Table of Contents
- Others
The return of nexus blitz
champion balance reset
you all get jungle pets!
Stacks required for upgrade: 20 ⇒ 10 for stage 2, 40 ⇒ 20 for stage 3
Players no longer obtain bonus treats after fully upgrading their companion
event spawn changes
Loot Teemo
Loot Veigar
All variants of Bardle Royale
King of the Hill
DPS Race
Small Event Bugfix Prize Fight and URF Deathmatch should now properly reset ability Cooldowns at the start and end of each round.
champions
During events with a ring of fire (Bardle Royale, URF Deathmatch, Prize Fight), killing scoundrels will revive teammates with 30% of their maximum health at the location of their death.
Enemy jungle guardians drop an Enhanced Void Coral
Ivern is joining the Nexus Blitz fun this time around. Sadly Ivern,s Friend of the Forest Passive has been disabled.
item adjustments
Lifeline Active Cooldown: 120 seconds ⇒ 60 seconds
Spectral Cutlass Active Cooldown: 60 seconds ⇒ 45 seconds
Innervating Locket: After using an ability, restore 3.8% of missing health and 3% of missing mana over 3 seconds.
jungle monster adjustments
Scuttler Health: 2800-9520 ⇒ 3400-11,560
Ancient Krug Health: 1300-3055 ⇒ 1650-3878
Krug Health: 600-1410 ⇒ 900-2115
Mini Krugs Health: 50-118 ⇒ 80-188
Greater Murk Wolf Health: 2000-4700 ⇒ 2400-5640
Murk Wolves Health: 600-1410 ⇒ 800-1880
Sir Gromp Health: 2000-4700 ⇒ 2400-5640
Crimson Raptor Health: 1250-2937 ⇒ 1600-3760
Raptors Health: 500-1175 ⇒ 700-1645
Red Brambleback Health: 4000-10,800 ⇒ 4600-12,420
Blue Sentinel Health: 3000-8100 ⇒ 3500-9450
Jungle Guardian Health: 3775-5521 ⇒ 4500-6584
Jungle Guardian Attack Damage: 40-95 ⇒ 40-105
Rift Herald Health: 7500-15,000 ⇒ 8400-16,800
Champions
Akshan
Bel’Veth
E – Royal Maelstrom
Cooldown: 24/22.5/21/19.5/18 seconds ⇒ 20/19/18/17/16 seconds
Ivern
AurelionSol
Q – Breath of Light
Magic Damage per Second: 15/25/35/45/55 (+30-80 (based on level)) ( +60% AP) ⇒ 45/60/75/90/105 (+55% AP)
Burst Magic Damage: 40/50/60/70/80 (+20-30 (based on level)) (+35% AP) (+ 3.1% Stardust) percent of target maximum health ⇒ 60/70/80/90/100 (+35% AP) (+ 3.1% Stardust) percent of target maximum health
Brand
Base Stats
Level 1 Attack Speed: 0.625 ⇒ 0.681
Attack Speed Growth: 1.36% ⇒ 2%
Base Armor: 22 ⇒ 27
Armor Growth: 4.7 ⇒ 4.2
Base Health: 590 ⇒ 570
Health Growth: 102 ⇒ 105
Passive – Blaze
Monster Damage Modifier: 120% ⇒ 220%
Maximum Monster Damage per Tick: 80 (Note: this is unchanged)
E – Conflagration
Magic Damage: 70/95/120/145/170 (+ 55% AP) ⇒ 65/90/115/140/165 (+55% AP)
Briar
Base Stats
Attack Speed Growth: 2.3% ⇒ 2.0%
Passive – Crimson Curse
Heal if Bleeding Target Dies: 100% of remaining bleed ⇒ 125% of remaining bleed
W – Snack Attack
Recast Bonus Physical Damage: 5/20/35/50/65 (+5% AD) (+10% (+4% per 100 bonus AD) of target missing health) ⇒ 5/20/35/50/65 (+5% AD) (+10% (+3.5% per 100 bonus AD) of target missing health)
Caitlyn
Passive – Headshot
Bonus Physical Damage: 60/90/120% (+ (81.25% Critical Strike Chance) * (100% Critical Strike Damage) ⇒ 60/90/120% (+ (85% Critical Strike Chance) * (100% Critical Strike Damage)
R – Ace in the Hole
Cooldown: 90/75/60 seconds ⇒ 90 seconds at all ranks
Physical Damage: 300/525/750 (+200% bonus Attack Damage) ⇒ 300/500/700 (+170% bonus Attack Damage)
Bonus Damage from Critical Strike Chance: 0-35% ⇒ 0-50%
Dr.Mundo
E – Blunt Force Trauma
Passive Bonus Attack Damage: 2/2.5/3/3.5/4% maximum health ⇒ 2/2.25/2.5/2.75/3% maximum health
Bonus Attack Damage based on Missing Health: 0-60% ⇒ 0-40%
Hecarim
Base Stats
Attack Damage Growth: 3.2 ⇒ 3.7
W – Spirit of Dread
Duration: 4 seconds ⇒ 5 seconds
Jinx
Passive – Get Excited!
Get Excited Stacks: All takedowns, epic monster kills, and structures destroyed grant Get Excited! stacks and refresh the buff ⇒ Epic monster kills and destroying structures will grant the first stack of Get Excited! and will refresh the buff, but only champion takedowns can increase the amount of stacks Jinx can get
newStacks Cap: Jinx can now only get 5 stacks of Get Excited!
K’Sante
Passive – Dauntless Instinct
All Out Bonus Damage: 35% ⇒ 45/60/75% (levels 6/11/16)
Q – Ntofo Strikes
Required Bonus Health for Minimum Cast Time: 1800 ⇒ 1200
Tooltip Update: Tooltip now always shows Resists/Health needed for cooldown and cast time reductions. All Out tooltip has been simplified and updated.
W – Path Maker
Disruptive Dashes: W – Path Maker will no longer interrupt K,Sante,s E dash when the channeling starts
Maximum Channel Time: 1.0 seconds ⇒ 1.5 seconds (Note: this will affect both the base and All Out version of W – Path Maker.)
Tooltip Update: All Out tooltip has been simplified and updated.
R – All Out
Healing: Calculated based on Physical and True Damage dealt to champions ⇒ Calculated based on all damage dealt to champions
Q + E Attack Resets: 0.1 seconds ⇒ Instantaneous
Bugfixes
Fixed a bug where K,Sante could occasionally Flash with his 3rd Q cast.
Fixed a bug where being Charmed or Feared could interrupt K,Sante,s W charge.
Fixed a bug where K,Sante could left click to cancel his All Out W.
Fixed a bug where K,Sante could sometimes double cast his W.
Fixed a bug where R’s bonus AD and reduced resists would not dynamically update during All Out.
Fixed a bug where R’s healing would not apply from damage dealt to shields.
LeBlanc
W – Distortion
Magic Damage: 75/115/155/195/235 (+65% AP) ⇒ 75/115/155/195/235 (+75% AP)
E – Ethereal Chains
Tether Proc Damage: 80/120/160/200/240 (+70% AP) ⇒ 80/120/160/200/240 (+80% AP)
MasterYi
E – Wuju Style
Cooldown: 18 seconds ⇒ 14 seconds
Morgana
W – Tormented Shadow
Magic Damage per Second: 12/22/32/42/52 (+17% AP) ⇒ 12/23/34/45/56 (+17% AP)
Damage to Monsters Modifier: 165% ⇒ 170%
Rammus
Q – Powerball
Magic Damage: 100/125/150/175/200 (+100% AP) ⇒ 80/110/140/170/200 (+100% AP)
W – Defensive Ball Curl
Bonus Armor: 35 (+40/50/60/70/80% total armor) ⇒ 30 (+35/45/55/65/75% total armor)
Seraphine
Base Stats
Base Mana Regeneration: 8 ⇒ 11.5
Mana Regeneration Growth: 1 ⇒ 0.4
Base Mana: 440 ⇒ 360
Mana Growth: 40 ⇒ 50
Base Armor: 19 ⇒ 26
Health Growth: 104 ⇒ 90
Attack Speed Growth: 1% ⇒ 2%
Q – High Note
Cooldown: 10/8.75/7.5/6.25/5 seconds ⇒ 9/8/7/6/5 seconds
Damage: 55/70/85/100/115 (+45/50/55/60/65% AP) ⇒ 55/80/105/130/155 (+50% AP)
W – Surround Sound
Mana Cost: 50/60/70/80/90 ⇒ 80/85/90/95/100
Cooldown: 28/26/24/22/20 ⇒ 28/25/22/19/16
Shield: 50/70/90/110/130 (+25% AP) ⇒ 50/75/100/125/150 (+25% AP)
Missing Health Heal: 5/5.5/6/6.5/7% (+0.4% per 100 AP) ⇒ 3/3.5/4/4.5/5%
E – Beat Drop
Mana Cost: 60/70/80/90/100 ⇒ 60/65/70/75/80
Magic Damage: 60/80/100/120/140 (+35% AP) ⇒ 60/95/130/165/200 (+35% AP)
TahmKench
Passive – An Acquired Taste
Bonus Magic Damage: 8-60 (based on level) (+2% AP per 100 bonus health) (+3% bonus health) ⇒ 6-48 (based on level) (+2% AP per 100 bonus health) (+5% bonus health)
W – Abyssal Dive
Cooldown refund on champion hit: 40% ⇒ 40/42.5/45/47.5/50%
Varus
W – Blighted Quiver
Magic Damage: 7/12/17/22/27 (+35% AP) ⇒ 7/13/19/25/31 (+35% AP)
E – Hail of Arrows
Slow: 25/30/35/40/45% ⇒ 30/35/40/45/50%
Zyra
Base Stats
Level 1 Attack Speed: : 0.625 ⇒ 0.681 (Note: Attack Speed Ratio is unchanged)
Passive – Garden of Thorns
Plant Magic Damage: 20-100 (based on level) (+15% AP) ⇒ 20-88 (based on level) (+18% AP)
Q – Deadly Spines
Magic Damage: 60/95/130/165/200 (+60% AP) ⇒ 60/100/140/180/220 (+65% AP)
E – Grasping Roots
Magic Damage: 60/105/150/195/240 (+50% AP) ⇒ 60/95/130/165/200 (+60% AP)
Items
Hullbreaker
Bonus Armor and Magic Resistance (Melee): 10-75 (based on level) ⇒ 10-60 (based on level)
Bonus Armor and Magic Resistance (Ranged): 5-37.5 (based on level) ⇒ 5-30 (based on level)
Runes
First Strike
Bonus Damage: 8% ⇒ 7%
Phase Rush
Bonus Movement Speed (Melee): 30-60% (based on level) ⇒ 25-50% (based on level)
Jungle sustain adjustments
- Jungle Companion Damage: 16 (+10% AP) (+20% bonus armor) (+20% bonus magic resistance) (+3% bonus health) ⇒ 15.5 (+12% AP) (+10% bonus AD) (+20% bonus armor) (+20% bonus magic resistance) (+3% bonus health)
- Jungle Companion Healing per Second: 70% of damage dealt, capped at 12-45 (levels 1-12) ⇒ 12-35 (levels 1-10) (Note: This is now flat guaranteed healing instead of a ratio and a cap)
- Heal on Monster Kills: 12% Missing Health ⇒ 36-90 (levels 1-10) (up to 2.25x based on missing health)
- Mana on Monster Kills:20% Missing Mana ⇒ 19-87 (levels 1-18) (up to 2.25x based on missing mana)
Aram adjustments
Buffs
Ezreal: 103% Damage Taken ⇒ 105% Damage Taken
Kindred: Total attack speed increased by 2.5%
Naafiri: 100% Damage Taken ⇒ 95% Damage Taken
Yone: 103% Damage Dealt ⇒ 105% Damage Dealt
Nerfs
Briar: 130% Healing ⇒ 120% Healing
Jinx: 95% Damage Dealt ⇒ 90% Damage Dealt
Lillia: E Cooldown; 14 seconds ⇒ 18 seconds
Morgana: 94% Damage Dealt ⇒ 90% Damage Dealt
Milio: 95% Shielding ⇒ 90% Shielding
Nunu & Willump: 120% Healing ⇒ 110% Healing
Adjustments
Aurelion Sol: E Cooldown; 12 seconds ⇒ 14 seconds. Ability Haste; -20 ⇒ 0
Mythic shop rotation
now available
Soulstealer Vayne
Soulstealer Vayne (First Decennial) chroma + icon
Prestige La Ilusion Renata Glasc
leaving the mythic shop
Prestige La Ilusion Renata Glasc
Bugfixes and qol changes
general
The success threshold for an early AFK surrender has been lowered from 100% to 70%.
The [Premade] ping prefix has been changed to [Party] to match the existing party chat pattern.
Made adjustments to Coven Nilah,s E+Q combo so that it no longer looks visually similar to Coven Morgana,s Q.