Patch Notes 13.16

Table of Contents

Champions

Akali Akali

Akali isn,t doing too great across multiple skill brackets and could use some sharper and more lethal weapons in her bag of ninja tools. Our goals in this patch are to make Akali,s energy costs less prohibitive during her laning phase and to give her trades more bite to make her opponents second guess trading into this shinobi. Believe it!

Five Point StrikeQ – Five Point Strike

Energy Cost: 130/115/100/85/70 ⇒ 110/100/90/80/70

Damage: 40/65/90/115/140 (+65% AD) (+60% AP) ⇒ 45/70/95/120/145 (+65% AD) (+60% AP)


Brand Brand

Contrary to popular belief, Brand has not been on fire in solo queue, especially in the mid lane. While many players opt to play Brand as a support, we also want to make sure he,s still a viable mid-lane option. To that end, we,ll be increasing the mana restoration on his passive to help him better sustain his mana pools in mid. We,ll also be increasing the AP ratios on his Q and E to better bring out Brand,s primary strength of dealing damage, while not increasing the reasonable amount of damage his W and R already do.

BlazePassive – Blaze

Mana Restoration: 20-40 (based on level) ⇒ 30-50 (based on level)


SearQ – Sear

Magic Damage: 80/110/140/170/200 (+55% AP) ⇒ 80/110/140/170/200 (+65% AP)


ConflagrationE – Conflagration

Magic Damage: 70/95/120/145/170 (+45% AP) ⇒ 70/95/120/145/170 (+55% AP)


Caitlyn Caitlyn

Caitlyn has been hurting for a while, and her buffs from the previous patch didn’t power her up as much as we had wanted. We still like her caring about auto attacks and crits, but there’s only so far we’re willing to push individual Headshot damage. So instead, we’re providing her with more Headshots!

Base Stats

Attacks per Headshot: 7 ⇒ 6


Ekko Ekko

Ekko has been weak across all skill brackets for some time now, so we,re looking to add some power back into his kit in a way that will benefit him in the mid lane where interacting with him is a bit more meaningful. He,s currently weak to ranged harass (as intended), but we want to make playing him a bit more bearable into those matchups, so we,ll be giving him more poke in the form of a Q1 buff, more slow/chase down potential to use W aggressively, and more base shield strength when using it defensively.

TimewinderQ – Timewinder

Initial Magic Damage: 60/75/90/105/120 (+30% AP) ⇒ 70/85/100/115/130 (+30% AP)

Slow: 32/39/46/53/60% ⇒ 40/45/50/55/60%


Parallel ConvergenceW – Parallel Convergence

Shield Strength: 70/90/110/130/150 (+150% AP) ⇒ 100/120/140/160/180 (+150% AP)


Karma Karma

Karma isn,t quite hitting the bar when it comes to scaling offensively as she often has to rely on her shields or her less reliable W to contribute in fights post-laning phase. With these changes we,re looking to give Karma some more reliance on her Q come late game (as AP increases) and give her more reason to Mantra Q.

Inner FlameQ – Inner Flame

Magic Damage: 70/120/170/220/270 (+40% AP) ⇒ 70/120/170/220/270 (+50% AP)

Ultimate Empowered Q: 35/140/245/350 (+60% AP) &rArr 35/140/245/350 (+70% AP)


MantraR – Mantra

Cooldown: 40/38/36/34 seconds ⇒ 40/37/34/31 seconds


Lucian Lucian

Lucian is an exciting champion and fan favorite, but unfortunately he isn,t performing well at this point in time. We,ll be increasing the base damage of his passive in order to strengthen his role as a lane bully in a way that should still keep him out of solo lanes.

LightslingerPassive – Lightslinger

Bonus Magic Damage On-Hit: 10 (+15% AD) ⇒ 15 (+15% AD)


Lulu Lulu

Since her much needed Pro-skewed nerfs back in patch 13.12, Lulu has had some trouble getting back on her feet. While we,re hesitant to give her power that will make her much stronger in hyper-coordinated play, we do want to give her power back in a way that will benefit those that play her in solo queue. We expect some AP scaling buffs to do the trick here as they,ll give her some more offensive power, but only when she,s able to earn the gold to buy that power.

Base Stats

Health Growth: 88 ⇒ 92


GlitterlanceQ – Glitterlance

Magic Damage: 70/105/140/175/210 (+40% AP) ⇒ 70/105/140/175/210 (+50% AP)


Help, Pix!E – Help, Pix!

Shield Strength: 80/120/160/200/240 (+40% AP) ⇒ 80/120/160/200/240 (+50% AP)


Malzahar Malzahar

In this patch we,re adding some small quality of life changes to Malzahar,s Malefic Visions to address some consistency issues with last hitting using E. While the lower minion execute threshold might look like a nerf, when combined with the faster damage tick rate this should result in players more reliably getting last hits on minions and that sweet, sweet gold.

Malefic VisionsE – Malefic Visions

Damage Tick Rate: 0.5 seconds ⇒ 0.25 seconds

Minion Execute Threshold: 15-45 health (based on level) ⇒ 10-30 (based on level)


Milio Milio

With Milio nerfed to reduce his pro play presence, we want to introduce some less Pro-skewed buffs that are focused less on team fights where coordination maximizes output. This also gives him the option to take matters into his own hands, maxing Q earlier on and converting AP into even more success. Gold scaling and late-game power tend to be more represented in solo queue than Pro play, where players intentionally fall off of minion waves and turrets to focus more resources on the carries. You deserve that gold, Milio!

Ultra Mega Fire KickQ – Ultra Mega Fire Kick

Magic Damage: 90/135/180/225/270 (+90% AP) ⇒ 80/145/210/275/340 (+120% AP)


Warm HugsE – Warm Hugs

Shield Strength: 60/80/100/120/140 (+25% AP) ⇒ 60/85/110/135/160 (+30% AP)


Naafiri Naafiri

Naafiri has settled a bit stronger than we think is healthy for her long term, especially in top lane, which is roughly on par with mid lane at the moment. The fact that she’s consistently able to go toe-to-toe with bruisers in brawls is a signal that her base fighting stats are a tad on the high side. So we’re taking aim at both top and mid with these changes, but in a way that,s hitting top a bit harder.

Base Stats

Base Armor: 32 ⇒ 30

Base Attack Damage: 57 ⇒ 55

Base Attack Speed: 0.688 ⇒ 0.663


Nidalee Nidalee

In this patch we,re looking to give AD Nidalee a little help in her cougar form so her swipes pack some punch. We,re not looking to make drastic changes to AD Nid, but just give her a little more support at the time.

SwipeE – Swipe

Damage: 80/140/200/260 (+45% AP) ⇒ 80/140/200/260 (+40% bonus AD) (+45% AP)


Rek'Sai Rek’Sai

Rek’Sai has been performing far too well ever since her 13.11 update and while she’s been tapped down a couple times in previous patches, she’s still the absolute queen of the early game and still stronger than she was in 13.9. She simply can’t have the level of early dominance she currently has, especially in higher skill brackets where players are better at warding (which she can bypass) and closing out early leads (which she easily secures).This change of converting Q into Total Attack Damage is a damage nerf until champion level 13, where it turns into a buff, and is also extra incentive to finish maxing Q, since ranks now add functional base damage and gold scaling.

Queen's WrathQ – Queen’s Wrath

Bonus Physical Damage: 21/27/33/39/45 (+50% bonus AD) ⇒ 34/38/42/46/50% Total AD


Shaco Shaco

AP support Shaco has been more of a menace than usual in some skill brackets due to his painfully magical Jack in the Boxes. It,s currently too easy for Shaco to counter multiple champions that want to engage by creating a minefield of boxes in lane (and eventually the enemy jungle), so we want to increase the mana restrictions that prevent him from going on a box planting spree.

Base Stats

Base Mana Regeneration: 7.15 ⇒ 6


Jack In The BoxW – Jack In The Box

Mana Cost: 50/55/60/65/70 ⇒ 70 at all ranks


Shyvana Shyvana

Shyvana gained a lot of power in 13.14 and while she was tapped down in 13.15 and her AP builds are about where they were before, her AD builds have taken off. We’d like to keep AD as her optimal build, but it’s just performing too well. This patch, we’re weakening her lowest-gameplay skill that only succeeds when she’s stat-checking her enemies.

BurnoutW – Burnout

Damage per Second: 20/32/45/57/70 (+30% Bonus AD) ⇒ 20/30/40/50/60 (+20% Bonus AD)

On-Hit Damage: 5/8/11.25/14.25/17.5 (+7.5% Bonus AD) ⇒ 5/7/9/11/13 (+5% Bonus AD)


Sylas Sylas

Regular Sylas players frequently run out of mana as they max W, whereas Pro Sylas’s max Q. This buff is primarily intended to reduce how mana gated Sylas is in regular play, but it’s also a change Pros will value due to it being a base stat increase.

Base Stats

Base Mana: 310 ⇒ 400


Tristana Tristana

Tristana has been terrorizing the mid lane in pro play recently, as she’s simultaneously a hard-to-gank lane bully and a solid late-game scaling crit marksman. We’d like her to be largely unaffected by these changes in bot lane, where physical damage is more prevalent, but be weaker against mages who should be able to fight back.

Base Stats

Base Armor: 26 ⇒ 30

Armor Growth: 4.2 ⇒ 4.5

Base Magic Resistance: 30 ⇒ 28

Base Health: 670 ⇒ 640


Wukong Wukong

Wukong has been a highly contested Pro jungler this season, but he hasn,t been performing well in solo queue. In order to put power back into his kit without much Pro play risk (he,s had low presence for the past two patches), we,ll be reducing the mana costs of his abilities to increase his trade frequency, which should help him in the top lane significantly more than jungle.

Base Stats

Mana Regeneration Growth: 0.65 ⇒ 0.8


Crushing BlowQ – Crushing Blow

Mana Cost: 40 ⇒ 20


Warrior TricksterW – Warrior Trickster

Mana Cost: 80/70/60/50/40 ⇒ 60/55/50/45/40


Items

Axiom Arc Axiom Arc


Ultimate Cooldown Refunded: 5% (+40% Lethality) ⇒ 10% (+40% Lethality)

Duskblade of Draktharr Duskblade of Draktharr


Cooldown: 10 seconds ⇒ 30 seconds

Missing Health Damage: 20% ⇒ 18%

Prowler's Claw Prowler’s Claw


Cooldown: 10 seconds ⇒ 5 seconds

Damage: 85 (melee)/65 (ranged) (+45 (melee)/30 (ranged) % bonus AD) ⇒ 85 (melee)/65 (ranged) (55 (melee) /35 (ranged) % bonus AD)

Serpent's Fang Serpent’s Fang


Lethality: 12 ⇒ 15

Umbral Glaive Umbral Glaive


Lethality: 10 ⇒ 13

Arena balance adjustments


Health Strength: 6% of maximum health ⇒ 4% of maximum health

Surrender qol updates


  • The name of the player that started a surrender vote is no longer revealed.
  • After starting a surrender vote, the player that started the surrender vote will not be able to begin another vote for 6 minutes. Note, the team cooldown on calling for a surrender vote remains unchanged at 3 minutes and takes priority over individual cooldowns.
  • The surrender vote will automatically resolve when a vote can no longer pass and will no longer remain open waiting for players to vote.
  • The surrender box text has been updated to reflect the type of surrender vote being called: Surrender, AFK Surrender, or Remake.

Aram adjustments


Clash aram cup


  • Registration Begins: August 14 @ 11:00 AM (Local Time)
  • Tournament Days: August 19 and 20 (~4-7 PM Local, varies by region)

Some additional and new notes on ARAM Clash:

  • There is no ranked history/ranked placement requirement
  • Players will receive 2 rerolls per game
  • newScouting phase time has been reduced as scouting is less relevant in this mode
  • newImproved matchmaking

Bugfixes and qol changes


general

Mass Disenchanting for shards is now available. Head to your Loot tab to try it out!

In the item recommender, when hovering over a champion that the item is good against, the recommender will now tell you why it is good against them.

Upcoming skins and chromas


Immortal Journey Kayle

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Immortal Journey Shyvana

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Immortal Journey Sona

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Immortal Journey Soraka

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Immortal Journey Zed

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Immortal Journey Zeri

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Prestige Immortal Journey Sona

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