Table of Contents
Champions
Aatrox
Q – The Darkin Blade
First Cast Damage: 10/30/50/70/90 (+60/65/70/75/80% AD) ⇒ 10/25/40/55/70 (+60/70/80/90/100% AD) (Note: This will be a buff at 0/100/100/100/100 AD. The 2nd cast of Q will still deal 25% more than base damage and the 3rd cast will still deal 50% more.)
Minion Damage Modifier: 55% ⇒ 55/60/65/70% (levels 1/6/11/16)
Diana
W – Pale Cascade
Shield Strength: 40/55/70/85/100 (+25% AP) (+9% bonus health) ⇒ 45/60/75/90/105 (+30% AP) (+9% bonus health)
Magic Damage per Orb: 18/30/42/54/66 (+15% AP) ⇒ 18/30/42/54/66 (+18% AP)
E – Lunar Rush
Magic Damage: 50/70/90/110/130 (+50%) ⇒ 50/70/90/110/130 (+60%)
Hecarim
W – Spirit of Dread
Bonus Armor and Magic Resist: 15/20/25/30/35 ⇒ 5/10/15/20/25
Jax
E – Counter Strike
Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 15/13.5/12/10.5/9 seconds
R – Grandmaster-At-Arms
Mana Cost: 50 ⇒ 100
Karthus
Q – Lay Waste
Magic Damage: 45/62.5/80/97.5/115 (+35% AP) ⇒ 43/61/79/97/115 (+35% AP)
Monster Damage Modifier: 95% ⇒ 100%
E – Defile
Mana Restoration on Enemy Takedown: 15/25/35/45/55 ⇒ 10/20/30/40/50
Kindred
Base Stats
Base Health: 580 ⇒ 610
Base Armor: 26 ⇒ 29
Q – Dance of Arrows
Physical Damage: 50/75/100/125/150 (+75% bonus AD) ⇒ 40/65/90/115/140 (+75% bonus AD)
Cooldown: 8 seconds ⇒ 9 seconds
Lissandra
Passive – Iceborn Subjugation
Thrall Movement: Thralls will stop at final frames before exploding ⇒ Thralls will continue to chase down their targets until they explode
newYou Can’t Hide: Thralls will now follow enemies into Brush if they were already being chased down by the Thrall
newI C(E) You Coming: Thralls are revealed to enemies through Fog of War
Q – Ice Shard
Slow Application: Q will slow the first enemy hit ⇒ Q will now slow all enemies hit
Ice Shard Missile: Q will cast from position post-cast rather than pre-cast
R – Frozen Tomb
Heal Amount: 90/140/190 (+25% AP) (increased by 0-100% based on missing health) ⇒ 100/150/200 (+55% AP) (increased by 0-100% based on missing health) (Note: Maximum heal value will be at 30% or less health now instead of 0% health.)
Damage and Slow Application Cadence: 4 times per second ⇒ 16 times per second
Dash Interactions: Updated logic slightly around stopping dashes
Milio
Passive – Fired Up!
Burn Damage: 25-80 (based on level) (+20% AP) ⇒ 15-50 (based on level) (+20% AP)
E – Warm Hugs
Bonus Movement Speed: 15/17.5/20/22.5/25% ⇒ 12/14/16/18/20%
Rek’Sai
W – Un-burrow
Physical Damage: 55/70/85/100/115 (+80% bonus AD) ⇒ 50/65/80/95/110 (+80% bonus AD)
E – Furious Bite
Physical Damage: 55/60/65/70/75 (+85% bonus AD) ⇒ 5/10/15/20/25 (+70% total AD)
Rell
Base Stats
Base Armor: 39 ⇒ 36
Passive – Break the Mold
Armor and Magic Resist Steal: 3% ⇒ 2%
Minimum Armor and Magic Resist Steal: 1.25-3 (based on champion level) ⇒ 0.8-2 (based on champion level)
Maximum Armor and Magic Resist Steal: 15% ⇒ 10%
Rengar
Base Stats
Health Regeneration per 5 seconds: 7 ⇒ 6
Q – Savagery
Critical Strike Damage Conversion: 95% ⇒ 75%
Shaco
Q – Deceive
Bonus Physical Damage: 25/35/45/55/65 (+50% bonus AD) ⇒ 25/35/45/55/65 (+60% bonus AD)
Backstab Bonus Critical Strike Damage: 40% ⇒ 55%
R – Hallucinate
Prowler’s Claw Bugfix: Prowler’s Claw’s passive will now properly be applied to Shaco’s clone
Bugfixes
Not So Fast Dragon: Shaco boxes will no longer instantly die to Hextech Dragon,s lightning AoE
Zip Zap No More: Zeri,s Q bullets will now deal the correct amount of damage to Shaco,s boxes
Shyvana
Q – Twin Bite
Bonus Physical Damage: 20/35/50/65/80% AD (+25% AP) ⇒ 20/40/60/80/100% AD (+25% AP)
newAttack Speed Increase: Shyvana’s next 2 attacks have 40/45/50/55/60% increased attack speed
Cooldown: 7/6.5/6/5.5/5 seconds ⇒ 8/7.5/7/6.5/6 seconds
E – Flame Breath
Bonus Magic Damage On-Hit vs Marked Targets: 3% of target’s maximum health ⇒ 3% of target’s maximum health (+1% per 100 bonus AD)
Volibear
Passive – The Relentless Storm
Lightning Claws Magic Damage: 11-60 (based on level) (+40% AP) ⇒ 11-60 (based on level) (+50% AP)
Q – Thundering Smash
QoL Update: Removed a hitch in Volibear’s auto attacks after stunning at high attack speeds.
W – Frenzied Maul
Heal: 20/35/50/65/80 (+8/10/12/14/16% of missing health) ⇒ 20/35/50/65/80 (+8/11/14/17/20% of missing health)
Xerath
Base Stats
Base Mana: 459 ⇒ 400
Passive – Mana Surge
Cooldown: 12 seconds ⇒ 16 seconds
newTwo for One: Mana Surge’s cooldown is now reduced by 2 seconds upon killing a unit
newTower is Power: Hitting Turrets will now proc Mana Surge
R – Rite of the Arcane
Number of Casts: 3/4/5 ⇒ 4/5/6
Magic Damage: 200/250/300 (+45% AP) ⇒ 180/230/280 (+40% AP)
newSuccessive Snipes: If a champion is hit with a bolt, successive bolts will deal an additional 20/25/30 (+5% AP) damage (Note: This applies to any number of champions hit with a bolt, so whether you hit one or five you will only receive up to one stack per cast.)
Zyra
Passive – Garden of Thorns
Plant Damage from AoE Spells: 4 ⇒ 3
Plant Damage from Ranged Auto Attacks: 4 ⇒ 5
Plant Damage to Monsters: 150% damage to non-Epic monsters ⇒ 40-100 bonus magic damage to all monsters (scales with champion level)
W – Rampant Growth
Seeds on First Rank-Up: 1 ⇒ 2
E – Grasping Roots
Flash Interaction: E no longer locks Zyra out of using Flash during the cast time
R – Stranglethorns
Damage Application Cadence: 4 times per second ⇒ 16 times per second
Casting Logic: Zyra will walk to the position at which her R was cast ⇒ Zyra will immediately cast her R at its maximum range
Items
Axiom Arc
Ultimate Cooldown Refunded: 20% of total cooldown ⇒ 5% (+40% of total Lethality) (Note: This will be a buff at Mythic item + Axiom Arc, scaling up to ~40% at full build.)
Galeforce
Cooldown: 90 seconds ⇒ 120 seconds
Infinity Edge
Attack Damage: 70 ⇒ 65
Critical Strike Damage: 35% ⇒ 45%
Prowler’s Claw
Lethality: 15 ⇒ 18
Randuin’s Omen
Critical Strike Damage Reduction: 20% ⇒ 25%
Spear of Shojin
Total Cost: 3400 gold ⇒ 3300 gold
Health: 300 ⇒ 350
Spirit Visage
Magic Resistance: 50 ⇒ 60
Statikk Shiv
Attack Speed: 25% ⇒ 30%
Electroshock Minion Damage: 250-450 (based on level) ⇒ 250-350 (250 + 25 per level starting at level 7, then +12.5 per level at level 11 ⇒ 250 + 10 per level starting at level 9)
Sterak’s Gage
Total Cost: 3100 gold ⇒ 3000 gold
Health: 400 ⇒ 450
Trinity Force
Attack Speed: 35% ⇒ 33%
Attack Damage per Stack: 4% ⇒ 3% + 3% (Note: This is just 6%)
Maximum Threefold Strike Stacks: 5 ⇒ 3 (Note: Maximum AD decreased from 20% to 18%.)
Others
Jungle buff adjustments
crest of cinders
Burn True Damage: 10-78 (linear scaling based on level) ⇒ 10-75 (remains at 10 damage for levels 1-5, then increases in increments of 5 per level)
Melee Slow: 10/15/20% (levels 1/6/11) ⇒ 5/10/15/20% (levels 1/6/11/16)
Ranged Slow: 5/7.5/10% (levels 1/6/11) (Note: Unchanged)
crest of insight
Ability Haste: 10 ⇒ 5/10/15/20 (levels 1/6/11/16)
Aram adjustments
Themed clash
- Registration Begins: July 17 @ 11:00 AM (Local Time)
- Tournament Dates: July 22 and 23 (~4-7 PM Local Time, varies by region)
As a reminder, we have quite a few changes coming to Clash this split which are as follows:
- Clash tournament cadence has been reduced from twice to once per month (with 2 Clash days per tournament)
- Clash Capsule and Orb rewards will now be distributed based on total wins throughout the tournament and not placement position
- Players will receive double the VP every time they win, while the amount of VP required for each reward will remain the same
- We’ve decided to host at least one Non-Summoner’s Rift Clash tournament per year
- The Clash schedule for Split 2 2023 is now live
- VP needed for the Clash-related Challenges has been adjusted accordingly
Make sure to check out all of the details regarding the Clash changes and the schedule for the rest of the year here!
Arena augment data policy
- Augment win rates
- Average game placement with selected Augments
- Augment numbers based on data with the exception of popularity and pick rate
We’d like to dive a bit into the philosophy behind this approach with Arena. Arena is meant to be a game mode that encourages players to experiment and try new things. We believe it will be at its strongest when, through that experimentation, we can see significant meta shifts as the mode progresses. We want to avoid a scenario where data points to a currently “optimal” choice, since the sheer number of potential combinations of champions, items, and Augments is meant to force players to think on their feet as opposed to following a specific script.
We know this is very different from how League has approached sharing data in the past, particularly around Summoner’s Rift. Our goal is for Arena to be a place for players to theorycraft and adjust the meta more naturally instead of focusing on raw win rate data. Raw win rate data can be misleading and can cause a stagnant meta in an unhealthy way that will likely make the game less enjoyable. We will still be sharing a healthy amount of data to allow players to inform themselves based on pick rates or subjective recommendations based on particular players’ perceptions or reads on the game state.
We’re excited to see what combinations players come up with for Arena, and will be keeping a close eye on how the meta develops once the mode goes live. We will be actively exploring options on how to further improve in-game information to help players with the decision making process on what their preferred progression paths could be based on the options available to them.
Bugfixes and qol changes
general
Holding the mute button on the scoreboard will now mute all communications for that player
Custom game lobbies for Summoner,s Rift will now only display a player,s highest Summoner,s Rift rank instead of including TFT rank
Ranked related challenges have been adjusted to match the new split structure. Now, ranked related challenges (Ex: get to gold in the ranked season, etc.) will be progressable twice a year