Patch Notes 13.22

Table of Contents

Champions

Brand Brand

We got Brand really close to our power level goals last patch and just want to nudge him over the line. We’d like to ignite Brand Mid and Jungle as his best roles while still retaining Support Brand as viable. So we’re nudging up the ability he frequently gets to max in jungle and mid that support tends to leave at one skill point.

BlazePassive – Blaze

Monster modifier: 220% ⇒ 230%


ConflagrationE – Conflagration

Damage: 65/90/115/140/165 (+50% AP) ⇒ 60/90/120/150/180 (+60% AP)


Briar Briar

As players have improved (and inted less) as Briar, she’s continued to climb the ranks as a jungler. We’re seeing all of her builds overperform at the moment but specifically her lethality builds. Ability damage and armor shred both synergize with lethality, which is why we’ve chosen these nerfs, hoping to bring her fighter and lethality builds closer together in power.

Head RushQ – Head Rush

Physical Damage: 60/100/140/180/220 (+80% bonus AD) ⇒ 60/95/130/165/200 (+80% bonus AD)

Armor Reduction: 10/14/18/22/26% ⇒ 10/12.5/15/17.5/20%


Certain DeathR – Certain Death

Physical Damage: 150/325/500 (+110% bonus AD) (+110% AP) ⇒ 150/300/450 (+75% bonus AD) (+110% bonus AP)


Dr.Mundo Dr.Mundo

Our Dr. Mundo nerf from last patch ended up hitting his win rate more than we intended and we’ll be partially reverting it. To give Mundo some agency back, we’ll be reverting some of the E passive attack damage nerf, as it’s a more impactful change than our active E nerf (since it’s not dependent on his missing health).

Blunt Force TraumaE – Blunt Force Trauma

Passive Bonus Attack Damage: 2/2.25/2.5/2.75/3% ⇒ 2/2.35/2.7/3.05/3.4%


Gragas Gragas

While not strictly powerful, max-ability-haste Gragas’s ability to remove enemies from being able to play the game is just not acceptable gameplay. However, we also acknowledge that Gragas could use some love. This patch we’re hoping to buff Gragas through a better cooldown refund on E (up until about 70 ability haste) plus an extra buff to the reliability of his ultimate. We expect these changes to help jungle Gragas most of all, so if you’re raring to rabble-rouse some raptors, ‘ragas is ready to roll.

Body SlamE – Body Slam

Cooldown Refund on Hit: 3 ⇒ 40% of remaining cooldown

We did the math for you: 3 ⇒ 5.6/5.4/5.2/5/4.8, scaling with ability haste


Explosive CaskR – Explosive Cask

Travel Time: 0.55 seconds ⇒ 0.5 seconds


Graves Graves

Graves, who was already in a good spot, benefitted from our 13.20 jungle companion adjustments due to the bonus armor he gains through E. He has safe clears with his range and passive and can also skirmish aggressively due to his in-kit durability. This allows him to reliably scale into the mid and late game where he performs quite well.To give his opponents more of a chance to fight him in the early game, we’ll be adjusting the bonus armor on his E. While we’re reducing both the level 1 and 5 values, this is mainly intended to increase his early vulnerability while still keeping his mid–to-late game power intact.

QuickdrawE – Quickdraw

Bonus Armor per stack: 4/7/10/13/16 ⇒ 2/5/8/11/14


Janna Janna

We’ve noticed that Janna’s play rate has languished despite being a relatively strong pick in many skill brackets. Looking at her prior iterations, we identified elements that seemed to really resonate with her potential player base, so we’re bringing back some past versions of her abilities.Most importantly, we’re shifting her from a low-interaction champion who fishes for tornadoes and reactively shields into an aggressive high-uptime auto-attacker and Zephyr caster. Many of these changes are just shifting incentives and power budgets around: With auto attacks and Ws becoming better and more frequent, she’s losing some power in her Q. With mana costs going down to incentivize repeat Zephyr casts, her mana pool follows suit.Overall, we expect her to max Zephyr before Eye of the Storm and play an aggressive harass-based game.

Base Stats

Attack Range: 500 ⇒ 550

Base Mana: 350 ⇒ 360

Mana Growth: 64 ⇒ 50

Health Growth: 84 ⇒ 90

Armor Growth: 5 ⇒ 4.5

Base Attack Damage: 52 ⇒ 47

Attack Damage Growth: 3 ⇒ 2.5

Attack Windup: 22% ⇒ 20%


TailwindPassive – Tailwind

*Removed*: Janna no longer gains bonus move speed while facing allied champions

*New*: Janna’s basic attacks and W deal bonus magic damage equal to 20/25/30/35% (1/6/11/16) of her bonus Move Speed


Howling GaleQ – Howling Gale

Mana Cost: 60/70/80/90/100 ⇒ 90/95/100/105/110

Cooldown: 12 ⇒ 14

Minimum Damage: 60/85/110/135/160 (+35% AP) ⇒ 55/90/125/160/195 (+50% AP)

Maximum Bonus Damage: 45/60/75/90/105 (+30% AP) ⇒ 30/45/60/75/90 (+30% AP)


ZephyrW – Zephyr

Cooldown: 12 ⇒ 9/8.5/8/7.5/7

Mana: 50/60/70/80/90 ⇒ 50/55/60/65/70

Damage: 80/110/140/170/200 (+60% AP) ⇒ 55/90/125/160/195 (+60% AP) (+ Tailwind Bonus Damage)

Slow Duration: 3 seconds ⇒ 2 seconds

*New*: Zephyr passive move speed is no longer removed while on cooldown


Eye Of The StormE – Eye Of The Storm

Cooldown: 15/13.5/12/10.5/9 ⇒ 16/15/14/13/12

Mana: 70/80/90/100/110 ⇒ 70/75/80/85/90

Shield: 75/100/125/150/175 (+55%AP) ⇒ 80/115/150/185/220 (+55% AP)

Shield Duration: 5 seconds ⇒ 4 seconds

*Removed*: Shield no longer decays

*Removed*: Janna no longer gains heal and shield power on CC

*New*: Reduce cooldown by 20% remaining cooldown on slow/knockup. Max once per spell.


K'Sante K’Sante

We micropatched K’Sante early on in 13.21 and this note is here to make sure you all see that this change went live last week. His changes over the past few weeks have closed the gap between elite and average skilled play. He’s still much better in the hands of well-practiced players, which is very much intended. Now that he’s accessible and strong in the hands of many more players, we’re going to wait and see how his new strengths and weaknesses manifest in Pro play but will continue monitoring his performance in other tiers.

Ntofo StrikesQ – Ntofo Strikes

Required Bonus Health for Minimum Cast Time: 1200 ⇒ 1600


Kassadin Kassadin

Kassadin, like other scaling champions, benefitted from reduced snowballing in the game and can use some toning down. We decided to reduce the damage on his E and R, because now that he scales more consistently, he gets to access these high AP ratios which allow him to reliably deal a significant amount of damage. This adjustment is intended to require him to stack more R’s before having as much upfront damage.

Force PulseE – Force Pulse

Magic Damage: 60/90/120/150/180 (+85% AP) ⇒ 60/90/120/150/180 (+80% AP)


RiftwalkR – Riftwalk

Zero-Stack Magic Damage: 70/90/110 (+60% AP) (+2% maximum mana) ⇒ 70/90/110 (+50% AP) (+2% maximum mana)


Nilah Nilah

Nilah has been a strong performer for a long time and that strength has finally caught on. This patch we’re lowering her ability to single-handedly carry team fights with her whip-blade.

Formless BladeQ – Formless Blade

Bonus Attack Speed: 10-60% (based on level) ⇒ 10-50% (based on level)


ApotheosisR – Apotheosis

Damage Over Time: 60/120/180 (+112% bonus AD) ⇒ 60/120/180 (+80% bonus AD)

Maximum Total Damage: 185/345/505 (+232% Bonus AD) ⇒ 185/345/505 (+200% bonus AD)


Rammus Rammus

Rammus gained a ton of power in 13.20 as armor became a much stronger stat in the jungle. Then he lost a bit more than he gained in 13.21 between direct nerfs and systemic buffs to AD junglers. We’re looking to return Rammus to his power level from 13.19 and before. We’re choosing to unwind some of his 13.21 nerfs with the hope to hit that power level goal.

Defensive Ball CurlW – Defensive Ball Curl

Bonus Armor: 30 (+35/45/55/65/75% total armor) ⇒ 40 (+35/45/55/65/75% total armor)


Senna Senna

Senna gained a lot of power due to the anti-snowballing changes of 13.20, so she needs to take a step back, especially in Elite play. It’s cool that she’s a strong scaler with a lot of agency and some strong matchups, but she’s currently too successful as a lane bully and too bursty in the mid game. Both Q damage and healing are higher in Elite MMR than normal, which explains our target selection.

Piercing DarknessQ – Piercing Darkness

Damage: 30/65/100/135/170 (+50% bonus AD) ⇒ 30/60/90/120/150 (+50% bonus AD)

Healing: 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) ⇒ 40/50/60/70/80 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)


Seraphine Seraphine

Seraphine’s changes last patch brought her up in all roles and has made W-max support Seraphine significantly stronger than it was before. However, because all of her roles went up, she’s now a little too strong as a bot laner, which we’ll be addressing in this patch. The passive is shifting to a higher base value with lower AP ratios, which should help mid and support while bringing bot lane more in line with her other roles. Reverting the Q cooldown buff from last patch and adding a W AP ratio nerf will end up lowering her power everywhere, but should disproportionately hit bot lane. We’ll keep an eye on her performance in this patch and follow up where necessary to bring her various roles closer to parity.

Stage PresencePassive – Stage Presence

Damage Per Note: : 4/8/14/25 (based on level) (+7% AP) ⇒ 5/10/18/30 (based on level) (+5% AP)


High NoteQ – High Note

Cooldown : 9/8/7/6/5 ⇒ 10/8.75/7.5/6.25/5


Surround SoundW – Surround Sound

Shield: 50/75/100/125/150 (+25% AP) ⇒ 50/75/100/125/150 (+20% AP)


TahmKench TahmKench

Tahm Kench gained plenty of power from our buff last patch and while we’re going to let him keep a lot of it, we’ve chosen to walk back on some of it. Since he’s performing reasonably as a support, we’ll be particularly targeting his gold scaling by nerfing his passive bonus health ratio. We intend for this change to put Tahm Kench in a more reasonable spot while still keeping the power increase from patch 13.21.

An Acquired TastePassive – An Acquired Taste

Bonus Magic Damage: 6-48 (based on level) (+2% AP per 100 bonus health) (+5% of his bonus health) ⇒ 6-48 (based on level) (+2% AP per 100 bonus health) (+4% of his bonus health)


Ziggs Ziggs

Ziggs has been enjoying his increased Q reliability from patch 13.20 a bit too much and we’ve decided to adjust him so he can keep it. He’s quite a safe pick due to how far back from his opponents he can play, and this nerf is intended to increase his vulnerability in certain mid and many bot match ups so that his AD opponents gain more for reaching him. He’s also getting slightly nicer basic attacks as part of a sweep on all mages, which you can read more about below.

Base Stats

Base Armor: 22 ⇒ 18

Basic Attack Frame: 20.8% ⇒ 20%


Ahri Ahri


Base Stats

Attack windup: 20.1% ⇒ 20%

Attack Speed Ratio: 0.668 ⇒ 0.625

Base Attack Speed: 0.668 (unchanged)

Attack Speed Growth: 2% ⇒ 2.2%


Anivia Anivia


Base Stats

Base Attack Speed: 0.625 ⇒ 0.658


Annie Annie


Base Stats

Base Attack Speed: 0.579 ⇒ 0.61

Attack Speed Ratio: 0.579 ⇒ 0.625

Basic Attack Missile Speed: 1200 ⇒ 1500


Cassiopeia Cassiopeia


Base Stats

Basic Attack Missile Speed: 1200 ⇒ 1500


Heimerdinger Heimerdinger


Base Stats

Base Attack Speed: 0.625 ⇒ 0.658

Attack windup: 20.1% ⇒ 20%


Ivern Ivern


Base Stats

Attack windup: 23% ⇒ 20%

Attack Animations: Restored an alternate attack animation which will be used 25% of the time for regular attacks and every time for critical attacks


Karthus Karthus


Base Stats

Basic Attack Missile Speed: 1200 ⇒ 1500


LeBlanc LeBlanc


Base Stats

Base Attack Speed: 0.625 ⇒ 0.658

Attack Speed Ratio: 0.4 ⇒ 0.625

Attack Speed Growth: 2.2% ⇒ 1.5%


Lissandra Lissandra


Base Stats

Attack Speed Growth: 1.36% ⇒ 1.5%


Neeko Neeko


Base Stats

Attack windup: 21.5% ⇒ 20%


Orianna Orianna


Base Stats

Basic Attack Missile Speed: 1450 ⇒ 1500


Rumble Rumble


Base Stats

Attack windup: 22.9% ⇒ 20%


Ryze Ryze


Base Stats

Base Attack Speed: 0.625 ⇒ 0.658


Singed Singed


Base Stats

Base Attack Speed: 0.613 ⇒ 0.625

Attack Speed Ratio: 0.613 ⇒ 0.625

Attack windup: 23.6% ⇒ 20%


Syndra Syndra


Base Stats

Base Attack Speed: 0.625 ⇒ 0.658


Taliyah Taliyah


Base Stats

Base Attack Speed: 0.625 ⇒ 0.658


Teemo Teemo


Base Stats

Basic Attack Missile Speed: 1300 ⇒ 1500

Attack windup: 21.6% ⇒ 20%


TwistedFate TwistedFate


Base Stats

Attack windup: 24.4% ⇒ 20%


Veigar Veigar


Base Stats

Basic Attack Missile Speed: 1100 ⇒ 1500


Vel'Koz Vel’Koz


Base Stats

Base Attack Speed: 0.625 ⇒ 0.643 (23-25th digits of pi)

Attack Speed Growth:1.36% ⇒ 1.59% (4-6th digits of pi)


Xerath Xerath


Base Stats

Basic Attack Frame: 25.1% ⇒ 20%

Base Attack Speed: 0.625 ⇒ 0.658

Attack Animations: Now uses both attack animations equally instead of 75/25%


Zilean Zilean


Base Stats

Basic Attack Missile Speed: 1200 ⇒ 1500

Basic Attack Speed: 0.625 ⇒ 0.658


Zoe Zoe


Base Stats

Base Attack Speed: 0.625 ⇒ 0.658


Attack speed changes


We’re broadly doing three things here:

  • First, we’re bringing basic attack windups (this is how long into the attack animation their attack actually fires) up to a new baseline, with exceptions for champions who have innate basic attack replacements (Karthus’s Lay Waste) or have a weapon that implies slow basic attacks (Mordekaiser’s mace).
  • Second, we’re bringing up missile speeds to a new minimum as well, which should especially help with last hitting minions.
  • Third, we’re trying to alleviate the desire to run attack speed shards on mages who don’t have any inherent attack speed synergies within their kit, through modifying their level 1 attack speed, attack speed ratios, (the degree to which champions scale with sources of bonus attack speed) and inherent attack speed growth. As many of these champions are already quite strong, we’re limiting the magnitude of these changes to about 5% bonus attack speed at level 1 and we’ll keep an eye out for any champions that become too strong as a result of these changes.

Vision adjustments


  • Reveal Radius on attack: 400 ⇒ 300
  • Reveal circle duration: 4.5 seconds ⇒ 2 seconds

Ping changes


ping changes known bugs

Sending an ally scoreboard item, ultimate, or Summoner Spell cooldown ping in the last 50% of its cooldown will show [Party] in front of the ping even though it is still being broadcast to the whole team.

Aram adjustments


Buffs

Lillia: Damage Taken: 110% ⇒ 105%

Aphelios: Damage Taken: 100% ⇒ 95%

Nerfs

K’Sante: Damage Taken: 90% ⇒ 95%

Tryndamere: Healing Done: 140% ⇒ 135%

Nexus blitz adjustments


events

Bard: Increased Chime Spawn Rate. First spawn at 30 seconds, spawns 2 new ones every 20 seconds

Blitzcrank: Damage dealt +5%

Rek’sai: Damage dealt +5%, Damage taken -10%

Rod of Ages Stack Gain: 60 seconds ⇒ 30 seconds

Brand: Damage Taken: +5% ⇒ 8%

Morgana: Damage Dealt -5%

Sion: Damage Taken: +5%

Teemo: Damage Dealt -5%, Damage Taken +5%

Zyra: Damage Taken: +5% ⇒ 8%

Thresh: Doubled passive soul gain

Thresh: Damage Dealt: +10% ⇒ 0%

Thresh: Damage Taken: -10% ⇒ 0%

Rift Herald objective timer now shows when you bring up the scoreboard.

Protect the Soraka event will no longer always play its sound effects at max volume regardless of sound settings. Apologies to all headphone users.

Protect the Soraka event will no longer have lingering UI elements on screen when it is the first event.

King of the Hill event now has a maximum time limit of 5 minutes.

Landing Briar ultimate on an enemy right as URF Deathmatch or Prize fight starts will no longer perma-taunt Briar.

Ivern’s Triggerseed detonation now damages jungle camps when cast on himself or Daisy.

buffs

Bard: Increased Chime Spawn Rate. First spawn at 30 seconds, spawns 2 new ones every 20 seconds

Blitzcrank: Damage dealt +5%

Rek’sai: Damage dealt +5%, Damage taken -10%

Rod of Ages Stack Gain: 60 seconds ⇒ 30 seconds

Brand: Damage Taken: +5% ⇒ 8%

Morgana: Damage Dealt -5%

Sion: Damage Taken: +5%

Teemo: Damage Dealt -5%, Damage Taken +5%

Zyra: Damage Taken: +5% ⇒ 8%

Thresh: Doubled passive soul gain

Thresh: Damage Dealt: +10% ⇒ 0%

Thresh: Damage Taken: -10% ⇒ 0%

Rift Herald objective timer now shows when you bring up the scoreboard.

Protect the Soraka event will no longer always play its sound effects at max volume regardless of sound settings. Apologies to all headphone users.

Protect the Soraka event will no longer have lingering UI elements on screen when it is the first event.

King of the Hill event now has a maximum time limit of 5 minutes.

Landing Briar ultimate on an enemy right as URF Deathmatch or Prize fight starts will no longer perma-taunt Briar.

Ivern’s Triggerseed detonation now damages jungle camps when cast on himself or Daisy.

nerfs

Brand: Damage Taken: +5% ⇒ 8%

Morgana: Damage Dealt -5%

Sion: Damage Taken: +5%

Teemo: Damage Dealt -5%, Damage Taken +5%

Zyra: Damage Taken: +5% ⇒ 8%

Thresh: Doubled passive soul gain

Thresh: Damage Dealt: +10% ⇒ 0%

Thresh: Damage Taken: -10% ⇒ 0%

Rift Herald objective timer now shows when you bring up the scoreboard.

Protect the Soraka event will no longer always play its sound effects at max volume regardless of sound settings. Apologies to all headphone users.

Protect the Soraka event will no longer have lingering UI elements on screen when it is the first event.

King of the Hill event now has a maximum time limit of 5 minutes.

Landing Briar ultimate on an enemy right as URF Deathmatch or Prize fight starts will no longer perma-taunt Briar.

Ivern’s Triggerseed detonation now damages jungle camps when cast on himself or Daisy.

adjustments

Thresh: Doubled passive soul gain

Thresh: Damage Dealt: +10% ⇒ 0%

Thresh: Damage Taken: -10% ⇒ 0%

Rift Herald objective timer now shows when you bring up the scoreboard.

Protect the Soraka event will no longer always play its sound effects at max volume regardless of sound settings. Apologies to all headphone users.

Protect the Soraka event will no longer have lingering UI elements on screen when it is the first event.

King of the Hill event now has a maximum time limit of 5 minutes.

Landing Briar ultimate on an enemy right as URF Deathmatch or Prize fight starts will no longer perma-taunt Briar.

Ivern’s Triggerseed detonation now damages jungle camps when cast on himself or Daisy.

bug fixes

Rift Herald objective timer now shows when you bring up the scoreboard.

Protect the Soraka event will no longer always play its sound effects at max volume regardless of sound settings. Apologies to all headphone users.

Protect the Soraka event will no longer have lingering UI elements on screen when it is the first event.

King of the Hill event now has a maximum time limit of 5 minutes.

Landing Briar ultimate on an enemy right as URF Deathmatch or Prize fight starts will no longer perma-taunt Briar.

Ivern’s Triggerseed detonation now damages jungle camps when cast on himself or Daisy.

Quickplay launch


quickplay known bugs

Purchasing a chroma in the Quickplay lobby consecutively may temporarily lock out chroma purchase ability

Chroma preferences do not save when swapping to a different skin

Global language select


  • This will go live separately from the patch at 19:00 CET on Nov 8th.

Mythic shop rotation


now available

Prestige Cyber Halo Janna

Prestige K/DA Evelynn

Prestige Arcanist Zoe

Prestige Blood Moon Aatrox

Mythic Chroma High Noon Senna

Mythic Chroma Galaxy Slayer Zed

Prestige Star Guardian Syndra

Prestige Ocean Song Seraphine

Prestige Dark Star Malphite

Prestige Porcelain Lux

leaving the mythic shop

Prestige Star Guardian Syndra

Prestige Ocean Song Seraphine

Prestige Dark Star Malphite

Prestige Porcelain Lux

Bugfixes and qol changes


general

Fixed a bug that would cause Renata Glasc’s Passive to instantly kill Zac when an ally attacked a Zac revive blob with her passive debuff.

Fixed a bug where Pix was sometimes preventing Lulu players from earning kill credit.

Fixed a bug where if the target of Briar’s R is untargetable when it lands it causes a mass disconnect.

Fixed an issue that caused Janna’s W tooltip to display incorrect information.

Fixed a bug that caused Kai’Sa and Braum’s passive indicator to overlap.

Fixed a bug that was causing Jungle pet’s stealth VFX to appear to all enemies, and also reveal stealthed champions.

Fixed a bug where Recurve Bow’s tooltip was incorrect.

Fixed a Skarner ASU-related bug, can’t tell you what it is but we fixed it, promise.

Fixed a bug where if Briar kills Baron with Snack Attack… she gets credit for all Baron-powered minion kills…. whoops.

Fixed a bug where Briar’s Blood Frenzy was counting as a CC in the death recap and crowd control score in the post-game stats.

Fixed a bug where Briar’s auto attacks would become disabled after casting her Ultimate.

Fixed a bug that caused Neeko’s clone to not properly display her Honor 5 or Challenger Recall.

Fixed a bug that caused Briar to sometimes attack allies when Berserked.

Fixed a display bug that caused Varus’s Q to always show the line indicator even if the setting was disabled.

Fixed an issue that caused Empyrean Jax’s flame to be misplaced during his recall animation.

Fixed a bug that caused Jax to play the default attack animation on his W when he has any passive stacks.

Fixed a bug that caused Briar’s W auto attack animations against other champions to be slowed down.

Fixed an issue that caused Sylas’s UI to display an incorrect Ultimate when Hijacking Neeko’s Ultimate.

Fixed a bug that caused Briar’s Frenzy to trigger the loss of control screen flash.

Fixed a bug where the jungle item could be re-added to your inventory after transformation if you used the undo feature in the shop.

Upcoming skins and chromas


HEARTSTEEL Kayn

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HEARTSTEEL K’Sante

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HEARTSTEEL Ezreal

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HEARTSTEEL Sett

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HEARTSTEEL Aphelios

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HEARTSTEEL Yone

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Prestige HEARTSTEEL Yone

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Breakout True Damage Ekko

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