LoL Battle Vi and Blue Sentinel
Patch Notes 13.23

Table of Contents


Azir Azir

Azir’s lack of interaction with on-hit items has been a source of confusion and disappointment for players newer to this champion. This was recently highlighted again when Arena released, as there were several Augments that could be really cool for Azir but actually didn’t work and baited players into taking them. After exploring allowing his soldiers to proc on-hit items we believe this a nice win for the Emperor of the Sands that will enhance his fantasy on both Summoner,s Rift and Arena! As this will increase his item scaling potential, we did need to pair it with some proactive nerfs so that he doesn,t go too crazy with this newfound power.

Arise!W – Arise!

Magic Damage: 2-92 (levels 10-18) (+50/67/84/101/118) (+60% AP) ⇒ 2-77 (levels 10-18) (+50/65/80/95/110) (+55% AP)

Magic Damage: W Attacks on the primary target (aka whichever target you clicked on) now trigger on-hit effects at 50% damage value (100% in Arena). This includes on-attack effects such as Rageblade’s Phantom Hit, Runaan’s Hurricane, and Kraken Slayer.

Briar Briar

Despite the nerfs, Briar keeps performing better patch over patch as players continue to learn and master her. So we’re back to tap her power down in a way that will leave her less oppressive than before. With these changes we’re continuing our attempt to close the gap between lethality and fighter builds. Lower health means she’ll have to be more reliant on bonus health from other sources, and lower burst damage decreases lethality’s relative value in favor of longer fighter patterns.

Base Stats

Base Health: 610 ⇒ 590

Snack AttackW – Snack Attack

Bonus Physical Damage: 5/20/35/50/65 (+ 5% total AD) (+ 10% (+3.5% per 100 bonus AD) of the target’s missing health) ⇒ 5/20/35/50/65 (+ 5% total AD) (+ 9% (+2.5% per 100 bonus AD) of the target’s missing health)

Draven Draven


Whirling DeathR – Whirling Death

QoL Adjustment: Draven R now returns to his body after striking a champion while he’s dead.

Janna Janna

Though there’s some room for players to optimize Janna further (notably switching back to Aery now that Howling Gale spam is weaker), she has wound up in a weaker spot than before 13.22’s kit update. We’re giving her back some power to make sure she feels good to play at all points in the game. One notable factor is that she’s performing much worse in the early game than she used to, so we’re attempting to specifically help her early power with these changes.The change to Zephyr’s range should be a buff overall. It will now perfectly match her attack range, which is almost identical against small targets but meaningfully easier to wield against larger champions like Cho’Gath.

TailwindPassive – Tailwind

Bonus Movement Speed Scaling: 20/25/30/35% ⇒ 30%

ZephyrW – Zephyr

Cooldown: 9/8.5/8/7.5/7 seconds ⇒ 8/7.5/7/6.5/6 seconds

Targeting: 650 range, center to center ⇒ 550 range, edge to edge (Note: this should make W better against large targets while being neutral against smaller targets.)

MonsoonR – Monsoon

Cooldown: 150/135/120 seconds ⇒ 130/115/100 seconds

JarvanIV JarvanIV

Jarvan IV has been very prominent in solo queue with solid pick, ban, and win rates. He currently accesses a large amount of haste through his build, which is leading to oppressive Q-E uptime. To reduce this particular strength, we,re increasing the cooldown on his Q which should still be accessible once you,ve built some Ability Haste, but will not be quite as oppressive as it is now.

Dragon StrikeQ – Dragon Strike

Cooldown: 10/9/8/7/6 seconds ⇒ 10/9.5/9/8.5/8 seconds

K'Sante K’Sante

K’Sante’s kit update back in 13.20 has moved him in the direction that we want with more room for opponents to counterplay. However, we’ve still been trying to land his tuning to ensure he has a proper spread of strong and weak matchups. The goals with this patch are to ensure that K’Sante has real difficulty in bad matchups. A weaker shield, costlier Q, and especially reduced damage at his level 6 power spike should ensure strong 1v1 laners can excel against him. He’s still meant to be a strongly-scaling, sometimes-warden, sometimes-skirmisher and we’ll continue to re-tune him as necessary to ensure he’s a high-skill champion worth mastering, without easily dominating his opposition.

Ntofo StrikesQ – Ntofo Strikes

Mana Cost: 15 Mana ⇒ 28/26/24/22/20 Mana

Damage: 30/60/90/120/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) ⇒ 30/55/80/105/130 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance)

Path MakerW – Path Maker

Bugfix: Fixed a bug that allowed K’Sante to launch Path Maker’s dash early. Now if Path Maker’s channel is ended prematurely, the channel will simply end without a dash.

FootworkE – Footwork

Shield: 45/65/85/105/125 (+15% bonus health) ⇒ 50/90/130/170/210 (+10% bonus health)

All OutR – All Out

Passive Bonus Damage: 45/60/75% (levels 6/11/16) ⇒ 30-78% (levels 6-18, scaling linearly)

Bonus Attack Damage: 15/30/45 (+25% bonus armor) (+25% bonus magic resistance) ⇒ 10/25/40 (+25% bonus armor) (+25% bonus magic resistance)

Naafiri Naafiri

Naafiri was created with the goal of being a relatively easy-to-play assassin that doesn,t have a lot of pressure to end games quickly as she was specifically geared toward average-skill games. She’s definitely succeeding at being one of the more straightforward assassins with a good late game to boot. However, she’s just winning too many games right now, so we’re taking aim at a nerf. In an effort to retain as much agency over the game as possible, we’re preserving her gold scaling and instead taking down her base damage to ensure that she must perform well to continue securing takedowns.

We Are MorePassive – We Are More

Packmate Attack Damage: 6-29.8 (based on level) (+4.5% bonus AD) ⇒ 5-25 (based on level) (+4.5% bonus AD)

EviscerateE – Eviscerate

Flurry Damage: 65/100/135/170/205 (+ 80% bonus AD) ⇒ 60/90/120/150/180 (+ 80% bonus AD)

Maximum Eviscerate Damage: 100/150/200/250/300 (+ 130% bonus AD) ⇒ 95/140/185/230/275 (+ 130% bonus AD)

Riven Riven

The anti-snowballing update of 13.20 hurt Riven a bit as she’s often reliant on snowballing an early lead. While she’s not strictly weak in the hands of her most practiced players, we’d like to give her a small boost in power to make that dedication pay off a little harder.

Broken WingsQ – Broken Wings

Damage: 15/35/55/75/95 (+45/50/55/60/65% AD) ⇒ 15/35/55/75/95 (+50/55/60/65/70% AD)

Blade of the ExileR – Blade of the Exile

Bonus Attack Damage: 20% ⇒ 25%

Trundle Trundle

Trundle hasn,t been performing well as a top laner, which means he needs a bit of help. We,re looking to decrease his Q mana cost, as he relies on this ability to trade and clear waves which should help out Trundle top. We,re also buffing his AD growth as this should increase his scaling and Trinity Force synergy.

Base Stats

Attack Damage Growth: 3 ⇒ 4

ChompQ – Chomp

Mana Cost: 30 ⇒ 20

Vel'Koz Vel’Koz

Vel’Koz is currently fairly weak as both a support and mid laner and could use a little more power. In this patch we,ll be buffing his passive damage, as there’s a reasonable amount of interesting gameplay in triggering it and to make this proc more rewarding for Vel’Koz players. While this will also increase his power during R, he only procs his passive once per cast, which creates more of a reward for the risk of immobilizing Vel,Koz.

Organic DeconstructionPassive – Organic Deconstruction

Third Stack Damage: 33-169 (based on level) (+50% AP) ⇒ 35-180 (based on level) (+60% AP)

Ziggs Ziggs

Our armor nerf from last patch ended up not being as meaningful as we had hoped due to how far back Ziggs can play, so we need to nerf him again as he’s performing quite well in solo queue. Our main goal is to reduce how oppressive his early game is by nerfing the base damage on his Q since it now has a more reliable hitbox. We,re also including a nerf to his W uptime, as this is a strong engage/disengage tool that can also be used for waveclear since it has a relatively low cost.

Base Stats

Base Attack Damage: 54 ⇒ 55

Bouncing BombQ – Bouncing Bomb

Magic Damage: 95/145/195/245/295 (+65% AP) ⇒ 85/135/185/235/285 (+65% AP)

Satchel ChargeW – Satchel Charge

Cooldown: 20/18/16/14/12 seconds ⇒ 24/21/18/15/12 seconds

Mana Cost: 65 ⇒ 80

Aram adjustments


Kassadin: Damage Taken: 100% ⇒ 95%

Nilah: Healing Done: 90% ⇒ 100%

Xayah: Damage Dealt: 100% ⇒ 105%


K,Sante: Damage Taken: 95% ⇒ 100%

Rumble: Damage Taken: 95% ⇒ 100%

Tahm Kench: Damage Taken: 95% ⇒ 100%


Ashe: W Cooldown: 18/14.5/11/7.5/4 seconds ⇒ 18 seconds at all levels; R Cooldown: 100/80/60 ⇒ 110/90/70; Ability Haste: -30 ⇒ 0

Ping changes

ping changes known bugs

Sending an ally scoreboard item, ultimate, or Summoner Spell cooldown ping in the last 50% of its cooldown will show [Party] in front of the ping even though it is still being broadcast to the whole team.

Bugfixes and qol changes


In an effort to simplify the Career Stats tab in the client we,ve updated it so that now only the current calendar year and most recent year of data can be viewed. This will be displayed as Season 2022, Split 1 2023, and Split 2 2023.

Upcoming skins and chromas




King Beegar






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