targets Bonus Health from 0-1250 ⇒ 12% from 0-4000 (this was overperforming due to everyone getting a lot of free Bonus Health from the stat buff)
Armor Penetration: 35% ⇒ 30%
AP: 100 ⇒ 80
Mortal Reminder
Armor Penetration: 35% ⇒ 30%
Ability Haste: 25 ⇒ 40
Attack Speed at Maximum Stacks: 30% ⇒ 50%
Proc damage buffed to match live values (and AP ratios buffed slightly)
Health: 300 ⇒ 400
Health: 300 ⇒ 450
Shield now has a 30% bonus AD ratio.
AP: 85 ⇒ 70
Health: 475 ⇒ 400
AD: 55 ⇒ 65
Ranged shield reduction: 35% ⇒ 50%
Armor Penetration: 40% ⇒ 35%
Magic Penetration based on Target’s Current Health: 10-20 ⇒ 15-25
Active Movespeed: 30% ⇒ 50%
Cooldown: 75 ⇒ 30 seconds
Proc Base Damage: 100-200 (based on level) ⇒ 100-280 (based on level)
AP Ratio: 60% (unchanged)
Attack Speed: 15% ⇒ 25%
AD: 50 ⇒ 60
Health Ratio Per Tick: 1.75% ⇒ 2.5%
Heal Amount: 20-60 (+12% bonus AD) (+8% AP) ⇒ 15-45 (+10% bonus AD) (+7% AP)
Health: 300 ⇒ 200
AP: 60 ⇒ 40
Attack Speed Per 1% Heal/Shield Power: 1.5% ⇒ 1.2%
Bonus Health converted to AD: 2% ⇒ 1.5%
Health: 500 ⇒ 400
Health: 200 ⇒ 333
AD: 30 ⇒ 33
Passive Lethality Reduced to 10-20 (based on level)
Removed Augments: Buckle Up, Evocation, Midnight Express, Windspeaker’s Blessing, Zhonya’s Epiphany
Haste Per Cast: 8 ⇒ 9
Stat Amplification: 20% ⇒ 25%
Health: 1000 ⇒ 1250
Heal to Damage Conversion: 50% ⇒ 70%
Base Movement Speed for Ranged Users: 20% ⇒ 30%
Base Movement Speed for Melee Users: 30% ⇒ 40%
Maximum Haste: 60% ⇒ 80%
Electrocute Damage: 50-250 (based on level) + (45% bonus AD) + (30% AP) ⇒ 60-300 (+55% bonus AD) + (40% AP)
Damage Amplification: 15% ⇒ 20%
Base Shield: 200 ⇒ 100-400 (based on level)
Attack Speed: 50% ⇒ 60%
Damage reduced by 17%
Ignite Damage: 70-410 (based on level) ⇒ 100-600 (based on level)
Slow Amount: 30% ⇒ 50%
Heal: 4% maximum health ⇒ 10-180 (based on level) + 2% maximum health
AP Ratio: 10% ⇒ 6%
AD per 1 Attack Speed: 30 ⇒ 25
Cooldown Refund: 1 ⇒ 1.25 seconds
Damage: 45-225 (based on level) (+25% bonus AD) (+17% AP) ⇒ 40-200 (+22%bonus AD) (+15% AP)
Resists per stack: 15 ⇒ 12
Base Regeneration: 600% ⇒ 800%
Amped Regen: 1200% ⇒ 1600%
Per Ability Proc Cooldown: 0.75 ⇒ 0.5 seconds
newIf taken during the 2nd augment round, starts with 40 AP
Heal: 2% maximum health ⇒ 5-90 (based on level) + 1% maximum health
Base Heal Per 1000 Units Traveled: 30-150 (based on level) ⇒ 20-120 (based on level)
Maximum Health Ratio Per 1000 Units Traveled: 2.5% ⇒ 2%
Damage: 24-160 (based on level) ⇒ 40-200 (based on level)
Total Bleed Damage: 2.5% ⇒ 1.75% of Users Maximum Health
Slow Amount: 40% ⇒ 30%
Damage: 40-160 (based on level) ⇒ 30-150 (based on level)
Lifesteal on Critical Strike: 30% ⇒ 20%
Damage Redirected: 25% ⇒ 15%
Healing Copied: 45% ⇒ 50%
Conquerer Adaptive per Stack: 2-4.5 (based on level) ⇒ 3-5.5 (based on level)
Conquerer Post-Mitigation Healing: 8%/5% (melee/ranged) ⇒ 10%/8% (melee/ranged)
Attack Speed per Stack for Melee Users: 10-15% ⇒ 13-18%
Attack Speed per Stack for Ranged Users: 5-9% ⇒ 8-12%
Damage Reduction: 30% ⇒ 25%
Lethality: 15 ⇒ 10
Total Burn Percent Maximum Health Damage: 5% ⇒ 4%
Damage: 200-700 (based on level) (+100% bonus AD) (+90% AP) ⇒ 250-750 (+140% bonus AD) (+100% AP)
Current Converted to Shield: 30% ⇒ 25%
Cream of the Crop: Deal the most damage to champions in the game
Dancing Shoes: Dodge 5 skillshots (ranged untargeted abilities) within 8 seconds
Double Down: Get double kills
The Wall: Take 10,000 pre-mitigation damage from champions in a single fight without dying
Outplaying the Odds: Get kills while more enemy champions than friendly ones are nearby
I’ve Got You!: Save an ally who would have otherwise taken lethal damage with a heal or shield
rating system changes
Arena ratings from the initial launch have been reset, and all players will begin in Wood Tier with a 500 rating.
Gold Tier Rating: 3200 ⇒ 3300
Gladiator Tier Rating: 3800 ⇒ 4000
Health Bonus for Melee Champions: 200-700 (based on level)
⇒ 50-900 (based on level)
Health Bonus for Ranged Champions: 300-800 (based on level) ⇒ 150-1150 (based on level)
Resist Bonus for Melee Champions: 4-8 (based on level) ⇒ 8-36 (based on level)
Armor/MR Bonus for Ranged Champions: 2-4 (based on level ⇒ 2-16 (based on level)
Attack Speed Bonus for Ranged Champions: 20% at all levels ⇒ Removed
E Recharge Time: 26-10 seconds ⇒ 22-10 seconds
E Percent Healing: 18-24% ⇒ 20-32%
E Empowered Percent Healing during Ultimate: 20-36% ⇒ 24-44%
R Increased Healing: 25-45% ⇒ 30-60%
R Bonus AD: 20-45% ⇒ 30-55%.
Health Growth: 111 ⇒ 121
Q Damage: 50-150 (+60% AP) (+65% total AD) ⇒ 60-180 (+70% AP) (+75% total AD)
W Ability Haste: +30 ⇒ 0
W Cooldown: 20 seconds ⇒ 15 seconds
Health Growth: 105 ⇒ 115
AD Growth: 3 ⇒ 3.7
E bonus AD ratio: 17.5% ⇒ 22.5%
W Ability Haste: – 30 ⇒ 0
W Cooldown: 14-10 ⇒ 26-16 seconds
R Ability Haste: -30 ⇒ 0
R Cooldown: 120-80 seconds ⇒ 180-120 seconds
Damage Dealt Modifier: -5% ⇒ 0
Damage Taken Modifier: +5% ⇒ 0
Health Growth: 102 ⇒ 92
Passive Stun Duration: 1.25-1.75 (based on level) ⇒ 1-1.5 seconds
Q Damage: 70-210 (+75% AP) ⇒ 60-200 (+65% AP)
W Damage: 70-250 (+85% AP) ⇒ 60-220 (+75% AP)
W Damage: 20-80 (+100% AD) ⇒ 25-105 (+120% AD)
R Stun Duration: 1-3.5 ⇒ 1.5-4.5 seconds
R AP Ratio: 120% ⇒ 200%
Passive Chimes Per Upgrade: 5 ⇒ 4
Passive AP Ratio: 0.3 ⇒ 0 .5
Health Growth: 109 ⇒ 139
Q Ability Haste: +40 ⇒ 0
Q Cooldown: 20-16 ⇒ 13-9 seconds
Health Growth: 112 ⇒ 132
Attack Speed Growth: 3.5% ⇒ 4.5%
W Braum Bonus Resistances: 20-40 (+36% bonus Armor/MR) ⇒ 20-60 (+45% bonus Armor/MR)
W Ally Bonus Resistances: 20-40 (+12% bonus Armor/MR) ⇒ 20-60 (+16% bonus Armor/MR)
Health Growth: 100 ⇒ 90
Armor Growth: 4.2 ⇒ 3.2
Q Base Damage: 60-220 ⇒ 50-190
Q Armor Shred: 10-26% ⇒ 10-20%
W Bonus Attack Speed: 60-120% ⇒ 60-100%
W Snack Attack Heal Percentage: 36-60% ⇒ 36-48%
R Damage: 150-450 (+75% bonus AD) ⇒ 150-400 (+90% bonus AD)
R Bonus Armor/MR: 20% AD ⇒ 10% AD.
Health Growth: 104 ⇒ 94
W Ability Haste: -30 ⇒ 0
W Cooldown: 24-16 ⇒ 28-20 seconds
R Damage: 150-350 (+50% AP) ⇒ 100-250 (+40% AP)
Q Ability Haste: +25 ⇒ 0
Q Cooldown: 6 ⇒ 5 seconds
R Ability Haste: +30 ⇒ 0
R Cooldown: 80-60 ⇒ 60–40 seconds
Base Health: 105 ⇒ 100
Passive Package Damage Per Second: 30-100 (based on level) (+200% bonus AD) (+24% AP) ⇒ 30-100 (based on level) (+100% bonus AD) (+16% AP)
W Cooldown: 20-16 ⇒ 23-19 seconds
W AP Ratio Per Second: 40% ⇒ 60%
E Ability Haste: -30 ⇒ 0
R Damage: 80-150 (+15-75% AD) (+12% AP) ⇒ 70-140 (+10-60% AD) (+20% AP)
Passive Stacks per Round: 100 ⇒ 50
Passive Stacks per Catch: 10 ⇒ 5
Q Bonus Damage AD Ratio: +75-115% bonus AD ⇒ +70-110% bonus AD
Q Health Growth: 98 ⇒ 128
Q Damage: 35-55 (+30% AP) ⇒ 35-75 (+35% AP)
Q Bonus Damage on Marked Target: 25-65 (+30% AP) ⇒ 30-70 (+40% AP)
W Ability Haste: +20 ⇒ 0
W Cooldown: 15-11 ⇒ 13-9 seconds
R Cooldown: 120-80 ⇒ 90-60 seconds
Passive Attack Speed per stack: 0.1 ⇒ 0.15
Q AD Ratio: 135% ⇒ 140%
Q AP Ratio: 17% ⇒ 20%
W Base Damage: 80-300 ⇒ 110-350
E Ability Haste: +15 ⇒ 0
E Cooldown: 26-14 ⇒ 18-10 seconds
E AP Ratio: 80% ⇒ 90%
R AP Ratio: 95% ⇒ 110%
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 99 ⇒ 89
AD Growth: 3.3 ⇒ 2.8
Q Damage: 70-110 (+90-110% bonus AD) ⇒ 55-95 (+70-90% bonus AD)
W Ability Haste: -20 ⇒ 0
W Cooldown: 24-16 ⇒ 28-20 seconds
Health Growth: 126 ⇒ 136
W Ability Haste: +30 >> 0
W Cooldown: 18-14 ⇒ 15-11 seconds
W Shield Health Ratio: 10% ⇒ 15-25%
R Base Damage: 150-350 ⇒ 200-600
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 101 ⇒ 86
Q Turret Shot AP Ratio: 35% ⇒ 25%
Q Turret Beam AP Ratio: 55% ⇒ 45%
E Ability Haste: -30 ⇒ 0
E Cooldown: 11 ⇒ 15 seconds
Damage Taken Modifier: +5% ⇒ 0
Health Growth: 109 ⇒ 99
AD Growth: 5 ⇒ 4
Q Cooldown: 14-10 ⇒ 16-12 seconds
E Shield Amount: 85-245 (+50% AP) ⇒ 80-220 (+45% AP)
E Damage: 70-150 (+80% AP) ⇒ 60-120 (+70% AP)
E Slow Amount: 50-70% ⇒ 40-60%
Health Growth: 100 ⇒ 90
AD Growth: 4.25 ⇒ 4
W Base Damage: 50-190 ⇒ 30-130
E Ability Haste: -30 ⇒ 0
E Cooldown: 15-9 ⇒ 20-14 seconds
R Passive Base Damage: 60-160 ⇒ 50-130
R Active Base Damage: 150-350 ⇒ 100-250
Passive Crit Movespeed Attack Speed Ratio: 40% ⇒ 80%
Q Base Damage: 65-245 ⇒ 70-310
Q AD Ratio: 0.6-1 ⇒ 0.8-1.2
W Base Damage: 60-200 ⇒ 70-250
W Root Duration: 1.25-2.25 ⇒ 1.75-3.25 seconds
E Slow Amount: 35% ⇒ 50%
R Base Damage: 100-400 ⇒ 144-444
R AD Ratio: 0.25 ⇒ 0.44
R Cooldown: 120-90 ⇒ 45-15 seconds
Health Growth: 105 ⇒ 115
AD Growth: 3.15 ⇒ 3.75
W Damage: 10-210 (+160% AD) ⇒ 10-250 (+200% AD)
R Cooldown: 70-40 ⇒ 50-30 seconds
Kai’Sa:
Health Growth: 102 ⇒ 95
AD Growth: 2.6 ⇒ 2.2
Q Individual Missile Damage: 40-100 (+50% bonus AD) (+20% AP) ⇒ 40-100 (+40% bonus AD) (+15% AP)
Q Total AD Ratio: 105% ⇒ 135%
Damage Dealt Modifier: -5% ⇒ 0
Passive Wave Damage: 20-41 (based on level) (+25% AP) (+10% bonus AD) ⇒ 20-41 (based on level) (+17% AP) (+7% bonus AD)
Q Slow Percent: 26-50% ⇒ 15-35%
W Movespeed: 24-40% ⇒ 15-35%
E Passive Damage: 10-30 (+20% AP) (+10% bonus AD) ⇒ 5-25 (+14% AP) (+7% bonus AD)
R Ability Haste: -100 ⇒ 0
R Cooldown: 160-80 ⇒ 320-160 seconds
R Base Damage: 50-150 ⇒ 150-300
Damage Dealt Modifier: -5% ⇒ 0
Damage Taken Modifier: -5% ⇒ 0
Passive Orbs per Round: 25 ⇒ 30
Passive Assassin Out-of-Combat Window to Reset Passive: 8 ⇒ 4 seconds
Passive Assassin Bonus Magic Damage: 15-45% (based on level) ⇒ 30-60% (based on level)
Q Darkin Damage: 5% ⇒ 4% of target’s maximum health
Q Darkin Damage: 3.5% ⇒ 3% maximum HP per 100 bonus AD
E Assassin Cooldown: 10 ⇒ 7 seconds
E Assassin Bonus Movespeed: 70% ⇒ 100%
R Darkin Damage: 10% ⇒ 7% per 100 bonus AD
R Assassin Bonus Cast and Emerge range: 200 ⇒ 400
Passive bonus AD Ratio: 0.4 ⇒ 0.55
Passive Slow: 25% ⇒ 35%
Q Evolved Bonus Cooldown Refund on Isolated Target: 45% ⇒ 60%
Q Base Bonus AD Ratio: 110% ⇒ 140%
W Heal: 55-135 (+50% AP) ⇒ 100-300 (+100% AP)
E Cooldown: 20-12 ⇒ 12-8 seconds
R Recast Window: 12 ⇒ 18 seconds
R Evolved Stealth Duration: 2 ⇒ 3 seconds
R Evolved Casts: 3 ⇒ 4
AD Growth: 3.25 ⇒ 2.75
Attack Speed Growth: 3.5 ⇒ 3
E Damage: 80-160 (+80% bonus AD) (+5% missing HP) (+0.5% missing HP per mark) ⇒ 80-160 (+80% bonus AD) (+2% missing HP) (+0.5% missing HP per mark)
Damage Dealt Modifier: -5% ⇒ 0
AD Growth: 3.1 ⇒ 2.3
Attack Speed Growth: 2.65 ⇒ 2.25
Q Resist Shred: 23-31% ⇒ 15-25%
Q AP Ratio: 70% ⇒ 100%
E Slow: 30-50% ⇒ 20-60%
E AP Ratio: 70% ⇒ 90%
R AP Ratio: 35% ⇒ 45%
Health Growth: 115 ⇒ 130
Q Base Damage: 30-150 ⇒ 40-200
E Ability Haste: -20 ⇒ 0
E Cooldown: 10.5-8.5 ⇒ 9-7 seconds
R Cooldown: 120-80 ⇒ 90-60 seconds
Health Growth: 111 ⇒ 121
W Ability Haste: +15 ⇒ 0
Cooldown: 18-10 ⇒ 16-8 seconds
R Ability Haste: +15 ⇒ 0
Base Health: 645 ⇒ 725
Health Growth: 105 ⇒ 120
Q Ability Haste: +30 ⇒ 0
Q Cooldown: 10-6 ⇒ 8.5-4.5 seconds
W Shield Value: 60-300 ⇒ 70-350
Health Growth: 99 ⇒ 114
Passive AP Ratio: 35% ⇒ 45%
Q Damage: 80-240 (+60% AP) ⇒ 110-270 (+65% AP)
Q Cooldown: 11-9 ⇒ 10-8 seconds
W Shield Value: 40-100 (+35% AP) ⇒ 60-180 (+45% AP)
Cooldown Reduction on Spell Cast or Hit Taken: 4 ⇒ 3 seconds
Q Damage: 70-270 (+2-4% max health) (+40% AP) ⇒ 40-160 (+2-4% max health) (+60% AP)
W Cooldown: 13-9 ⇒ 15-11 seconds
AD Growth: 2.2 ⇒ 1.7
Q Damage: 30-150 (+50% AD) ⇒ 20-120 (+40% AD)
E Base Damage: 30-50 ⇒ 20-40
AD Growth: 2.4 ⇒ 3.6
Health Growth: 103 ⇒ 113
Q AP Ratio: 0.35 ⇒ 0.55
E AP Ratio Per Second: 60% ⇒ 90%
R AP Ratio Per Wave: 25% ⇒ 35%
Health Growth: 120 ⇒ 140
Passive Packmate bonus AD Ratio: 4.5% ⇒ 6%
Q First Cast Damage: 35-75 (+20% bonus AD) ⇒ 45-95 (+25% bonus AD)
Q Second Cast Minimum Damage: 30-90 (+40% bonus AD) ⇒ 40-100 (+45% bonus AD)
Q Bleed Damage: 30-150 (+80% bonus AD) ⇒ 40-200 (+100% bonus AD)
Q Heal: 45-105 (+40% bonus AD) ⇒ 60-150 (+50% bonus AD)
R Shield: 125-525 (+50% bonus AD) ⇒ 250-750 (+70% bonus AD)
Q AP Ratio: 50% ⇒ 70%
W Damage: 60-220 (+55% AP) ⇒ 75-255 (+65% AP)
W Heal: 55-135 (+25% AP) ⇒ 70-230 (+30% AP)
Health Growth: 100 ⇒ 120
Passive Per Target Cooldown: 6 ⇒ 5 seconds
W Shield Amount: 50-90 (+8-12% Maximum Health) ⇒ 80-160 (+9-13% Maximum Health)
W Damage over Time: 30-70 (+40% AP) ⇒ 40-100 (+55% AP)
Q Ability Haste: +30 ⇒ 0
Q Cooldown: 12-8 ⇒ 9-5 seconds
W Maximum AP Ratio: 150% ⇒ 250%
Passive Stat Amplification per Mythic Upgraded: 4% ⇒ 6%
Ornn can now only get stat amplifications for upgrading a maximum of 2 mythics per game. If Ornn or his teammate acquires the Mythical Augment, this cap will rise by 5.
Players can no longer buy another copy of the same mythic with Mythical after upgrading the first one.
Health Growth: 109 ⇒ 120
Q Cooldown: 11-8 ⇒ 10-7 seconds
R Cooldown: 180-150 ⇒ 60-40 seconds
W Ability Haste: -30 ⇒ 0
W Cooldown: 20-12 ⇒ 26-16 seconds
E Ability Haste: -50 ⇒ 0
E Cooldown: 14-10 ⇒ 21-15 seconds
Ability Haste: +20 ⇒ 0
Base Health: 670 ⇒ 740
Health Growth: 110 ⇒ 125
E Cooldown: 15-11 ⇒ 13-9 seconds
Passive Bonus AD Ratio: 0.3 ⇒ 0.5
Passive AP Ratio: 0.3 ⇒ 0.5
Q Brush Bonus Movement Speed: 20% ⇒ 40%
Q River Root Duration: 0.5 ⇒ 1 second
E Base Damage: 50-210 ⇒ 70-270
R Cooldown: 120 ⇒ 80 seconds
Health Growth: 107 ⇒ 122
AD Growth: 2.7 ⇒ 3.7
W Ability Haste: +100 ⇒ 0
W Cooldown: 50-30 ⇒ 20-10 seconds
Health Growth: 94 ⇒ 109
Q Cooldown: 16-6 ⇒ 11-5 seconds
Q AP Ratio: 125% ⇒ 150%
R Cooldown: 90 ⇒ 40 seconds
Health Growth: 99 ⇒ 119
AD Growth: 3 ⇒ 4
Q Burrowed Damage: 60-200 (+50% bonus AD) (+70% AP) ⇒ 70-270 (+70% bonus AD) (+130% AP)
W Cooldown: 16-8 ⇒ 18-10 seconds
Q Bonus Damage: 30-150 (+0-20% AD) ⇒ 40-200 (+5-25% AD)
Q Empowered Ratio: 40% ⇒ 55%
W Damage stored as Grey health: 50% ⇒ 60%
W Damage: 50-170 (+80% AP) ⇒ 60-220 (+95% AP)
W Empowered AP Ratio: 80% ⇒ 105%
R Cooldown: 110/100/90 ⇒ 80/70/60 seconds
R Bonus Movement Speed: 40-60% ⇒ 50-90%
AD Growth: 3.3 ⇒ 2.8
Attack Speed Growth: 3.3 ⇒ 2.8
R Base Damage: 5-25 ⇒ 5-15
Health Growth: 114 ⇒ 144
Q Ability Haste: +20 ⇒ 0
Q Cooldown: 19-13 ⇒ 17-11 seconds
Q Damage: 90-290 (+60% AP) ⇒ 110-350 (+110% AP)
R Cooldown: 130-90 ⇒ 80-60 seconds
Passive Stacks per Round: 6.25 ⇒ 7.5
Passive Attack Bonus AD Ratio: 25% ⇒ 35%
Q Ability Haste: -30 ⇒ 0
Q Cooldown: 12-10 ⇒ 14-12 seconds
Q Base Damage: 25-65 ⇒ 45-125
W Fear Duration: 0.5 ⇒ 0.5-1 seconds
W Cooldown: 15 ⇒ 17 seconds
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 104 ⇒ 94
Q Cooldown: 8-6 ⇒ 9-7 seconds
W Damage per tick: 20-60 (+20% bonus AD) ⇒ 15-45 (+15% bonus AD)
E Percent Health Damage On-hit: 3% ⇒ 2.5%
Q Base Stun Time: 1.25 ⇒ 1.75 seconds
Q Minimum AD Ratio: 45-75% ⇒ 60-100%
Q Maximum AD Ratio: 135-225% ⇒ 180-300%
W Stacking: Gains 800 stacks over 8 rounds ⇒ Gains 1200 stacks over 8 rounds
E Base Damage: 65-205 ⇒ 80-300
E AP Ratio: 0.55 ⇒ 0.8
R Minimum Base Damage: 200-350 ⇒ 250-750
R Maximum Base Damage: 600-1400 ⇒ 700-2100
Q AD Ratio: 80-100% ⇒ 90-130%
Q Damage: 1-3% maximum health (+20% AD) (+30% AP) ⇒ 1-2.5% maximum health (+20% AD) (+40% AP)
E Stun Duration: 1.25 ⇒ 1 second
Passive Bonus AD Ratio: 2.1 ⇒ 3.0
Q AD Ratio: 100% Bonus AD ⇒ 130% Bonus AD
W Slow: 40%-60% ⇒ 50-70%
W Initial Base Damage: 40-80 ⇒ 60-120
W Return Base Damage: 50-170 ⇒ 75-225
E Wall Cooldown: 160-60 ⇒ 22-6 seconds
R Movement Speed: 40-70% ⇒ 60-100%
R Cooldown: 100-60 ⇒ 80-60 seconds
E Ability Haste: -50 ⇒ 0
E Cooldown: 16-12 ⇒ 22-16 seconds
Q Damage: 80-260 (+80% AP) ⇒ 70-230 (+70% AP)
Q Blind Duration: 2-3 ⇒ 1.5-2.5 seconds
Health Growth: 120 ⇒ 130
Q AP Ratio: 90% ⇒ 120%
E Passive AD Ratio: 80-200% ⇒ 100-300%
R AP Ratio: 100% ⇒ 130%
Q Damage: 60-220 (+90% AP) ⇒ 70-270 (+100% AP)
E AP Ratio: 50% ⇒ 40%
E Base Damage: 65-165 ⇒ 65-265
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 100 ⇒ 80
AD Growth: 3.1 ⇒ 2.1
Attack Speed Growth: 3.38 ⇒ 2.88
Passive AP Ratio: 3% ⇒ 4%
E Bonus AD Ratio Per Stack: 0.35 ⇒ 0.3
E AP Ratio Per Stack: 0.3 ⇒ 0.35
R Bonus AD: 10-30 ⇒ 30-50
Q Maximum Health AD Ratio: .0004 ⇒ .0003
Q2 Maximum Health AD Ratio: .0007 ⇒ .006
W Shield AP Ratio: 40% ⇒ 60%
W On-Hit Heal AP Ratio: 8% ⇒ 12%
R Storm Base Damage: 20-92 ⇒ 25-125
R Storm AP Ratio: .00035 ⇒ .00050
AD Growth: 4 ⇒ 3
Health Growth: 102 ⇒ 92
Armor Growth: 5.45 ⇒ 4.75
Firebrand,Heavy Hitter, Light ‘em Up, and Angel of Retribution now deal 50% damage during W
Q Cooldown: 16-12 ⇒ 13-9 seconds
E Bonus AD Ratio: 90% ⇒ 110%
Health Growth: 103 ⇒ 93
Attack Speed Growth: 3.3 ⇒ 3
AD Growth: 2.35 ⇒ 1.95
Q Bonus Damage: 60-100% AD ⇒ 50-90%
R Bonus AD: 25-55 ⇒ 10-30
Armor Growth: 5.2 ⇒ 4.2
Passive On-hit AP Ratio: 50% ⇒ 40%
Q Cooldown: 14-10 ⇒ 16-12 seconds
Q Bonus AD Ratio: 120% ⇒ 60%
W Heal: 20-80 (+8-20% missing health) ⇒ 10-70 (+6-18% missing health)
E Shield: 14% maximum health (+75% AP) ⇒ 11% maximum health (+65% AP)
E Damage: 80-200 (+80% AP) (+11-15 maximum health) ⇒ 60-160 (+70% AP) (+9-13% maximum health)
E Ability Haste: -20 ⇒ 0
E Cooldown: 15-11 ⇒ 18-14 seconds
Q AD Ratio: 0.45 ⇒ 0.35
W Ability Haste: -30 ⇒ 0
W Cooldown: 22-14 ⇒ 26-18 seconds
R AD Ratio Per Second: 1.375 ⇒ 1.1
AD Growth: 3.5 ⇒ 2.6
Attack Speed Growth: 3.9 ⇒ 3.7
Health Growth: 107 ⇒ 97
Q Cooldown: 10-8 ⇒ 10-5 seconds
W Bonus Damage: 20% ⇒ 15%
E Damage: 50-90 (+60% bonus AD) ⇒ 40-80 (+50% bonus AD)
Health Growth: 106 ⇒ 121
W Base Damage: 60-200 ⇒ 85-225
E Minimum Stun Duration: 0.75 ⇒ 1.25 seconds
E Maximum Stun Duration: 2.25 ⇒ 2.5 seconds
E Cooldown: 13-11 ⇒ 11-9 seconds
Passive Ghoul AD Ratio: 0.25 ⇒ 0.2
R Maiden Health reduced by 30%
Q AP Ratio: 20% ⇒ 25%
Q Empowered AP Ratio: 30% ⇒ 37.5%
W Bonus Heal/Shield Power: 5-15% ⇒ 10-25%
E Shield Amount: 80-180 (+30% AP) ⇒ 100-200 (+40% AP)
Q Base Damage: 70-210 ⇒ 80-280
Q Bonus AD Ratio: 1.1 ⇒ 1.3
W Cooldown: 20-17 ⇒ 16-13 seconds
R Damage Amplification: 25-55% ⇒ 30-60%
Health Growth: 106 ⇒ 121
Passive AP Ratio: 50% ⇒ 65%
Q Damage: 95-295 (+65% AP) ⇒ 125-325 (+75% AP)
W Ability Haste: +30 ⇒ 0
W Cooldown: 20-12 ⇒ 14-10 seconds
R Damage (unempowered): 200-400 (+73% AP) ⇒ 250-550 (+85% AP)
R Damage (empowered): 300-600 (+110% AP) ⇒ 375-825 (+ 127.5% AP)
Health Growth: 106 ⇒ 121
Base stats have been reduced to match values on Summoner’s Rift with +4 lethality unless otherwise noted below.
Health: 700 ⇒ 800
Ultimate Damage Amplification: 25% ⇒ 20%
AD: 40 ⇒ 35
Percent Current Health On-hit Damage: 11%/8% (melee/ranged) ⇒ 9%/6% (melee/ranged)
AP: 100 ⇒ 80
AP: 75 ⇒ 45
Percent Maximum Health Damage for Melee Users: 4% ⇒ 3%
AD: 35 ⇒ 30
Passive Damage Amplification Cap: 16% ⇒ 25%
Ability Haste: 30 ⇒ 40
Health: 200 ⇒ 400
Shard Heal: 40-160 ⇒ 60-210
Shard Damage: 45-270 ⇒ 60-310
AD: 60 ⇒ 50
Proc Percent Maximum Health Damage for Melee Users: 6% ⇒ 4%
Mythic Passive Armor Penetration: 5% ⇒ 4%
Lethality: 16 ⇒ 12
Health: 325 ⇒ 375
AD: 55 ⇒ 60
Maximum health: 300 ⇒ 400
Damage Amplification: 20% ⇒ 25%
Cooldown: 30 ⇒ 20 seconds
Health: 400 ⇒ 500
AP: 70 ⇒ 80
Health: 400 ⇒ 450
Bonus MR at Maximum Stacks: 30 ⇒ 50
AD: 55 ⇒ 60
Attack Speed: 25% ⇒ 40%
Health: 300 ⇒ 400
Missing Health Heal per champion: 8% ⇒ 10%
Maximum Health: 200 ⇒ 350
Proc Maximum HP Ratio: 6% ⇒ 7%
Proc Damage to Permanent Maximum Health Conversion: 10% ⇒ 12%
AP: 80 ⇒ 100
AD: 40 ⇒ 50
Magic Penetration: 9 ⇒ 12
Cooldown: 40 ⇒ 25 seconds
All stat adjustments reverted.
Health: 300 ⇒ 150
AP: 90 ⇒ 100
Ability Haste: 20 ⇒ 15
Proc Bonus Damage: 15% ⇒ 10%
Shield Amount: 320-530 (based on level) ⇒ 400-680 (based on level)
Ability Power: 60 ⇒ 80
Ability Haste: 30 ⇒ 35
Initial Proc Damage: 50-90 ⇒ 70-170
Ally Proc Damage: 100-160 ⇒ 130-230
Damage Redirect Percentage: 10%/20% when empowered ⇒ 8/16% for ranged and 12/24% for melee
AD: 40 ⇒ 45
Deals up to 15% bonus magic damage based on targets Bonus Health from 0-1250 ⇒ 12% from 0-4000 (this was overperforming due to everyone getting a lot of free Bonus Health from the stat buff)
Armor Penetration: 35% ⇒ 30%
AP: 100 ⇒ 80
Mortal Reminder
Armor Penetration: 35% ⇒ 30%
Ability Haste: 25 ⇒ 40
Attack Speed at Maximum Stacks: 30% ⇒ 50%
Proc damage buffed to match live values (and AP ratios buffed slightly)
Health: 300 ⇒ 400
Health: 300 ⇒ 450
Shield now has a 30% bonus AD ratio.
AP: 85 ⇒ 70
Health: 475 ⇒ 400
AD: 55 ⇒ 65
Ranged shield reduction: 35% ⇒ 50%
Armor Penetration: 40% ⇒ 35%
Magic Penetration based on Target’s Current Health: 10-20 ⇒ 15-25
Active Movespeed: 30% ⇒ 50%
Cooldown: 75 ⇒ 30 seconds
Proc Base Damage: 100-200 (based on level) ⇒ 100-280 (based on level)
AP Ratio: 60% (unchanged)
Attack Speed: 15% ⇒ 25%
AD: 50 ⇒ 60
Health Ratio Per Tick: 1.75% ⇒ 2.5%
Heal Amount: 20-60 (+12% bonus AD) (+8% AP) ⇒ 15-45 (+10% bonus AD) (+7% AP)
Health: 300 ⇒ 200
AP: 60 ⇒ 40
Attack Speed Per 1% Heal/Shield Power: 1.5% ⇒ 1.2%
Bonus Health converted to AD: 2% ⇒ 1.5%
Health: 500 ⇒ 400
Health: 200 ⇒ 333
AD: 30 ⇒ 33
Passive Lethality Reduced to 10-20 (based on level)
Removed Augments: Buckle Up, Evocation, Midnight Express, Windspeaker’s Blessing, Zhonya’s Epiphany
Haste Per Cast: 8 ⇒ 9
Stat Amplification: 20% ⇒ 25%
Health: 1000 ⇒ 1250
Heal to Damage Conversion: 50% ⇒ 70%
Base Movement Speed for Ranged Users: 20% ⇒ 30%
Base Movement Speed for Melee Users: 30% ⇒ 40%
Maximum Haste: 60% ⇒ 80%
Electrocute Damage: 50-250 (based on level) + (45% bonus AD) + (30% AP) ⇒ 60-300 (+55% bonus AD) + (40% AP)
Damage Amplification: 15% ⇒ 20%
Base Shield: 200 ⇒ 100-400 (based on level)
Attack Speed: 50% ⇒ 60%
Damage reduced by 17%
Ignite Damage: 70-410 (based on level) ⇒ 100-600 (based on level)
Slow Amount: 30% ⇒ 50%
Heal: 4% maximum health ⇒ 10-180 (based on level) + 2% maximum health
AP Ratio: 10% ⇒ 6%
AD per 1 Attack Speed: 30 ⇒ 25
Cooldown Refund: 1 ⇒ 1.25 seconds
Damage: 45-225 (based on level) (+25% bonus AD) (+17% AP) ⇒ 40-200 (+22%bonus AD) (+15% AP)
Resists per stack: 15 ⇒ 12
Base Regeneration: 600% ⇒ 800%
Amped Regen: 1200% ⇒ 1600%
Per Ability Proc Cooldown: 0.75 ⇒ 0.5 seconds
newIf taken during the 2nd augment round, starts with 40 AP
Heal: 2% maximum health ⇒ 5-90 (based on level) + 1% maximum health
Base Heal Per 1000 Units Traveled: 30-150 (based on level) ⇒ 20-120 (based on level)
Maximum Health Ratio Per 1000 Units Traveled: 2.5% ⇒ 2%
Damage: 24-160 (based on level) ⇒ 40-200 (based on level)
Total Bleed Damage: 2.5% ⇒ 1.75% of Users Maximum Health
Slow Amount: 40% ⇒ 30%
Damage: 40-160 (based on level) ⇒ 30-150 (based on level)
Lifesteal on Critical Strike: 30% ⇒ 20%
Damage Redirected: 25% ⇒ 15%
Healing Copied: 45% ⇒ 50%
Conquerer Adaptive per Stack: 2-4.5 (based on level) ⇒ 3-5.5 (based on level)
Conquerer Post-Mitigation Healing: 8%/5% (melee/ranged) ⇒ 10%/8% (melee/ranged)
Attack Speed per Stack for Melee Users: 10-15% ⇒ 13-18%
Attack Speed per Stack for Ranged Users: 5-9% ⇒ 8-12%
Damage Reduction: 30% ⇒ 25%
Lethality: 15 ⇒ 10
Total Burn Percent Maximum Health Damage: 5% ⇒ 4%
Damage: 200-700 (based on level) (+100% bonus AD) (+90% AP) ⇒ 250-750 (+140% bonus AD) (+100% AP)
Current Converted to Shield: 30% ⇒ 25%
Cream of the Crop: Deal the most damage to champions in the game
Dancing Shoes: Dodge 5 skillshots (ranged untargeted abilities) within 8 seconds
Double Down: Get double kills
The Wall: Take 10,000 pre-mitigation damage from champions in a single fight without dying
Outplaying the Odds: Get kills while more enemy champions than friendly ones are nearby
I’ve Got You!: Save an ally who would have otherwise taken lethal damage with a heal or shield
general balance adjustments
Health Bonus for Melee Champions: 200-700 (based on level)
⇒ 50-900 (based on level)
Health Bonus for Ranged Champions: 300-800 (based on level) ⇒ 150-1150 (based on level)
Resist Bonus for Melee Champions: 4-8 (based on level) ⇒ 8-36 (based on level)
Armor/MR Bonus for Ranged Champions: 2-4 (based on level ⇒ 2-16 (based on level)
Attack Speed Bonus for Ranged Champions: 20% at all levels ⇒ Removed
E Recharge Time: 26-10 seconds ⇒ 22-10 seconds
E Percent Healing: 18-24% ⇒ 20-32%
E Empowered Percent Healing during Ultimate: 20-36% ⇒ 24-44%
R Increased Healing: 25-45% ⇒ 30-60%
R Bonus AD: 20-45% ⇒ 30-55%.
Health Growth: 111 ⇒ 121
Q Damage: 50-150 (+60% AP) (+65% total AD) ⇒ 60-180 (+70% AP) (+75% total AD)
W Ability Haste: +30 ⇒ 0
W Cooldown: 20 seconds ⇒ 15 seconds
Health Growth: 105 ⇒ 115
AD Growth: 3 ⇒ 3.7
E bonus AD ratio: 17.5% ⇒ 22.5%
W Ability Haste: – 30 ⇒ 0
W Cooldown: 14-10 ⇒ 26-16 seconds
R Ability Haste: -30 ⇒ 0
R Cooldown: 120-80 seconds ⇒ 180-120 seconds
Damage Dealt Modifier: -5% ⇒ 0
Damage Taken Modifier: +5% ⇒ 0
Health Growth: 102 ⇒ 92
Passive Stun Duration: 1.25-1.75 (based on level) ⇒ 1-1.5 seconds
Q Damage: 70-210 (+75% AP) ⇒ 60-200 (+65% AP)
W Damage: 70-250 (+85% AP) ⇒ 60-220 (+75% AP)
W Damage: 20-80 (+100% AD) ⇒ 25-105 (+120% AD)
R Stun Duration: 1-3.5 ⇒ 1.5-4.5 seconds
R AP Ratio: 120% ⇒ 200%
Passive Chimes Per Upgrade: 5 ⇒ 4
Passive AP Ratio: 0.3 ⇒ 0 .5
Health Growth: 109 ⇒ 139
Q Ability Haste: +40 ⇒ 0
Q Cooldown: 20-16 ⇒ 13-9 seconds
Health Growth: 112 ⇒ 132
Attack Speed Growth: 3.5% ⇒ 4.5%
W Braum Bonus Resistances: 20-40 (+36% bonus Armor/MR) ⇒ 20-60 (+45% bonus Armor/MR)
W Ally Bonus Resistances: 20-40 (+12% bonus Armor/MR) ⇒ 20-60 (+16% bonus Armor/MR)
Health Growth: 100 ⇒ 90
Armor Growth: 4.2 ⇒ 3.2
Q Base Damage: 60-220 ⇒ 50-190
Q Armor Shred: 10-26% ⇒ 10-20%
W Bonus Attack Speed: 60-120% ⇒ 60-100%
W Snack Attack Heal Percentage: 36-60% ⇒ 36-48%
R Damage: 150-450 (+75% bonus AD) ⇒ 150-400 (+90% bonus AD)
R Bonus Armor/MR: 20% AD ⇒ 10% AD.
Health Growth: 104 ⇒ 94
W Ability Haste: -30 ⇒ 0
W Cooldown: 24-16 ⇒ 28-20 seconds
R Damage: 150-350 (+50% AP) ⇒ 100-250 (+40% AP)
Q Ability Haste: +25 ⇒ 0
Q Cooldown: 6 ⇒ 5 seconds
R Ability Haste: +30 ⇒ 0
R Cooldown: 80-60 ⇒ 60–40 seconds
Base Health: 105 ⇒ 100
Passive Package Damage Per Second: 30-100 (based on level) (+200% bonus AD) (+24% AP) ⇒ 30-100 (based on level) (+100% bonus AD) (+16% AP)
W Cooldown: 20-16 ⇒ 23-19 seconds
W AP Ratio Per Second: 40% ⇒ 60%
E Ability Haste: -30 ⇒ 0
R Damage: 80-150 (+15-75% AD) (+12% AP) ⇒ 70-140 (+10-60% AD) (+20% AP)
Passive Stacks per Round: 100 ⇒ 50
Passive Stacks per Catch: 10 ⇒ 5
Q Bonus Damage AD Ratio: +75-115% bonus AD ⇒ +70-110% bonus AD
Q Health Growth: 98 ⇒ 128
Q Damage: 35-55 (+30% AP) ⇒ 35-75 (+35% AP)
Q Bonus Damage on Marked Target: 25-65 (+30% AP) ⇒ 30-70 (+40% AP)
W Ability Haste: +20 ⇒ 0
W Cooldown: 15-11 ⇒ 13-9 seconds
R Cooldown: 120-80 ⇒ 90-60 seconds
Passive Attack Speed per stack: 0.1 ⇒ 0.15
Q AD Ratio: 135% ⇒ 140%
Q AP Ratio: 17% ⇒ 20%
W Base Damage: 80-300 ⇒ 110-350
E Ability Haste: +15 ⇒ 0
E Cooldown: 26-14 ⇒ 18-10 seconds
E AP Ratio: 80% ⇒ 90%
R AP Ratio: 95% ⇒ 110%
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 99 ⇒ 89
AD Growth: 3.3 ⇒ 2.8
Q Damage: 70-110 (+90-110% bonus AD) ⇒ 55-95 (+70-90% bonus AD)
W Ability Haste: -20 ⇒ 0
W Cooldown: 24-16 ⇒ 28-20 seconds
Health Growth: 126 ⇒ 136
W Ability Haste: +30 >> 0
W Cooldown: 18-14 ⇒ 15-11 seconds
W Shield Health Ratio: 10% ⇒ 15-25%
R Base Damage: 150-350 ⇒ 200-600
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 101 ⇒ 86
Q Turret Shot AP Ratio: 35% ⇒ 25%
Q Turret Beam AP Ratio: 55% ⇒ 45%
E Ability Haste: -30 ⇒ 0
E Cooldown: 11 ⇒ 15 seconds
Damage Taken Modifier: +5% ⇒ 0
Health Growth: 109 ⇒ 99
AD Growth: 5 ⇒ 4
Q Cooldown: 14-10 ⇒ 16-12 seconds
E Shield Amount: 85-245 (+50% AP) ⇒ 80-220 (+45% AP)
E Damage: 70-150 (+80% AP) ⇒ 60-120 (+70% AP)
E Slow Amount: 50-70% ⇒ 40-60%
Health Growth: 100 ⇒ 90
AD Growth: 4.25 ⇒ 4
W Base Damage: 50-190 ⇒ 30-130
E Ability Haste: -30 ⇒ 0
E Cooldown: 15-9 ⇒ 20-14 seconds
R Passive Base Damage: 60-160 ⇒ 50-130
R Active Base Damage: 150-350 ⇒ 100-250
Passive Crit Movespeed Attack Speed Ratio: 40% ⇒ 80%
Q Base Damage: 65-245 ⇒ 70-310
Q AD Ratio: 0.6-1 ⇒ 0.8-1.2
W Base Damage: 60-200 ⇒ 70-250
W Root Duration: 1.25-2.25 ⇒ 1.75-3.25 seconds
E Slow Amount: 35% ⇒ 50%
R Base Damage: 100-400 ⇒ 144-444
R AD Ratio: 0.25 ⇒ 0.44
R Cooldown: 120-90 ⇒ 45-15 seconds
Health Growth: 105 ⇒ 115
AD Growth: 3.15 ⇒ 3.75
W Damage: 10-210 (+160% AD) ⇒ 10-250 (+200% AD)
R Cooldown: 70-40 ⇒ 50-30 seconds
Kai’Sa:
Health Growth: 102 ⇒ 95
AD Growth: 2.6 ⇒ 2.2
Q Individual Missile Damage: 40-100 (+50% bonus AD) (+20% AP) ⇒ 40-100 (+40% bonus AD) (+15% AP)
Q Total AD Ratio: 105% ⇒ 135%
Damage Dealt Modifier: -5% ⇒ 0
Passive Wave Damage: 20-41 (based on level) (+25% AP) (+10% bonus AD) ⇒ 20-41 (based on level) (+17% AP) (+7% bonus AD)
Q Slow Percent: 26-50% ⇒ 15-35%
W Movespeed: 24-40% ⇒ 15-35%
E Passive Damage: 10-30 (+20% AP) (+10% bonus AD) ⇒ 5-25 (+14% AP) (+7% bonus AD)
R Ability Haste: -100 ⇒ 0
R Cooldown: 160-80 ⇒ 320-160 seconds
R Base Damage: 50-150 ⇒ 150-300
Damage Dealt Modifier: -5% ⇒ 0
Damage Taken Modifier: -5% ⇒ 0
Passive Orbs per Round: 25 ⇒ 30
Passive Assassin Out-of-Combat Window to Reset Passive: 8 ⇒ 4 seconds
Passive Assassin Bonus Magic Damage: 15-45% (based on level) ⇒ 30-60% (based on level)
Q Darkin Damage: 5% ⇒ 4% of target’s maximum health
Q Darkin Damage: 3.5% ⇒ 3% maximum HP per 100 bonus AD
E Assassin Cooldown: 10 ⇒ 7 seconds
E Assassin Bonus Movespeed: 70% ⇒ 100%
R Darkin Damage: 10% ⇒ 7% per 100 bonus AD
R Assassin Bonus Cast and Emerge range: 200 ⇒ 400
Passive bonus AD Ratio: 0.4 ⇒ 0.55
Passive Slow: 25% ⇒ 35%
Q Evolved Bonus Cooldown Refund on Isolated Target: 45% ⇒ 60%
Q Base Bonus AD Ratio: 110% ⇒ 140%
W Heal: 55-135 (+50% AP) ⇒ 100-300 (+100% AP)
E Cooldown: 20-12 ⇒ 12-8 seconds
R Recast Window: 12 ⇒ 18 seconds
R Evolved Stealth Duration: 2 ⇒ 3 seconds
R Evolved Casts: 3 ⇒ 4
AD Growth: 3.25 ⇒ 2.75
Attack Speed Growth: 3.5 ⇒ 3
E Damage: 80-160 (+80% bonus AD) (+5% missing HP) (+0.5% missing HP per mark) ⇒ 80-160 (+80% bonus AD) (+2% missing HP) (+0.5% missing HP per mark)
Damage Dealt Modifier: -5% ⇒ 0
AD Growth: 3.1 ⇒ 2.3
Attack Speed Growth: 2.65 ⇒ 2.25
Q Resist Shred: 23-31% ⇒ 15-25%
Q AP Ratio: 70% ⇒ 100%
E Slow: 30-50% ⇒ 20-60%
E AP Ratio: 70% ⇒ 90%
R AP Ratio: 35% ⇒ 45%
Health Growth: 115 ⇒ 130
Q Base Damage: 30-150 ⇒ 40-200
E Ability Haste: -20 ⇒ 0
E Cooldown: 10.5-8.5 ⇒ 9-7 seconds
R Cooldown: 120-80 ⇒ 90-60 seconds
Health Growth: 111 ⇒ 121
W Ability Haste: +15 ⇒ 0
Cooldown: 18-10 ⇒ 16-8 seconds
R Ability Haste: +15 ⇒ 0
Base Health: 645 ⇒ 725
Health Growth: 105 ⇒ 120
Q Ability Haste: +30 ⇒ 0
Q Cooldown: 10-6 ⇒ 8.5-4.5 seconds
W Shield Value: 60-300 ⇒ 70-350
Health Growth: 99 ⇒ 114
Passive AP Ratio: 35% ⇒ 45%
Q Damage: 80-240 (+60% AP) ⇒ 110-270 (+65% AP)
Q Cooldown: 11-9 ⇒ 10-8 seconds
W Shield Value: 40-100 (+35% AP) ⇒ 60-180 (+45% AP)
Cooldown Reduction on Spell Cast or Hit Taken: 4 ⇒ 3 seconds
Q Damage: 70-270 (+2-4% max health) (+40% AP) ⇒ 40-160 (+2-4% max health) (+60% AP)
W Cooldown: 13-9 ⇒ 15-11 seconds
AD Growth: 2.2 ⇒ 1.7
Q Damage: 30-150 (+50% AD) ⇒ 20-120 (+40% AD)
E Base Damage: 30-50 ⇒ 20-40
AD Growth: 2.4 ⇒ 3.6
Health Growth: 103 ⇒ 113
Q AP Ratio: 0.35 ⇒ 0.55
E AP Ratio Per Second: 60% ⇒ 90%
R AP Ratio Per Wave: 25% ⇒ 35%
Health Growth: 120 ⇒ 140
Passive Packmate bonus AD Ratio: 4.5% ⇒ 6%
Q First Cast Damage: 35-75 (+20% bonus AD) ⇒ 45-95 (+25% bonus AD)
Q Second Cast Minimum Damage: 30-90 (+40% bonus AD) ⇒ 40-100 (+45% bonus AD)
Q Bleed Damage: 30-150 (+80% bonus AD) ⇒ 40-200 (+100% bonus AD)
Q Heal: 45-105 (+40% bonus AD) ⇒ 60-150 (+50% bonus AD)
R Shield: 125-525 (+50% bonus AD) ⇒ 250-750 (+70% bonus AD)
Q AP Ratio: 50% ⇒ 70%
W Damage: 60-220 (+55% AP) ⇒ 75-255 (+65% AP)
W Heal: 55-135 (+25% AP) ⇒ 70-230 (+30% AP)
Health Growth: 100 ⇒ 120
Passive Per Target Cooldown: 6 ⇒ 5 seconds
W Shield Amount: 50-90 (+8-12% Maximum Health) ⇒ 80-160 (+9-13% Maximum Health)
W Damage over Time: 30-70 (+40% AP) ⇒ 40-100 (+55% AP)
Q Ability Haste: +30 ⇒ 0
Q Cooldown: 12-8 ⇒ 9-5 seconds
W Maximum AP Ratio: 150% ⇒ 250%
Passive Stat Amplification per Mythic Upgraded: 4% ⇒ 6%
Ornn can now only get stat amplifications for upgrading a maximum of 2 mythics per game. If Ornn or his teammate acquires the Mythical Augment, this cap will rise by 5.
Players can no longer buy another copy of the same mythic with Mythical after upgrading the first one.
Health Growth: 109 ⇒ 120
Q Cooldown: 11-8 ⇒ 10-7 seconds
R Cooldown: 180-150 ⇒ 60-40 seconds
W Ability Haste: -30 ⇒ 0
W Cooldown: 20-12 ⇒ 26-16 seconds
E Ability Haste: -50 ⇒ 0
E Cooldown: 14-10 ⇒ 21-15 seconds
Ability Haste: +20 ⇒ 0
Base Health: 670 ⇒ 740
Health Growth: 110 ⇒ 125
E Cooldown: 15-11 ⇒ 13-9 seconds
Passive Bonus AD Ratio: 0.3 ⇒ 0.5
Passive AP Ratio: 0.3 ⇒ 0.5
Q Brush Bonus Movement Speed: 20% ⇒ 40%
Q River Root Duration: 0.5 ⇒ 1 second
E Base Damage: 50-210 ⇒ 70-270
R Cooldown: 120 ⇒ 80 seconds
Health Growth: 107 ⇒ 122
AD Growth: 2.7 ⇒ 3.7
W Ability Haste: +100 ⇒ 0
W Cooldown: 50-30 ⇒ 20-10 seconds
Health Growth: 94 ⇒ 109
Q Cooldown: 16-6 ⇒ 11-5 seconds
Q AP Ratio: 125% ⇒ 150%
R Cooldown: 90 ⇒ 40 seconds
Health Growth: 99 ⇒ 119
AD Growth: 3 ⇒ 4
Q Burrowed Damage: 60-200 (+50% bonus AD) (+70% AP) ⇒ 70-270 (+70% bonus AD) (+130% AP)
W Cooldown: 16-8 ⇒ 18-10 seconds
Q Bonus Damage: 30-150 (+0-20% AD) ⇒ 40-200 (+5-25% AD)
Q Empowered Ratio: 40% ⇒ 55%
W Damage stored as Grey health: 50% ⇒ 60%
W Damage: 50-170 (+80% AP) ⇒ 60-220 (+95% AP)
W Empowered AP Ratio: 80% ⇒ 105%
R Cooldown: 110/100/90 ⇒ 80/70/60 seconds
R Bonus Movement Speed: 40-60% ⇒ 50-90%
AD Growth: 3.3 ⇒ 2.8
Attack Speed Growth: 3.3 ⇒ 2.8
R Base Damage: 5-25 ⇒ 5-15
Health Growth: 114 ⇒ 144
Q Ability Haste: +20 ⇒ 0
Q Cooldown: 19-13 ⇒ 17-11 seconds
Q Damage: 90-290 (+60% AP) ⇒ 110-350 (+110% AP)
R Cooldown: 130-90 ⇒ 80-60 seconds
Passive Stacks per Round: 6.25 ⇒ 7.5
Passive Attack Bonus AD Ratio: 25% ⇒ 35%
Q Ability Haste: -30 ⇒ 0
Q Cooldown: 12-10 ⇒ 14-12 seconds
Q Base Damage: 25-65 ⇒ 45-125
W Fear Duration: 0.5 ⇒ 0.5-1 seconds
W Cooldown: 15 ⇒ 17 seconds
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 104 ⇒ 94
Q Cooldown: 8-6 ⇒ 9-7 seconds
W Damage per tick: 20-60 (+20% bonus AD) ⇒ 15-45 (+15% bonus AD)
E Percent Health Damage On-hit: 3% ⇒ 2.5%
Q Base Stun Time: 1.25 ⇒ 1.75 seconds
Q Minimum AD Ratio: 45-75% ⇒ 60-100%
Q Maximum AD Ratio: 135-225% ⇒ 180-300%
W Stacking: Gains 800 stacks over 8 rounds ⇒ Gains 1200 stacks over 8 rounds
E Base Damage: 65-205 ⇒ 80-300
E AP Ratio: 0.55 ⇒ 0.8
R Minimum Base Damage: 200-350 ⇒ 250-750
R Maximum Base Damage: 600-1400 ⇒ 700-2100
Q AD Ratio: 80-100% ⇒ 90-130%
Q Damage: 1-3% maximum health (+20% AD) (+30% AP) ⇒ 1-2.5% maximum health (+20% AD) (+40% AP)
E Stun Duration: 1.25 ⇒ 1 second
Passive Bonus AD Ratio: 2.1 ⇒ 3.0
Q AD Ratio: 100% Bonus AD ⇒ 130% Bonus AD
W Slow: 40%-60% ⇒ 50-70%
W Initial Base Damage: 40-80 ⇒ 60-120
W Return Base Damage: 50-170 ⇒ 75-225
E Wall Cooldown: 160-60 ⇒ 22-6 seconds
R Movement Speed: 40-70% ⇒ 60-100%
R Cooldown: 100-60 ⇒ 80-60 seconds
E Ability Haste: -50 ⇒ 0
E Cooldown: 16-12 ⇒ 22-16 seconds
Q Damage: 80-260 (+80% AP) ⇒ 70-230 (+70% AP)
Q Blind Duration: 2-3 ⇒ 1.5-2.5 seconds
Health Growth: 120 ⇒ 130
Q AP Ratio: 90% ⇒ 120%
E Passive AD Ratio: 80-200% ⇒ 100-300%
R AP Ratio: 100% ⇒ 130%
Q Damage: 60-220 (+90% AP) ⇒ 70-270 (+100% AP)
E AP Ratio: 50% ⇒ 40%
E Base Damage: 65-165 ⇒ 65-265
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 100 ⇒ 80
AD Growth: 3.1 ⇒ 2.1
Attack Speed Growth: 3.38 ⇒ 2.88
Passive AP Ratio: 3% ⇒ 4%
E Bonus AD Ratio Per Stack: 0.35 ⇒ 0.3
E AP Ratio Per Stack: 0.3 ⇒ 0.35
R Bonus AD: 10-30 ⇒ 30-50
Q Maximum Health AD Ratio: .0004 ⇒ .0003
Q2 Maximum Health AD Ratio: .0007 ⇒ .006
W Shield AP Ratio: 40% ⇒ 60%
W On-Hit Heal AP Ratio: 8% ⇒ 12%
R Storm Base Damage: 20-92 ⇒ 25-125
R Storm AP Ratio: .00035 ⇒ .00050
AD Growth: 4 ⇒ 3
Health Growth: 102 ⇒ 92
Armor Growth: 5.45 ⇒ 4.75
Firebrand,Heavy Hitter, Light ‘em Up, and Angel of Retribution now deal 50% damage during W
Q Cooldown: 16-12 ⇒ 13-9 seconds
E Bonus AD Ratio: 90% ⇒ 110%
Health Growth: 103 ⇒ 93
Attack Speed Growth: 3.3 ⇒ 3
AD Growth: 2.35 ⇒ 1.95
Q Bonus Damage: 60-100% AD ⇒ 50-90%
R Bonus AD: 25-55 ⇒ 10-30
Armor Growth: 5.2 ⇒ 4.2
Passive On-hit AP Ratio: 50% ⇒ 40%
Q Cooldown: 14-10 ⇒ 16-12 seconds
Q Bonus AD Ratio: 120% ⇒ 60%
W Heal: 20-80 (+8-20% missing health) ⇒ 10-70 (+6-18% missing health)
E Shield: 14% maximum health (+75% AP) ⇒ 11% maximum health (+65% AP)
E Damage: 80-200 (+80% AP) (+11-15 maximum health) ⇒ 60-160 (+70% AP) (+9-13% maximum health)
E Ability Haste: -20 ⇒ 0
E Cooldown: 15-11 ⇒ 18-14 seconds
Q AD Ratio: 0.45 ⇒ 0.35
W Ability Haste: -30 ⇒ 0
W Cooldown: 22-14 ⇒ 26-18 seconds
R AD Ratio Per Second: 1.375 ⇒ 1.1
AD Growth: 3.5 ⇒ 2.6
Attack Speed Growth: 3.9 ⇒ 3.7
Health Growth: 107 ⇒ 97
Q Cooldown: 10-8 ⇒ 10-5 seconds
W Bonus Damage: 20% ⇒ 15%
E Damage: 50-90 (+60% bonus AD) ⇒ 40-80 (+50% bonus AD)
Health Growth: 106 ⇒ 121
W Base Damage: 60-200 ⇒ 85-225
E Minimum Stun Duration: 0.75 ⇒ 1.25 seconds
E Maximum Stun Duration: 2.25 ⇒ 2.5 seconds
E Cooldown: 13-11 ⇒ 11-9 seconds
Passive Ghoul AD Ratio: 0.25 ⇒ 0.2
R Maiden Health reduced by 30%
Q AP Ratio: 20% ⇒ 25%
Q Empowered AP Ratio: 30% ⇒ 37.5%
W Bonus Heal/Shield Power: 5-15% ⇒ 10-25%
E Shield Amount: 80-180 (+30% AP) ⇒ 100-200 (+40% AP)
Q Base Damage: 70-210 ⇒ 80-280
Q Bonus AD Ratio: 1.1 ⇒ 1.3
W Cooldown: 20-17 ⇒ 16-13 seconds
R Damage Amplification: 25-55% ⇒ 30-60%
Health Growth: 106 ⇒ 121
Passive AP Ratio: 50% ⇒ 65%
Q Damage: 95-295 (+65% AP) ⇒ 125-325 (+75% AP)
W Ability Haste: +30 ⇒ 0
W Cooldown: 20-12 ⇒ 14-10 seconds
R Damage (unempowered): 200-400 (+73% AP) ⇒ 250-550 (+85% AP)
R Damage (empowered): 300-600 (+110% AP) ⇒ 375-825 (+ 127.5% AP)
Health Growth: 106 ⇒ 121
Base stats have been reduced to match values on Summoner’s Rift with +4 lethality unless otherwise noted below.
Health: 700 ⇒ 800
Ultimate Damage Amplification: 25% ⇒ 20%
AD: 40 ⇒ 35
Percent Current Health On-hit Damage: 11%/8% (melee/ranged) ⇒ 9%/6% (melee/ranged)
AP: 100 ⇒ 80
AP: 75 ⇒ 45
Percent Maximum Health Damage for Melee Users: 4% ⇒ 3%
AD: 35 ⇒ 30
Passive Damage Amplification Cap: 16% ⇒ 25%
Ability Haste: 30 ⇒ 40
Health: 200 ⇒ 400
Shard Heal: 40-160 ⇒ 60-210
Shard Damage: 45-270 ⇒ 60-310
AD: 60 ⇒ 50
Proc Percent Maximum Health Damage for Melee Users: 6% ⇒ 4%
Mythic Passive Armor Penetration: 5% ⇒ 4%
Lethality: 16 ⇒ 12
Health: 325 ⇒ 375
AD: 55 ⇒ 60
Maximum health: 300 ⇒ 400
Damage Amplification: 20% ⇒ 25%
Cooldown: 30 ⇒ 20 seconds
Health: 400 ⇒ 500
AP: 70 ⇒ 80
Health: 400 ⇒ 450
Bonus MR at Maximum Stacks: 30 ⇒ 50
AD: 55 ⇒ 60
Attack Speed: 25% ⇒ 40%
Health: 300 ⇒ 400
Missing Health Heal per champion: 8% ⇒ 10%
Maximum Health: 200 ⇒ 350
Proc Maximum HP Ratio: 6% ⇒ 7%
Proc Damage to Permanent Maximum Health Conversion: 10% ⇒ 12%
AP: 80 ⇒ 100
AD: 40 ⇒ 50
Magic Penetration: 9 ⇒ 12
Cooldown: 40 ⇒ 25 seconds
All stat adjustments reverted.
Health: 300 ⇒ 150
AP: 90 ⇒ 100
Ability Haste: 20 ⇒ 15
Proc Bonus Damage: 15% ⇒ 10%
Shield Amount: 320-530 (based on level) ⇒ 400-680 (based on level)
Ability Power: 60 ⇒ 80
Ability Haste: 30 ⇒ 35
Initial Proc Damage: 50-90 ⇒ 70-170
Ally Proc Damage: 100-160 ⇒ 130-230
Damage Redirect Percentage: 10%/20% when empowered ⇒ 8/16% for ranged and 12/24% for melee
AD: 40 ⇒ 45
Deals up to 15% bonus magic damage based on targets Bonus Health from 0-1250 ⇒ 12% from 0-4000 (this was overperforming due to everyone getting a lot of free Bonus Health from the stat buff)
Armor Penetration: 35% ⇒ 30%
AP: 100 ⇒ 80
Mortal Reminder
Armor Penetration: 35% ⇒ 30%
Ability Haste: 25 ⇒ 40
Attack Speed at Maximum Stacks: 30% ⇒ 50%
Proc damage buffed to match live values (and AP ratios buffed slightly)
Health: 300 ⇒ 400
Health: 300 ⇒ 450
Shield now has a 30% bonus AD ratio.
AP: 85 ⇒ 70
Health: 475 ⇒ 400
AD: 55 ⇒ 65
Ranged shield reduction: 35% ⇒ 50%
Armor Penetration: 40% ⇒ 35%
Magic Penetration based on Target’s Current Health: 10-20 ⇒ 15-25
Active Movespeed: 30% ⇒ 50%
Cooldown: 75 ⇒ 30 seconds
Proc Base Damage: 100-200 (based on level) ⇒ 100-280 (based on level)
AP Ratio: 60% (unchanged)
Attack Speed: 15% ⇒ 25%
AD: 50 ⇒ 60
Health Ratio Per Tick: 1.75% ⇒ 2.5%
Heal Amount: 20-60 (+12% bonus AD) (+8% AP) ⇒ 15-45 (+10% bonus AD) (+7% AP)
Health: 300 ⇒ 200
AP: 60 ⇒ 40
Attack Speed Per 1% Heal/Shield Power: 1.5% ⇒ 1.2%
Bonus Health converted to AD: 2% ⇒ 1.5%
Health: 500 ⇒ 400
Health: 200 ⇒ 333
AD: 30 ⇒ 33
Passive Lethality Reduced to 10-20 (based on level)
Removed Augments: Buckle Up, Evocation, Midnight Express, Windspeaker’s Blessing, Zhonya’s Epiphany
Haste Per Cast: 8 ⇒ 9
Stat Amplification: 20% ⇒ 25%
Health: 1000 ⇒ 1250
Heal to Damage Conversion: 50% ⇒ 70%
Base Movement Speed for Ranged Users: 20% ⇒ 30%
Base Movement Speed for Melee Users: 30% ⇒ 40%
Maximum Haste: 60% ⇒ 80%
Electrocute Damage: 50-250 (based on level) + (45% bonus AD) + (30% AP) ⇒ 60-300 (+55% bonus AD) + (40% AP)
Damage Amplification: 15% ⇒ 20%
Base Shield: 200 ⇒ 100-400 (based on level)
Attack Speed: 50% ⇒ 60%
Damage reduced by 17%
Ignite Damage: 70-410 (based on level) ⇒ 100-600 (based on level)
Slow Amount: 30% ⇒ 50%
Heal: 4% maximum health ⇒ 10-180 (based on level) + 2% maximum health
AP Ratio: 10% ⇒ 6%
AD per 1 Attack Speed: 30 ⇒ 25
Cooldown Refund: 1 ⇒ 1.25 seconds
Damage: 45-225 (based on level) (+25% bonus AD) (+17% AP) ⇒ 40-200 (+22%bonus AD) (+15% AP)
Resists per stack: 15 ⇒ 12
Base Regeneration: 600% ⇒ 800%
Amped Regen: 1200% ⇒ 1600%
Per Ability Proc Cooldown: 0.75 ⇒ 0.5 seconds
newIf taken during the 2nd augment round, starts with 40 AP
Heal: 2% maximum health ⇒ 5-90 (based on level) + 1% maximum health
Base Heal Per 1000 Units Traveled: 30-150 (based on level) ⇒ 20-120 (based on level)
Maximum Health Ratio Per 1000 Units Traveled: 2.5% ⇒ 2%
Damage: 24-160 (based on level) ⇒ 40-200 (based on level)
Total Bleed Damage: 2.5% ⇒ 1.75% of Users Maximum Health
Slow Amount: 40% ⇒ 30%
Damage: 40-160 (based on level) ⇒ 30-150 (based on level)
Lifesteal on Critical Strike: 30% ⇒ 20%
Damage Redirected: 25% ⇒ 15%
Healing Copied: 45% ⇒ 50%
Conquerer Adaptive per Stack: 2-4.5 (based on level) ⇒ 3-5.5 (based on level)
Conquerer Post-Mitigation Healing: 8%/5% (melee/ranged) ⇒ 10%/8% (melee/ranged)
Attack Speed per Stack for Melee Users: 10-15% ⇒ 13-18%
Attack Speed per Stack for Ranged Users: 5-9% ⇒ 8-12%
Damage Reduction: 30% ⇒ 25%
Lethality: 15 ⇒ 10
Total Burn Percent Maximum Health Damage: 5% ⇒ 4%
Damage: 200-700 (based on level) (+100% bonus AD) (+90% AP) ⇒ 250-750 (+140% bonus AD) (+100% AP)
Current Converted to Shield: 30% ⇒ 25%
Cream of the Crop: Deal the most damage to champions in the game
Dancing Shoes: Dodge 5 skillshots (ranged untargeted abilities) within 8 seconds
Double Down: Get double kills
The Wall: Take 10,000 pre-mitigation damage from champions in a single fight without dying
Outplaying the Odds: Get kills while more enemy champions than friendly ones are nearby
I’ve Got You!: Save an ally who would have otherwise taken lethal damage with a heal or shield
champion balance adjustments
E Recharge Time: 26-10 seconds ⇒ 22-10 seconds
E Percent Healing: 18-24% ⇒ 20-32%
E Empowered Percent Healing during Ultimate: 20-36% ⇒ 24-44%
R Increased Healing: 25-45% ⇒ 30-60%
R Bonus AD: 20-45% ⇒ 30-55%.
Health Growth: 111 ⇒ 121
Q Damage: 50-150 (+60% AP) (+65% total AD) ⇒ 60-180 (+70% AP) (+75% total AD)
W Ability Haste: +30 ⇒ 0
W Cooldown: 20 seconds ⇒ 15 seconds
Health Growth: 105 ⇒ 115
AD Growth: 3 ⇒ 3.7
E bonus AD ratio: 17.5% ⇒ 22.5%
W Ability Haste: – 30 ⇒ 0
W Cooldown: 14-10 ⇒ 26-16 seconds
R Ability Haste: -30 ⇒ 0
R Cooldown: 120-80 seconds ⇒ 180-120 seconds
Damage Dealt Modifier: -5% ⇒ 0
Damage Taken Modifier: +5% ⇒ 0
Health Growth: 102 ⇒ 92
Passive Stun Duration: 1.25-1.75 (based on level) ⇒ 1-1.5 seconds
Q Damage: 70-210 (+75% AP) ⇒ 60-200 (+65% AP)
W Damage: 70-250 (+85% AP) ⇒ 60-220 (+75% AP)
W Damage: 20-80 (+100% AD) ⇒ 25-105 (+120% AD)
R Stun Duration: 1-3.5 ⇒ 1.5-4.5 seconds
R AP Ratio: 120% ⇒ 200%
Passive Chimes Per Upgrade: 5 ⇒ 4
Passive AP Ratio: 0.3 ⇒ 0 .5
Health Growth: 109 ⇒ 139
Q Ability Haste: +40 ⇒ 0
Q Cooldown: 20-16 ⇒ 13-9 seconds
Health Growth: 112 ⇒ 132
Attack Speed Growth: 3.5% ⇒ 4.5%
W Braum Bonus Resistances: 20-40 (+36% bonus Armor/MR) ⇒ 20-60 (+45% bonus Armor/MR)
W Ally Bonus Resistances: 20-40 (+12% bonus Armor/MR) ⇒ 20-60 (+16% bonus Armor/MR)
Health Growth: 100 ⇒ 90
Armor Growth: 4.2 ⇒ 3.2
Q Base Damage: 60-220 ⇒ 50-190
Q Armor Shred: 10-26% ⇒ 10-20%
W Bonus Attack Speed: 60-120% ⇒ 60-100%
W Snack Attack Heal Percentage: 36-60% ⇒ 36-48%
R Damage: 150-450 (+75% bonus AD) ⇒ 150-400 (+90% bonus AD)
R Bonus Armor/MR: 20% AD ⇒ 10% AD.
Health Growth: 104 ⇒ 94
W Ability Haste: -30 ⇒ 0
W Cooldown: 24-16 ⇒ 28-20 seconds
R Damage: 150-350 (+50% AP) ⇒ 100-250 (+40% AP)
Q Ability Haste: +25 ⇒ 0
Q Cooldown: 6 ⇒ 5 seconds
R Ability Haste: +30 ⇒ 0
R Cooldown: 80-60 ⇒ 60–40 seconds
Base Health: 105 ⇒ 100
Passive Package Damage Per Second: 30-100 (based on level) (+200% bonus AD) (+24% AP) ⇒ 30-100 (based on level) (+100% bonus AD) (+16% AP)
W Cooldown: 20-16 ⇒ 23-19 seconds
W AP Ratio Per Second: 40% ⇒ 60%
E Ability Haste: -30 ⇒ 0
R Damage: 80-150 (+15-75% AD) (+12% AP) ⇒ 70-140 (+10-60% AD) (+20% AP)
Passive Stacks per Round: 100 ⇒ 50
Passive Stacks per Catch: 10 ⇒ 5
Q Bonus Damage AD Ratio: +75-115% bonus AD ⇒ +70-110% bonus AD
Q Health Growth: 98 ⇒ 128
Q Damage: 35-55 (+30% AP) ⇒ 35-75 (+35% AP)
Q Bonus Damage on Marked Target: 25-65 (+30% AP) ⇒ 30-70 (+40% AP)
W Ability Haste: +20 ⇒ 0
W Cooldown: 15-11 ⇒ 13-9 seconds
R Cooldown: 120-80 ⇒ 90-60 seconds
Passive Attack Speed per stack: 0.1 ⇒ 0.15
Q AD Ratio: 135% ⇒ 140%
Q AP Ratio: 17% ⇒ 20%
W Base Damage: 80-300 ⇒ 110-350
E Ability Haste: +15 ⇒ 0
E Cooldown: 26-14 ⇒ 18-10 seconds
E AP Ratio: 80% ⇒ 90%
R AP Ratio: 95% ⇒ 110%
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 99 ⇒ 89
AD Growth: 3.3 ⇒ 2.8
Q Damage: 70-110 (+90-110% bonus AD) ⇒ 55-95 (+70-90% bonus AD)
W Ability Haste: -20 ⇒ 0
W Cooldown: 24-16 ⇒ 28-20 seconds
Health Growth: 126 ⇒ 136
W Ability Haste: +30 >> 0
W Cooldown: 18-14 ⇒ 15-11 seconds
W Shield Health Ratio: 10% ⇒ 15-25%
R Base Damage: 150-350 ⇒ 200-600
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 101 ⇒ 86
Q Turret Shot AP Ratio: 35% ⇒ 25%
Q Turret Beam AP Ratio: 55% ⇒ 45%
E Ability Haste: -30 ⇒ 0
E Cooldown: 11 ⇒ 15 seconds
Damage Taken Modifier: +5% ⇒ 0
Health Growth: 109 ⇒ 99
AD Growth: 5 ⇒ 4
Q Cooldown: 14-10 ⇒ 16-12 seconds
E Shield Amount: 85-245 (+50% AP) ⇒ 80-220 (+45% AP)
E Damage: 70-150 (+80% AP) ⇒ 60-120 (+70% AP)
E Slow Amount: 50-70% ⇒ 40-60%
Health Growth: 100 ⇒ 90
AD Growth: 4.25 ⇒ 4
W Base Damage: 50-190 ⇒ 30-130
E Ability Haste: -30 ⇒ 0
E Cooldown: 15-9 ⇒ 20-14 seconds
R Passive Base Damage: 60-160 ⇒ 50-130
R Active Base Damage: 150-350 ⇒ 100-250
Passive Crit Movespeed Attack Speed Ratio: 40% ⇒ 80%
Q Base Damage: 65-245 ⇒ 70-310
Q AD Ratio: 0.6-1 ⇒ 0.8-1.2
W Base Damage: 60-200 ⇒ 70-250
W Root Duration: 1.25-2.25 ⇒ 1.75-3.25 seconds
E Slow Amount: 35% ⇒ 50%
R Base Damage: 100-400 ⇒ 144-444
R AD Ratio: 0.25 ⇒ 0.44
R Cooldown: 120-90 ⇒ 45-15 seconds
Health Growth: 105 ⇒ 115
AD Growth: 3.15 ⇒ 3.75
W Damage: 10-210 (+160% AD) ⇒ 10-250 (+200% AD)
R Cooldown: 70-40 ⇒ 50-30 seconds
Kai’Sa:
Health Growth: 102 ⇒ 95
AD Growth: 2.6 ⇒ 2.2
Q Individual Missile Damage: 40-100 (+50% bonus AD) (+20% AP) ⇒ 40-100 (+40% bonus AD) (+15% AP)
Q Total AD Ratio: 105% ⇒ 135%
Damage Dealt Modifier: -5% ⇒ 0
Passive Wave Damage: 20-41 (based on level) (+25% AP) (+10% bonus AD) ⇒ 20-41 (based on level) (+17% AP) (+7% bonus AD)
Q Slow Percent: 26-50% ⇒ 15-35%
W Movespeed: 24-40% ⇒ 15-35%
E Passive Damage: 10-30 (+20% AP) (+10% bonus AD) ⇒ 5-25 (+14% AP) (+7% bonus AD)
R Ability Haste: -100 ⇒ 0
R Cooldown: 160-80 ⇒ 320-160 seconds
R Base Damage: 50-150 ⇒ 150-300
Damage Dealt Modifier: -5% ⇒ 0
Damage Taken Modifier: -5% ⇒ 0
Passive Orbs per Round: 25 ⇒ 30
Passive Assassin Out-of-Combat Window to Reset Passive: 8 ⇒ 4 seconds
Passive Assassin Bonus Magic Damage: 15-45% (based on level) ⇒ 30-60% (based on level)
Q Darkin Damage: 5% ⇒ 4% of target’s maximum health
Q Darkin Damage: 3.5% ⇒ 3% maximum HP per 100 bonus AD
E Assassin Cooldown: 10 ⇒ 7 seconds
E Assassin Bonus Movespeed: 70% ⇒ 100%
R Darkin Damage: 10% ⇒ 7% per 100 bonus AD
R Assassin Bonus Cast and Emerge range: 200 ⇒ 400
Passive bonus AD Ratio: 0.4 ⇒ 0.55
Passive Slow: 25% ⇒ 35%
Q Evolved Bonus Cooldown Refund on Isolated Target: 45% ⇒ 60%
Q Base Bonus AD Ratio: 110% ⇒ 140%
W Heal: 55-135 (+50% AP) ⇒ 100-300 (+100% AP)
E Cooldown: 20-12 ⇒ 12-8 seconds
R Recast Window: 12 ⇒ 18 seconds
R Evolved Stealth Duration: 2 ⇒ 3 seconds
R Evolved Casts: 3 ⇒ 4
AD Growth: 3.25 ⇒ 2.75
Attack Speed Growth: 3.5 ⇒ 3
E Damage: 80-160 (+80% bonus AD) (+5% missing HP) (+0.5% missing HP per mark) ⇒ 80-160 (+80% bonus AD) (+2% missing HP) (+0.5% missing HP per mark)
Damage Dealt Modifier: -5% ⇒ 0
AD Growth: 3.1 ⇒ 2.3
Attack Speed Growth: 2.65 ⇒ 2.25
Q Resist Shred: 23-31% ⇒ 15-25%
Q AP Ratio: 70% ⇒ 100%
E Slow: 30-50% ⇒ 20-60%
E AP Ratio: 70% ⇒ 90%
R AP Ratio: 35% ⇒ 45%
Health Growth: 115 ⇒ 130
Q Base Damage: 30-150 ⇒ 40-200
E Ability Haste: -20 ⇒ 0
E Cooldown: 10.5-8.5 ⇒ 9-7 seconds
R Cooldown: 120-80 ⇒ 90-60 seconds
Health Growth: 111 ⇒ 121
W Ability Haste: +15 ⇒ 0
Cooldown: 18-10 ⇒ 16-8 seconds
R Ability Haste: +15 ⇒ 0
Base Health: 645 ⇒ 725
Health Growth: 105 ⇒ 120
Q Ability Haste: +30 ⇒ 0
Q Cooldown: 10-6 ⇒ 8.5-4.5 seconds
W Shield Value: 60-300 ⇒ 70-350
Health Growth: 99 ⇒ 114
Passive AP Ratio: 35% ⇒ 45%
Q Damage: 80-240 (+60% AP) ⇒ 110-270 (+65% AP)
Q Cooldown: 11-9 ⇒ 10-8 seconds
W Shield Value: 40-100 (+35% AP) ⇒ 60-180 (+45% AP)
Cooldown Reduction on Spell Cast or Hit Taken: 4 ⇒ 3 seconds
Q Damage: 70-270 (+2-4% max health) (+40% AP) ⇒ 40-160 (+2-4% max health) (+60% AP)
W Cooldown: 13-9 ⇒ 15-11 seconds
AD Growth: 2.2 ⇒ 1.7
Q Damage: 30-150 (+50% AD) ⇒ 20-120 (+40% AD)
E Base Damage: 30-50 ⇒ 20-40
AD Growth: 2.4 ⇒ 3.6
Health Growth: 103 ⇒ 113
Q AP Ratio: 0.35 ⇒ 0.55
E AP Ratio Per Second: 60% ⇒ 90%
R AP Ratio Per Wave: 25% ⇒ 35%
Health Growth: 120 ⇒ 140
Passive Packmate bonus AD Ratio: 4.5% ⇒ 6%
Q First Cast Damage: 35-75 (+20% bonus AD) ⇒ 45-95 (+25% bonus AD)
Q Second Cast Minimum Damage: 30-90 (+40% bonus AD) ⇒ 40-100 (+45% bonus AD)
Q Bleed Damage: 30-150 (+80% bonus AD) ⇒ 40-200 (+100% bonus AD)
Q Heal: 45-105 (+40% bonus AD) ⇒ 60-150 (+50% bonus AD)
R Shield: 125-525 (+50% bonus AD) ⇒ 250-750 (+70% bonus AD)
Q AP Ratio: 50% ⇒ 70%
W Damage: 60-220 (+55% AP) ⇒ 75-255 (+65% AP)
W Heal: 55-135 (+25% AP) ⇒ 70-230 (+30% AP)
Health Growth: 100 ⇒ 120
Passive Per Target Cooldown: 6 ⇒ 5 seconds
W Shield Amount: 50-90 (+8-12% Maximum Health) ⇒ 80-160 (+9-13% Maximum Health)
W Damage over Time: 30-70 (+40% AP) ⇒ 40-100 (+55% AP)
Q Ability Haste: +30 ⇒ 0
Q Cooldown: 12-8 ⇒ 9-5 seconds
W Maximum AP Ratio: 150% ⇒ 250%
Passive Stat Amplification per Mythic Upgraded: 4% ⇒ 6%
Ornn can now only get stat amplifications for upgrading a maximum of 2 mythics per game. If Ornn or his teammate acquires the Mythical Augment, this cap will rise by 5.
Players can no longer buy another copy of the same mythic with Mythical after upgrading the first one.
Health Growth: 109 ⇒ 120
Q Cooldown: 11-8 ⇒ 10-7 seconds
R Cooldown: 180-150 ⇒ 60-40 seconds
W Ability Haste: -30 ⇒ 0
W Cooldown: 20-12 ⇒ 26-16 seconds
E Ability Haste: -50 ⇒ 0
E Cooldown: 14-10 ⇒ 21-15 seconds
Ability Haste: +20 ⇒ 0
Base Health: 670 ⇒ 740
Health Growth: 110 ⇒ 125
E Cooldown: 15-11 ⇒ 13-9 seconds
Passive Bonus AD Ratio: 0.3 ⇒ 0.5
Passive AP Ratio: 0.3 ⇒ 0.5
Q Brush Bonus Movement Speed: 20% ⇒ 40%
Q River Root Duration: 0.5 ⇒ 1 second
E Base Damage: 50-210 ⇒ 70-270
R Cooldown: 120 ⇒ 80 seconds
Health Growth: 107 ⇒ 122
AD Growth: 2.7 ⇒ 3.7
W Ability Haste: +100 ⇒ 0
W Cooldown: 50-30 ⇒ 20-10 seconds
Health Growth: 94 ⇒ 109
Q Cooldown: 16-6 ⇒ 11-5 seconds
Q AP Ratio: 125% ⇒ 150%
R Cooldown: 90 ⇒ 40 seconds
Health Growth: 99 ⇒ 119
AD Growth: 3 ⇒ 4
Q Burrowed Damage: 60-200 (+50% bonus AD) (+70% AP) ⇒ 70-270 (+70% bonus AD) (+130% AP)
W Cooldown: 16-8 ⇒ 18-10 seconds
Q Bonus Damage: 30-150 (+0-20% AD) ⇒ 40-200 (+5-25% AD)
Q Empowered Ratio: 40% ⇒ 55%
W Damage stored as Grey health: 50% ⇒ 60%
W Damage: 50-170 (+80% AP) ⇒ 60-220 (+95% AP)
W Empowered AP Ratio: 80% ⇒ 105%
R Cooldown: 110/100/90 ⇒ 80/70/60 seconds
R Bonus Movement Speed: 40-60% ⇒ 50-90%
AD Growth: 3.3 ⇒ 2.8
Attack Speed Growth: 3.3 ⇒ 2.8
R Base Damage: 5-25 ⇒ 5-15
Health Growth: 114 ⇒ 144
Q Ability Haste: +20 ⇒ 0
Q Cooldown: 19-13 ⇒ 17-11 seconds
Q Damage: 90-290 (+60% AP) ⇒ 110-350 (+110% AP)
R Cooldown: 130-90 ⇒ 80-60 seconds
Passive Stacks per Round: 6.25 ⇒ 7.5
Passive Attack Bonus AD Ratio: 25% ⇒ 35%
Q Ability Haste: -30 ⇒ 0
Q Cooldown: 12-10 ⇒ 14-12 seconds
Q Base Damage: 25-65 ⇒ 45-125
W Fear Duration: 0.5 ⇒ 0.5-1 seconds
W Cooldown: 15 ⇒ 17 seconds
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 104 ⇒ 94
Q Cooldown: 8-6 ⇒ 9-7 seconds
W Damage per tick: 20-60 (+20% bonus AD) ⇒ 15-45 (+15% bonus AD)
E Percent Health Damage On-hit: 3% ⇒ 2.5%
Q Base Stun Time: 1.25 ⇒ 1.75 seconds
Q Minimum AD Ratio: 45-75% ⇒ 60-100%
Q Maximum AD Ratio: 135-225% ⇒ 180-300%
W Stacking: Gains 800 stacks over 8 rounds ⇒ Gains 1200 stacks over 8 rounds
E Base Damage: 65-205 ⇒ 80-300
E AP Ratio: 0.55 ⇒ 0.8
R Minimum Base Damage: 200-350 ⇒ 250-750
R Maximum Base Damage: 600-1400 ⇒ 700-2100
Q AD Ratio: 80-100% ⇒ 90-130%
Q Damage: 1-3% maximum health (+20% AD) (+30% AP) ⇒ 1-2.5% maximum health (+20% AD) (+40% AP)
E Stun Duration: 1.25 ⇒ 1 second
Passive Bonus AD Ratio: 2.1 ⇒ 3.0
Q AD Ratio: 100% Bonus AD ⇒ 130% Bonus AD
W Slow: 40%-60% ⇒ 50-70%
W Initial Base Damage: 40-80 ⇒ 60-120
W Return Base Damage: 50-170 ⇒ 75-225
E Wall Cooldown: 160-60 ⇒ 22-6 seconds
R Movement Speed: 40-70% ⇒ 60-100%
R Cooldown: 100-60 ⇒ 80-60 seconds
E Ability Haste: -50 ⇒ 0
E Cooldown: 16-12 ⇒ 22-16 seconds
Q Damage: 80-260 (+80% AP) ⇒ 70-230 (+70% AP)
Q Blind Duration: 2-3 ⇒ 1.5-2.5 seconds
Health Growth: 120 ⇒ 130
Q AP Ratio: 90% ⇒ 120%
E Passive AD Ratio: 80-200% ⇒ 100-300%
R AP Ratio: 100% ⇒ 130%
Q Damage: 60-220 (+90% AP) ⇒ 70-270 (+100% AP)
E AP Ratio: 50% ⇒ 40%
E Base Damage: 65-165 ⇒ 65-265
Damage Dealt Modifier: -5% ⇒ 0
Health Growth: 100 ⇒ 80
AD Growth: 3.1 ⇒ 2.1
Attack Speed Growth: 3.38 ⇒ 2.88
Passive AP Ratio: 3% ⇒ 4%
E Bonus AD Ratio Per Stack: 0.35 ⇒ 0.3
E AP Ratio Per Stack: 0.3 ⇒ 0.35
R Bonus AD: 10-30 ⇒ 30-50
Q Maximum Health AD Ratio: .0004 ⇒ .0003
Q2 Maximum Health AD Ratio: .0007 ⇒ .006
W Shield AP Ratio: 40% ⇒ 60%
W On-Hit Heal AP Ratio: 8% ⇒ 12%
R Storm Base Damage: 20-92 ⇒ 25-125
R Storm AP Ratio: .00035 ⇒ .00050
AD Growth: 4 ⇒ 3
Health Growth: 102 ⇒ 92
Armor Growth: 5.45 ⇒ 4.75
Firebrand,Heavy Hitter, Light ‘em Up, and Angel of Retribution now deal 50% damage during W
Q Cooldown: 16-12 ⇒ 13-9 seconds
E Bonus AD Ratio: 90% ⇒ 110%
Health Growth: 103 ⇒ 93
Attack Speed Growth: 3.3 ⇒ 3
AD Growth: 2.35 ⇒ 1.95
Q Bonus Damage: 60-100% AD ⇒ 50-90%
R Bonus AD: 25-55 ⇒ 10-30
Armor Growth: 5.2 ⇒ 4.2
Passive On-hit AP Ratio: 50% ⇒ 40%
Q Cooldown: 14-10 ⇒ 16-12 seconds
Q Bonus AD Ratio: 120% ⇒ 60%
W Heal: 20-80 (+8-20% missing health) ⇒ 10-70 (+6-18% missing health)
E Shield: 14% maximum health (+75% AP) ⇒ 11% maximum health (+65% AP)
E Damage: 80-200 (+80% AP) (+11-15 maximum health) ⇒ 60-160 (+70% AP) (+9-13% maximum health)
E Ability Haste: -20 ⇒ 0
E Cooldown: 15-11 ⇒ 18-14 seconds
Q AD Ratio: 0.45 ⇒ 0.35
W Ability Haste: -30 ⇒ 0
W Cooldown: 22-14 ⇒ 26-18 seconds
R AD Ratio Per Second: 1.375 ⇒ 1.1
AD Growth: 3.5 ⇒ 2.6
Attack Speed Growth: 3.9 ⇒ 3.7
Health Growth: 107 ⇒ 97
Q Cooldown: 10-8 ⇒ 10-5 seconds
W Bonus Damage: 20% ⇒ 15%
E Damage: 50-90 (+60% bonus AD) ⇒ 40-80 (+50% bonus AD)
Health Growth: 106 ⇒ 121
W Base Damage: 60-200 ⇒ 85-225
E Minimum Stun Duration: 0.75 ⇒ 1.25 seconds
E Maximum Stun Duration: 2.25 ⇒ 2.5 seconds
E Cooldown: 13-11 ⇒ 11-9 seconds
Passive Ghoul AD Ratio: 0.25 ⇒ 0.2
R Maiden Health reduced by 30%
Q AP Ratio: 20% ⇒ 25%
Q Empowered AP Ratio: 30% ⇒ 37.5%
W Bonus Heal/Shield Power: 5-15% ⇒ 10-25%
E Shield Amount: 80-180 (+30% AP) ⇒ 100-200 (+40% AP)
Q Base Damage: 70-210 ⇒ 80-280
Q Bonus AD Ratio: 1.1 ⇒ 1.3
W Cooldown: 20-17 ⇒ 16-13 seconds
R Damage Amplification: 25-55% ⇒ 30-60%
Health Growth: 106 ⇒ 121
Passive AP Ratio: 50% ⇒ 65%
Q Damage: 95-295 (+65% AP) ⇒ 125-325 (+75% AP)
W Ability Haste: +30 ⇒ 0
W Cooldown: 20-12 ⇒ 14-10 seconds
R Damage (unempowered): 200-400 (+73% AP) ⇒ 250-550 (+85% AP)
R Damage (empowered): 300-600 (+110% AP) ⇒ 375-825 (+ 127.5% AP)
Health Growth: 106 ⇒ 121
Base stats have been reduced to match values on Summoner’s Rift with +4 lethality unless otherwise noted below.
Health: 700 ⇒ 800
Ultimate Damage Amplification: 25% ⇒ 20%
AD: 40 ⇒ 35
Percent Current Health On-hit Damage: 11%/8% (melee/ranged) ⇒ 9%/6% (melee/ranged)
AP: 100 ⇒ 80
AP: 75 ⇒ 45
Percent Maximum Health Damage for Melee Users: 4% ⇒ 3%
AD: 35 ⇒ 30
Passive Damage Amplification Cap: 16% ⇒ 25%
Ability Haste: 30 ⇒ 40
Health: 200 ⇒ 400
Shard Heal: 40-160 ⇒ 60-210
Shard Damage: 45-270 ⇒ 60-310
AD: 60 ⇒ 50
Proc Percent Maximum Health Damage for Melee Users: 6% ⇒ 4%
Mythic Passive Armor Penetration: 5% ⇒ 4%
Lethality: 16 ⇒ 12
Health: 325 ⇒ 375
AD: 55 ⇒ 60
Maximum health: 300 ⇒ 400
Damage Amplification: 20% ⇒ 25%
Cooldown: 30 ⇒ 20 seconds
Health: 400 ⇒ 500
AP: 70 ⇒ 80
Health: 400 ⇒ 450
Bonus MR at Maximum Stacks: 30 ⇒ 50
AD: 55 ⇒ 60
Attack Speed: 25% ⇒ 40%
Health: 300 ⇒ 400
Missing Health Heal per champion: 8% ⇒ 10%
Maximum Health: 200 ⇒ 350
Proc Maximum HP Ratio: 6% ⇒ 7%
Proc Damage to Permanent Maximum Health Conversion: 10% ⇒ 12%
AP: 80 ⇒ 100
AD: 40 ⇒ 50
Magic Penetration: 9 ⇒ 12
Cooldown: 40 ⇒ 25 seconds
All stat adjustments reverted.
Health: 300 ⇒ 150
AP: 90 ⇒ 100
Ability Haste: 20 ⇒ 15
Proc Bonus Damage: 15% ⇒ 10%
Shield Amount: 320-530 (based on level) ⇒ 400-680 (based on level)
Ability Power: 60 ⇒ 80
Ability Haste: 30 ⇒ 35
Initial Proc Damage: 50-90 ⇒ 70-170
Ally Proc Damage: 100-160 ⇒ 130-230
Damage Redirect Percentage: 10%/20% when empowered ⇒ 8/16% for ranged and 12/24% for melee
AD: 40 ⇒ 45
Deals up to 15% bonus magic damage based on targets Bonus Health from 0-1250 ⇒ 12% from 0-4000 (this was overperforming due to everyone getting a lot of free Bonus Health from the stat buff)
Armor Penetration: 35% ⇒ 30%
AP: 100 ⇒ 80
Mortal Reminder
Armor Penetration: 35% ⇒ 30%
Ability Haste: 25 ⇒ 40
Attack Speed at Maximum Stacks: 30% ⇒ 50%
Proc damage buffed to match live values (and AP ratios buffed slightly)
Health: 300 ⇒ 400
Health: 300 ⇒ 450
Shield now has a 30% bonus AD ratio.
AP: 85 ⇒ 70
Health: 475 ⇒ 400
AD: 55 ⇒ 65
Ranged shield reduction: 35% ⇒ 50%
Armor Penetration: 40% ⇒ 35%
Magic Penetration based on Target’s Current Health: 10-20 ⇒ 15-25
Active Movespeed: 30% ⇒ 50%
Cooldown: 75 ⇒ 30 seconds
Proc Base Damage: 100-200 (based on level) ⇒ 100-280 (based on level)
AP Ratio: 60% (unchanged)
Attack Speed: 15% ⇒ 25%
AD: 50 ⇒ 60
Health Ratio Per Tick: 1.75% ⇒ 2.5%
Heal Amount: 20-60 (+12% bonus AD) (+8% AP) ⇒ 15-45 (+10% bonus AD) (+7% AP)
Health: 300 ⇒ 200
AP: 60 ⇒ 40
Attack Speed Per 1% Heal/Shield Power: 1.5% ⇒ 1.2%
Bonus Health converted to AD: 2% ⇒ 1.5%
Health: 500 ⇒ 400
Health: 200 ⇒ 333
AD: 30 ⇒ 33
Passive Lethality Reduced to 10-20 (based on level)
Removed Augments: Buckle Up, Evocation, Midnight Express, Windspeaker’s Blessing, Zhonya’s Epiphany
Haste Per Cast: 8 ⇒ 9
Stat Amplification: 20% ⇒ 25%
Health: 1000 ⇒ 1250
Heal to Damage Conversion: 50% ⇒ 70%
Base Movement Speed for Ranged Users: 20% ⇒ 30%
Base Movement Speed for Melee Users: 30% ⇒ 40%
Maximum Haste: 60% ⇒ 80%
Electrocute Damage: 50-250 (based on level) + (45% bonus AD) + (30% AP) ⇒ 60-300 (+55% bonus AD) + (40% AP)
Damage Amplification: 15% ⇒ 20%
Base Shield: 200 ⇒ 100-400 (based on level)
Attack Speed: 50% ⇒ 60%
Damage reduced by 17%
Ignite Damage: 70-410 (based on level) ⇒ 100-600 (based on level)
Slow Amount: 30% ⇒ 50%
Heal: 4% maximum health ⇒ 10-180 (based on level) + 2% maximum health
AP Ratio: 10% ⇒ 6%
AD per 1 Attack Speed: 30 ⇒ 25
Cooldown Refund: 1 ⇒ 1.25 seconds
Damage: 45-225 (based on level) (+25% bonus AD) (+17% AP) ⇒ 40-200 (+22%bonus AD) (+15% AP)
Resists per stack: 15 ⇒ 12
Base Regeneration: 600% ⇒ 800%
Amped Regen: 1200% ⇒ 1600%
Per Ability Proc Cooldown: 0.75 ⇒ 0.5 seconds
newIf taken during the 2nd augment round, starts with 40 AP
Heal: 2% maximum health ⇒ 5-90 (based on level) + 1% maximum health
Base Heal Per 1000 Units Traveled: 30-150 (based on level) ⇒ 20-120 (based on level)
Maximum Health Ratio Per 1000 Units Traveled: 2.5% ⇒ 2%
Damage: 24-160 (based on level) ⇒ 40-200 (based on level)
Total Bleed Damage: 2.5% ⇒ 1.75% of Users Maximum Health
Slow Amount: 40% ⇒ 30%
Damage: 40-160 (based on level) ⇒ 30-150 (based on level)
Lifesteal on Critical Strike: 30% ⇒ 20%
Damage Redirected: 25% ⇒ 15%
Healing Copied: 45% ⇒ 50%
Conquerer Adaptive per Stack: 2-4.5 (based on level) ⇒ 3-5.5 (based on level)
Conquerer Post-Mitigation Healing: 8%/5% (melee/ranged) ⇒ 10%/8% (melee/ranged)
Attack Speed per Stack for Melee Users: 10-15% ⇒ 13-18%
Attack Speed per Stack for Ranged Users: 5-9% ⇒ 8-12%
Damage Reduction: 30% ⇒ 25%
Lethality: 15 ⇒ 10
Total Burn Percent Maximum Health Damage: 5% ⇒ 4%
Damage: 200-700 (based on level) (+100% bonus AD) (+90% AP) ⇒ 250-750 (+140% bonus AD) (+100% AP)
Current Converted to Shield: 30% ⇒ 25%
Cream of the Crop: Deal the most damage to champions in the game
Dancing Shoes: Dodge 5 skillshots (ranged untargeted abilities) within 8 seconds
Double Down: Get double kills
The Wall: Take 10,000 pre-mitigation damage from champions in a single fight without dying
Outplaying the Odds: Get kills while more enemy champions than friendly ones are nearby
I’ve Got You!: Save an ally who would have otherwise taken lethal damage with a heal or shield
item balance adjustments
Base stats have been reduced to match values on Summoner’s Rift with +4 lethality unless otherwise noted below.
Health: 700 ⇒ 800
Ultimate Damage Amplification: 25% ⇒ 20%
AD: 40 ⇒ 35
Percent Current Health On-hit Damage: 11%/8% (melee/ranged) ⇒ 9%/6% (melee/ranged)
AP: 100 ⇒ 80
AP: 75 ⇒ 45
Percent Maximum Health Damage for Melee Users: 4% ⇒ 3%
AD: 35 ⇒ 30
Passive Damage Amplification Cap: 16% ⇒ 25%
Ability Haste: 30 ⇒ 40
Health: 200 ⇒ 400
Shard Heal: 40-160 ⇒ 60-210
Shard Damage: 45-270 ⇒ 60-310
AD: 60 ⇒ 50
Proc Percent Maximum Health Damage for Melee Users: 6% ⇒ 4%
Mythic Passive Armor Penetration: 5% ⇒ 4%
Lethality: 16 ⇒ 12
Health: 325 ⇒ 375
AD: 55 ⇒ 60
Maximum health: 300 ⇒ 400
Damage Amplification: 20% ⇒ 25%
Cooldown: 30 ⇒ 20 seconds
Health: 400 ⇒ 500
AP: 70 ⇒ 80
Health: 400 ⇒ 450
Bonus MR at Maximum Stacks: 30 ⇒ 50
AD: 55 ⇒ 60
Attack Speed: 25% ⇒ 40%
Health: 300 ⇒ 400
Missing Health Heal per champion: 8% ⇒ 10%
Maximum Health: 200 ⇒ 350
Proc Maximum HP Ratio: 6% ⇒ 7%
Proc Damage to Permanent Maximum Health Conversion: 10% ⇒ 12%
AP: 80 ⇒ 100
AD: 40 ⇒ 50
Magic Penetration: 9 ⇒ 12
Cooldown: 40 ⇒ 25 seconds
All stat adjustments reverted.
Health: 300 ⇒ 150
AP: 90 ⇒ 100
Ability Haste: 20 ⇒ 15
Proc Bonus Damage: 15% ⇒ 10%
Shield Amount: 320-530 (based on level) ⇒ 400-680 (based on level)
Ability Power: 60 ⇒ 80
Ability Haste: 30 ⇒ 35
Initial Proc Damage: 50-90 ⇒ 70-170
Ally Proc Damage: 100-160 ⇒ 130-230
Damage Redirect Percentage: 10%/20% when empowered ⇒ 8/16% for ranged and 12/24% for melee
AD: 40 ⇒ 45
Deals up to 15% bonus magic damage based on targets Bonus Health from 0-1250 ⇒ 12% from 0-4000 (this was overperforming due to everyone getting a lot of free Bonus Health from the stat buff)
Armor Penetration: 35% ⇒ 30%
AP: 100 ⇒ 80
Mortal Reminder
Armor Penetration: 35% ⇒ 30%
Ability Haste: 25 ⇒ 40
Attack Speed at Maximum Stacks: 30% ⇒ 50%
Proc damage buffed to match live values (and AP ratios buffed slightly)
Health: 300 ⇒ 400
Health: 300 ⇒ 450
Shield now has a 30% bonus AD ratio.
AP: 85 ⇒ 70
Health: 475 ⇒ 400
AD: 55 ⇒ 65
Ranged shield reduction: 35% ⇒ 50%
Armor Penetration: 40% ⇒ 35%
Magic Penetration based on Target’s Current Health: 10-20 ⇒ 15-25
Active Movespeed: 30% ⇒ 50%
Cooldown: 75 ⇒ 30 seconds
Proc Base Damage: 100-200 (based on level) ⇒ 100-280 (based on level)
AP Ratio: 60% (unchanged)
Attack Speed: 15% ⇒ 25%
AD: 50 ⇒ 60
Health Ratio Per Tick: 1.75% ⇒ 2.5%
Heal Amount: 20-60 (+12% bonus AD) (+8% AP) ⇒ 15-45 (+10% bonus AD) (+7% AP)
Health: 300 ⇒ 200
AP: 60 ⇒ 40
Attack Speed Per 1% Heal/Shield Power: 1.5% ⇒ 1.2%
Bonus Health converted to AD: 2% ⇒ 1.5%
Health: 500 ⇒ 400
Health: 200 ⇒ 333
AD: 30 ⇒ 33
Passive Lethality Reduced to 10-20 (based on level)
Removed Augments: Buckle Up, Evocation, Midnight Express, Windspeaker’s Blessing, Zhonya’s Epiphany
Haste Per Cast: 8 ⇒ 9
Stat Amplification: 20% ⇒ 25%
Health: 1000 ⇒ 1250
Heal to Damage Conversion: 50% ⇒ 70%
Base Movement Speed for Ranged Users: 20% ⇒ 30%
Base Movement Speed for Melee Users: 30% ⇒ 40%
Maximum Haste: 60% ⇒ 80%
Electrocute Damage: 50-250 (based on level) + (45% bonus AD) + (30% AP) ⇒ 60-300 (+55% bonus AD) + (40% AP)
Damage Amplification: 15% ⇒ 20%
Base Shield: 200 ⇒ 100-400 (based on level)
Attack Speed: 50% ⇒ 60%
Damage reduced by 17%
Ignite Damage: 70-410 (based on level) ⇒ 100-600 (based on level)
Slow Amount: 30% ⇒ 50%
Heal: 4% maximum health ⇒ 10-180 (based on level) + 2% maximum health
AP Ratio: 10% ⇒ 6%
AD per 1 Attack Speed: 30 ⇒ 25
Cooldown Refund: 1 ⇒ 1.25 seconds
Damage: 45-225 (based on level) (+25% bonus AD) (+17% AP) ⇒ 40-200 (+22%bonus AD) (+15% AP)
Resists per stack: 15 ⇒ 12
Base Regeneration: 600% ⇒ 800%
Amped Regen: 1200% ⇒ 1600%
Per Ability Proc Cooldown: 0.75 ⇒ 0.5 seconds
newIf taken during the 2nd augment round, starts with 40 AP
Heal: 2% maximum health ⇒ 5-90 (based on level) + 1% maximum health
Base Heal Per 1000 Units Traveled: 30-150 (based on level) ⇒ 20-120 (based on level)
Maximum Health Ratio Per 1000 Units Traveled: 2.5% ⇒ 2%
Damage: 24-160 (based on level) ⇒ 40-200 (based on level)
Total Bleed Damage: 2.5% ⇒ 1.75% of Users Maximum Health
Slow Amount: 40% ⇒ 30%
Damage: 40-160 (based on level) ⇒ 30-150 (based on level)
Lifesteal on Critical Strike: 30% ⇒ 20%
Damage Redirected: 25% ⇒ 15%
Healing Copied: 45% ⇒ 50%
Conquerer Adaptive per Stack: 2-4.5 (based on level) ⇒ 3-5.5 (based on level)
Conquerer Post-Mitigation Healing: 8%/5% (melee/ranged) ⇒ 10%/8% (melee/ranged)
Attack Speed per Stack for Melee Users: 10-15% ⇒ 13-18%
Attack Speed per Stack for Ranged Users: 5-9% ⇒ 8-12%
Damage Reduction: 30% ⇒ 25%
Lethality: 15 ⇒ 10
Total Burn Percent Maximum Health Damage: 5% ⇒ 4%
Damage: 200-700 (based on level) (+100% bonus AD) (+90% AP) ⇒ 250-750 (+140% bonus AD) (+100% AP)
Current Converted to Shield: 30% ⇒ 25%
Cream of the Crop: Deal the most damage to champions in the game
Dancing Shoes: Dodge 5 skillshots (ranged untargeted abilities) within 8 seconds
Double Down: Get double kills
The Wall: Take 10,000 pre-mitigation damage from champions in a single fight without dying
Outplaying the Odds: Get kills while more enemy champions than friendly ones are nearby
I’ve Got You!: Save an ally who would have otherwise taken lethal damage with a heal or shield
augment balance adjustments
Removed Augments: Buckle Up, Evocation, Midnight Express, Windspeaker’s Blessing, Zhonya’s Epiphany
Haste Per Cast: 8 ⇒ 9
Stat Amplification: 20% ⇒ 25%
Health: 1000 ⇒ 1250
Heal to Damage Conversion: 50% ⇒ 70%
Base Movement Speed for Ranged Users: 20% ⇒ 30%
Base Movement Speed for Melee Users: 30% ⇒ 40%
Maximum Haste: 60% ⇒ 80%
Electrocute Damage: 50-250 (based on level) + (45% bonus AD) + (30% AP) ⇒ 60-300 (+55% bonus AD) + (40% AP)
Damage Amplification: 15% ⇒ 20%
Base Shield: 200 ⇒ 100-400 (based on level)
Attack Speed: 50% ⇒ 60%
Damage reduced by 17%
Ignite Damage: 70-410 (based on level) ⇒ 100-600 (based on level)
Slow Amount: 30% ⇒ 50%
Heal: 4% maximum health ⇒ 10-180 (based on level) + 2% maximum health
AP Ratio: 10% ⇒ 6%
AD per 1 Attack Speed: 30 ⇒ 25
Cooldown Refund: 1 ⇒ 1.25 seconds
Damage: 45-225 (based on level) (+25% bonus AD) (+17% AP) ⇒ 40-200 (+22%bonus AD) (+15% AP)
Resists per stack: 15 ⇒ 12
Base Regeneration: 600% ⇒ 800%
Amped Regen: 1200% ⇒ 1600%
Per Ability Proc Cooldown: 0.75 ⇒ 0.5 seconds
newIf taken during the 2nd augment round, starts with 40 AP
Heal: 2% maximum health ⇒ 5-90 (based on level) + 1% maximum health
Base Heal Per 1000 Units Traveled: 30-150 (based on level) ⇒ 20-120 (based on level)
Maximum Health Ratio Per 1000 Units Traveled: 2.5% ⇒ 2%
Damage: 24-160 (based on level) ⇒ 40-200 (based on level)
Total Bleed Damage: 2.5% ⇒ 1.75% of Users Maximum Health
Slow Amount: 40% ⇒ 30%
Damage: 40-160 (based on level) ⇒ 30-150 (based on level)
Lifesteal on Critical Strike: 30% ⇒ 20%
Damage Redirected: 25% ⇒ 15%
Healing Copied: 45% ⇒ 50%
Conquerer Adaptive per Stack: 2-4.5 (based on level) ⇒ 3-5.5 (based on level)
Conquerer Post-Mitigation Healing: 8%/5% (melee/ranged) ⇒ 10%/8% (melee/ranged)
Attack Speed per Stack for Melee Users: 10-15% ⇒ 13-18%
Attack Speed per Stack for Ranged Users: 5-9% ⇒ 8-12%
Damage Reduction: 30% ⇒ 25%
Lethality: 15 ⇒ 10
Total Burn Percent Maximum Health Damage: 5% ⇒ 4%
Damage: 200-700 (based on level) (+100% bonus AD) (+90% AP) ⇒ 250-750 (+140% bonus AD) (+100% AP)
Current Converted to Shield: 30% ⇒ 25%
Cream of the Crop: Deal the most damage to champions in the game
Dancing Shoes: Dodge 5 skillshots (ranged untargeted abilities) within 8 seconds
Double Down: Get double kills
The Wall: Take 10,000 pre-mitigation damage from champions in a single fight without dying
Outplaying the Odds: Get kills while more enemy champions than friendly ones are nearby
I’ve Got You!: Save an ally who would have otherwise taken lethal damage with a heal or shield
new arena challenges
Cream of the Crop: Deal the most damage to champions in the game
Dancing Shoes: Dodge 5 skillshots (ranged untargeted abilities) within 8 seconds
Double Down: Get double kills
The Wall: Take 10,000 pre-mitigation damage from champions in a single fight without dying
Outplaying the Odds: Get kills while more enemy champions than friendly ones are nearby
I’ve Got You!: Save an ally who would have otherwise taken lethal damage with a heal or shield
Aram balance changes
nerfs
Riven: Shielding Done: 120% ⇒ 100%
Ashe: Damage Dealt: 90% ⇒ 100%
buffs
Ashe: Damage Dealt: 90% ⇒ 100%
Clash aram cup
- Registration Begins: December 4 @ 11:00 AM (Local Time)
- Tournament Days: December 9 and 10 (~4-7 PM Local, varies by region)
Mythic shop rotation
now available
Prestige PROJECT: Irelia
Prestige K/DA Kai’Sa
Prestige Spirit Blossom Master Yi
Prestige Battle Academia Lux
Hextech Alistar
Hextech Malzahar
Mythic Chroma Storm Dragon Lee Sin
Mythic Chroma Dawnbringer Riven
Crystalis Motis Ashe
Reclaimed Chroma (Crystalis Motis Ashe) + Icon
Crystalis Motis Ashe Emote
Crystalis Motis Ward Skin
Winterblessed 2022 Mythic Essence Icon
Lunar Revel 2023 Mythic Essence Icon
Fairie Court 2023 Mythic Essence Icon
Inkshadow 2023 Mythic Essence Icon
Soul Fighter 2023 Mythic Essence Icon
Worlds 2023 Mythic Essence Icon
Faerie Court 2023 Grab Bag
Prestige Cyber Halo Janna
Prestige K/DA Evelynn
Prestige Arcanist Zoe
Prestige Blood Moon Aatrox
Hextech Kog’Maw
Hextech Swain
Neo PAX Jax
Crystalis Motis Taliyah
Reclaimed Chroma (Crystalis Motis Taliyah) + Icon
Crystalis Motis Taliyah Emote
Galaxy Slayer Zed Mythic Chroma + Icon
High Noon Senna Mythic Chroma + Icon
leaving the mythic shop
Prestige Cyber Halo Janna
Prestige K/DA Evelynn
Prestige Arcanist Zoe
Prestige Blood Moon Aatrox
Hextech Kog’Maw
Hextech Swain
Neo PAX Jax
Crystalis Motis Taliyah
Reclaimed Chroma (Crystalis Motis Taliyah) + Icon
Crystalis Motis Taliyah Emote
Galaxy Slayer Zed Mythic Chroma + Icon
High Noon Senna Mythic Chroma + Icon
Bugfixes and qol changes
general
Fixed a bug that caused Elise’s Q – Venomous Bite’s on-hit sound effects to not play correctly while Elise is in Spider Form.
Fixed a bug that caused Draven’s R to execute himself if it was used in very close proximity to an enemy and the amount of gold accumulated from his passive was greater than his current health.
Fixed a bug that caused Xayah’s empowered auto attack feathers to break when hitting a dashing target.
Fixed a bug that caused Morgana’s W – Tormented Shadow pool VFX to not appear to enemies if it was cast inside of terrain.
Fixed a bug that caused Evelynn’s Q sound effects to not play when used very close to the target,
Fixed a bug that caused Neeko to be able to inherit the attributes of 2 different units at the same time, causing her to sometimes have 2.5 Attack Speed.
Fixed a bug that caused some of Ornn’s upgraded Mythic Items to not grant stackable unique passives such as Rod of Ages or Guinsoos.
Fixed a bug that caused Viego to be unable to swap guns if he possessed Aphelios.