Table of Contents
- Champions
- Items
- Others
Champions
Akshan
Q – Avengerang
Bonus Movement Speed: 40% ⇒ 20/25/30/35/40%
E – Heroic Swing
Damage per Shot: 30/45/60/75/90 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed) ⇒ 25/40/55/70/85 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed)
Bel’Veth
Passive – Death In Lavender
Bonus Attack Speed After Spell Cast: 25-50% (scales linearly based on level) ⇒ 20-40% (scales using stat progression multiplier)
E – Royal Maelstrom
newCritical Stabby Stabs: Damage from Bel’Veth’s E can now critically strike.
Damage Reduction: 70% ⇒ 42/49/56/63/70%
Minimum Physical Damage: 8/10/12/14/16 (+6% AD) ⇒ 6/7/8/9/10 (+8% AD)
Minimum On Hit Damage: 6% ⇒ 8%
R – Endless Banquet
Remora Health: 40/50/60% of minion’s maximum health ⇒ 20/45/70% of minion’s maximum health
True Form Out-of-Combat Movement Speed: 25/50/75 ⇒ 10/45/80
Galio
W – Shield of Durand
Cooldown: 18/17.5/17/16.5/16 seconds ⇒ 18/17/16/15/14 seconds
Shield Out-of-Combat Timer: 12 seconds ⇒ 12/11/8 seconds (levels 1/6/11)
Jinx
Base Stats
Health Growth: 100 ⇒ 105
Passive – Get Excited!
newStacks on Stacks: The 25% bonus total attack speed gained from Get Excited! on takedowns now stacks.
R – Super Mega Death Rocket!
Cooldown: 75/65/55 seconds ⇒ 70/60/50 seconds
Minimum Damage: 30/45/60 (+15% bonus AD) (+25/30/35% of target’s missing health) ⇒ 32.5/47.5/62.5 (+16.5% bonus AD) (+25/30/35% of target’s missing health)
Maximum Damage: 300/450/600 (+150% bonus AD) (+25/30/35% of target’s missing health) ⇒ 325/475/625 (+165% bonus AD) (+25/30/35% of target’s missing health)
K’Sante
Base Stats
Base Health: 610 ⇒ 570
Health Growth: 108 ⇒ 115
Armor Growth: 4.7 ⇒ 5.2
Passive – Dauntless Instinct
All Out Bonus Damage: 35% (+20% per 100 bonus armor) (+20% per 100 bonus magic resistance) ⇒ 35%
Q – Ntofo Strikes
newNot so Flash: Recasting K’Sante’s third Q will now disable Flash during its windup
newStat Check: Shift-Tooltip now shows your progress on the Armor/MR and HP for cooldown and cast time
Physical Damage: 50/75/100/125/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) ⇒ 30/60/90/120/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance)
W – Path Maker (All Out Version)
newMinimum Channel Time: 0.5 seconds (Note: Maximum channel time is unchanged at 1 second)
newMaximum Damage: Path Maker’s damage, crowd control, dash distance, and all other outputs will now always deal the maximum corresponding values and will no longer be tied to the ability’s charge time
Damage Reduction: 30% (+12% per 100 bonus armor) (+12% per 100 bonus magic resistance) (+1.2% per 100 bonus health) ⇒ 50-75% (based on champion level)
removedAll Out of Extra Damage: While All Out, Path Maker will no longer deal extra damage (aside from the bonus AD provided upon entering All Out)
Cooldown: 24/22/20/18/16 seconds ⇒ 18/16.5/15/13.5/12 seconds
R – All Out
Maximum Health Threshold: 55% ⇒ 65%
Knockback Distance: 350 ⇒ 300
Damage on Initial Cast: 35/70/105 (+ 20% AD) physical damage ⇒ 70/110/150 (+65% AP) magic damage
Damage on Successful Wall Slam: 150/250/350 physical damage ⇒ 70/110/150 (+65% AP) magic damage
Attack Resets: Attack reset timing has been slowed down to match K’Sante’s base form
newAll Out (of stacks): Casting All Out will now reset Q – Ntofo Strikes’ current stacks
Bonus Attack Damage Gained: 5 (+32.5% bonus armor) (+32.5% bonus magic resistance) ⇒ 15/30/45 (+25% bonus armor) (+25% bonus magic resistance)
Healing: 10% (+0.75% per 100 bonus health) omnivamp ⇒ 10/15/20% healing on all damage versus champions
newWeights are Off: K’Sante now gains 25/35/45% bonus attack speed when All Out
Kai’Sa
Base Stats
Armor: 28 ⇒ 25
Milio
Passive – Fired Up
On Fire: Burn damage now counts as Milio’s damage even when applied through allies, allowing it to interact with a select number of items like Chemtech Putrifier. Burn damage will still grant the ally who applied the debuff the kill, preventing Milio from accidentally kill stealing confirming kills.
E – Warm Hugs
Cooldown: 18/17/16/15/14 seconds ⇒ 17/16/15/14/13 seconds
Shield Strength: 60/85/110/135/160 (+30% AP) ⇒ 60/90/120/150/180 (+30% AP)
R – Breath Of Life
Healing: 150/250/350 (+30% AP) ⇒ 150/250/350 (+50% AP)
Morgana
W – Tormented Shadow
Magic Damage per Second: 12/22/32/42/52 (+14% AP) ⇒ 12/22/32/42/52 (+17% AP)
Monster Damage Modifier: 155% ⇒ 165%
E – Black Shield
Cooldown: 24/22/20/18/16 seconds ⇒ 26/23.5/21/18.5/16 seconds
R – Soul Shackles
Bonus Movement Speed: 5/30/55% while facing towards tethered enemies ⇒ 10/35/60% in all directions
Stun Duration: 1.5 seconds at all ranks ⇒ 1.5/1.75/2 seconds
Magic Damage: 150/225/300 (+70% AP) ⇒ 175/250/325 (+80% AP) (Note: this will still hit twice, once upon initial cast and a second time when the tether stuns)
Quinn
Base Stats
Base Health: 603 ⇒ 565
Movement Speed: 335 ⇒ 330
Attack Damage Growth: 2.4 ⇒ 2.7
Zed
W – Living Shadow
Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/19.25/18.5/17.75/17 seconds
Ziggs
Q – Bouncing Bomb
Explosion Hitbox: 150 ⇒ 180
Items
Duskblade of Draktharr
Ability Haste: 20 ⇒ 15
Damage Amplification: 0-18% (at 0-70% missing health) ⇒ 0-16% (at 0-70% missing health)
Lord Dominik’s Regards
Giant Slayer Passive: 0-25% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more) ⇒ 0-22% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more)
newUpdated Math: Passive – Giant Slayer now applies before Shields and Lifesteal are calculated
Youmuu’s Ghostblade
Spectral Shard Lethality: 3-12 (level 7-18) ⇒ 7-18 (level 7-18)
Jungle adjustments
doran’s blade
Attack Damage: 8 ⇒ 10
Health: 80 ⇒ 100
Ability Power: 15 ⇒ 18
Health:70 ⇒ 90
Health: 80 ⇒ 110
Regeneration when Damage: 0-40 health over 8 seconds ⇒ 0-45 over 8 seconds (Note: maximum is unchanged at 25% remaining health)
Stack Friendly: Dark Seal is not unique with other Doran’s items, so feel free to pick both up
Health: 40 ⇒ 50
Ability Power: 5 ⇒ 7
Health: 30 ⇒ 50
Attack Damage: 3 ⇒ 4
Health: 30 ⇒ 50
Attack Damage: 5 ⇒ 6
Health: 10 ⇒ 25
Ability Power: 8 ⇒ 10
Health: 10 ⇒ 25
doran’s ring
Ability Power: 15 ⇒ 18
Health:70 ⇒ 90
Health: 80 ⇒ 110
Regeneration when Damage: 0-40 health over 8 seconds ⇒ 0-45 over 8 seconds (Note: maximum is unchanged at 25% remaining health)
Stack Friendly: Dark Seal is not unique with other Doran’s items, so feel free to pick both up
Health: 40 ⇒ 50
Ability Power: 5 ⇒ 7
Health: 30 ⇒ 50
Attack Damage: 3 ⇒ 4
Health: 30 ⇒ 50
Attack Damage: 5 ⇒ 6
Health: 10 ⇒ 25
Ability Power: 8 ⇒ 10
Health: 10 ⇒ 25
doran’s shield
Health: 80 ⇒ 110
Regeneration when Damage: 0-40 health over 8 seconds ⇒ 0-45 over 8 seconds (Note: maximum is unchanged at 25% remaining health)
Stack Friendly: Dark Seal is not unique with other Doran’s items, so feel free to pick both up
Health: 40 ⇒ 50
Ability Power: 5 ⇒ 7
Health: 30 ⇒ 50
Attack Damage: 3 ⇒ 4
Health: 30 ⇒ 50
Attack Damage: 5 ⇒ 6
Health: 10 ⇒ 25
Ability Power: 8 ⇒ 10
Health: 10 ⇒ 25
dark seal
Stack Friendly: Dark Seal is not unique with other Doran’s items, so feel free to pick both up
Health: 40 ⇒ 50
Ability Power: 5 ⇒ 7
Health: 30 ⇒ 50
Attack Damage: 3 ⇒ 4
Health: 30 ⇒ 50
Attack Damage: 5 ⇒ 6
Health: 10 ⇒ 25
Ability Power: 8 ⇒ 10
Health: 10 ⇒ 25
relic shield
Ability Power: 5 ⇒ 7
Health: 30 ⇒ 50
Attack Damage: 3 ⇒ 4
Health: 30 ⇒ 50
Attack Damage: 5 ⇒ 6
Health: 10 ⇒ 25
Ability Power: 8 ⇒ 10
Health: 10 ⇒ 25
steel shoulderguards
Attack Damage: 3 ⇒ 4
Health: 30 ⇒ 50
Attack Damage: 5 ⇒ 6
Health: 10 ⇒ 25
Ability Power: 8 ⇒ 10
Health: 10 ⇒ 25
spectral sickle
Attack Damage: 5 ⇒ 6
Health: 10 ⇒ 25
Ability Power: 8 ⇒ 10
Health: 10 ⇒ 25
spellthief’s edge
Ability Power: 8 ⇒ 10
Health: 10 ⇒ 25
waterwalking
Adaptive Force: 5-30 (based on level) ⇒ 13-30 (based on level)
Movement Speed: 25 ⇒ 10
Others
Snowballing adjustments
DRAGON SLAYER
Drakes currently offer a sizable amount of stats that the winning team generally gets access to. While contesting drakes is valuable to the game in both solo queue and Pro play, we believe there’s room to reduce the amount of stats that the Dragon Slayer stacks give, and to buff the souls to incentivize still taking them. We’re not including Chemtech among these changes since the power level of the Dragon Slayer stack and the soul is already in a reasonable state.
- Cloud Drake: 7% slow resistance and out-of-combat movement speed ⇒ 5% slow resistance and out-of-combat movement speed
- Hextech Drake: 7.5 ability haste and 7.5% bonus attack speed ⇒ 5 ability haste and 5% bonus attack speed
- Infernal Drake: 5% attack damage and ability power ⇒ 3% attack damage and ability power
- Mountain Drake: 8% bonus armor and magic resistance ⇒ 5% bonus armor and magic resistance
- Ocean Drake: restore 2.5% missing health every 5 seconds ⇒ restore 2% missing health every 5 seconds
DRAGON SOUL
- Cloud Drake: 15% bonus movement speed ⇒ 20% bonus movement speed
- Hextech Drake: 40% base slow (30% for ranged champions) ⇒ 45% base slow (35% for ranged champions)
- Infernal Drake: 80 base adaptive damage for explosion ⇒ 100 base adaptive damage for explosion
- Mountain Drake: 180 base shield after not taking damage for 5 seconds ⇒ 220 base shield after not taking damage for 5 seconds
- Ocean Drake: 130 base heal, 80 base mana regeneration ⇒ 150 base heal, 100 base mana regeneration
RIFT HERALD
Rift Herald contributes plenty to snowballed game states due to the large amount of gold on kill, the empowered recall, and the Herald itself solidifying leads (not to mention the tower plate gold it can potentially secure). We believe there’s room to reduce the amount of reward that it gives, and we’re targeting the local gold amount to limit the amount of gold the jungler receives both when soloing it and when taking it with a teammate.
- Local Gold Given: 200 ⇒ 100
BARON NASHOR
Baron is currently too reliable to take safely and too fast to burst down due to the increased damage and durability in the game. This gives the winning team access to a very decisive objective post-20 minutes, and increasing its health will prevent Baron from being bursted down quickly, making the objective more contestable for the other team.
- Base Health: 12600 ⇒ 15000 (Note: health scaling of +180 health per minute is unchanged)
DEATH TIMER ADJUSTMENTS
As part of reducing overall snowballing, we’ll be reducing early death timers, as dying once in lane can be quite punishing today. Aside from the gold/experience reward on kill, one’s opponent can often get a minion advantage, turret plates, get closer to securing the first turret gold bonus, and then recall to get an item lead. Reducing the death timers is intended to reduce access to those post-kill rewards since players will be getting back to lane sooner.
- Level 1 Death Timer: 6 seconds ⇒ 6 seconds (unchanged)
- Level 2 Death Timer: 8 seconds ⇒ 6 seconds
- Level 3 Death Timer: 10 seconds ⇒ 8 seconds
- Level 4 Death Timer: 12 seconds ⇒ 8 seconds
- Level 5 Death Timer: 14 seconds ⇒ 10 seconds
- Level 6 Death Timer: 16 seconds ⇒ 12 seconds
- Level 7 Death Timer: 21 seconds ⇒ 16 seconds
- Level 8 Death Timer: 27.5 seconds ⇒ 21 seconds
- Level 9 Death Timer: 30 seconds ⇒ 26 seconds
TURRET PLATING
Similar to the reasoning for the death timer adjustments, we’re also reducing turret plate gold as a way to reduce the amount of rewards ahead players can get access to. This amount of gold should still be satisfying and rewarding in the event a player can get a turret plate, but won’t be as detrimental to the opposing laner.
- Gold per Plate: 175 ⇒ 125
Rune adjustments
taste of blood
Healing: 16-30 (based on level) (+15% bonus AD) (+8% AP) ⇒ 16-40 (based on level) (+10% bonus AD) (+5% AP)
Exposed Damage: 8-12% ⇒ 8%
Runes
Conqueror
Attack Damage per Stack: 1.2-2.7 (based on level) bonus AD ⇒ 1.08-2.4 (based on level) bonus AD
Ability Power per Stack: 2-4.5 (based on level) AP ⇒ 1.8-2.4 (based on level) AP
Attack Damage at Maximum Stacks: 14.4-32.4 (based on level) bonus AD ⇒ 12.96-28.8 (based on level) bonus AD
Ability Power at Maximum Stacks: 24-54 (based on level) bonus AP ⇒ 21.6-48 (based on level) bonus AP
Lethal Tempo
Attack Speed per Stack (Melee): 10-15% ⇒ 9-13.5%
Attack Speed per Stack (Ranged): 4-9% ⇒ 3.6-8%
Electrocute
Damage: 30-180 (based on level) (+40% bonus AD) (+25% AP) ⇒ 30-220 (based on level) (+10% bonus AD) (+5% AP)
Dark Harvest
Adaptive Damage: 20-60 (based on level) (+ 5 per Soul) (+25% bonus AD) (+15% AP) ⇒ 20-80 (based on level) (+ 5 per Soul) (+10% bonus AD) (+5% AP)
Arcane Comet
Adaptive Damage: 30-100 (based on level) (+35% bonus AD) (+20% AP) ⇒ 30-130 (based on level) (+10% bonus AD) (+5% AP)
Summon Aery
Adaptive Damage: 10-40 (based on level) (+15% bonus AD) (+10% AP) ⇒ 10-50 (based on level) (+10% bonus AD) (+5% AP)
Shield: 30-75 (based on level) (+35% bonus AD) (+22.5% AP) ⇒ 30-100 (based on level) (+10% bonus AD) (+5% AP)
Fleet Footwork
Heal: 10-100 (based on level) (+30% bonus AD) (+20% AP) ⇒ 10-130 (based on level) (+10% bonus AD) (+5% AP)
First Strike
Bonus True Damage: 9% ⇒ 8%
Press the Attack
Exposed Damage: 8-12% ⇒ 8%
Behavioral systems
- ARAM and Rotating/Event Game Modes will no longer count toward the 5 game ranked restriction penalty
Ping adjustments
- Allied scoreboard pings are now sent to your premade party instead of being self only.
- For 10 seconds after getting a champion takedown, all allied scoreboard pings directed at your champion are visible to the team.
- The bait ping has been replaced with the enemy vision ping, and the hold ping has been replaced with the need vision ping.
- The vision cleared ping and the vision ping wheel have been removed.
Worlds clash
- For Worlds Clash participants with Premium tickets who finish between 1st – 7th place: (1) Championship Skin Permanent
- For all Worlds Clash participants (Premium and Basic tickets) who finish 1st place: (1) World’s Event Capsule
- For Worlds Clash participants with Premium tickets who finish between 8th – 15th place: (1) Championship Skin Shard
Since Worlds Clash is 16-team bracket instead of the usual 8-team bracket, there will be an additional level of rewards based on number of wins/losses in the orbs and capsules:
- Basic Ticket: 0W, 3L: 3 Win XP Boost, 1 Mystery Icon, 1 Clash Logo
- Basic Ticket: 1W, 3L: 1 Mystery Emote, 640 Ward Skin, 1 Clash Logo
- Basic Ticket: 2W, 2L: 640 Ward Skin, 975 Skin Shard,1 Mystery Icon, 1 Mystery Emote, 1 Clash Logo, 1 Basic Ticket
- Basic Ticket: 3W, 1L: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket
- Basic Ticket: [World’s Clash ONLY] 4W: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket, Worlds Orb/Capsule
- Premium Ticket: 0W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 1 Logo
- Premium Ticket: 1W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1 Logo
- Premium Ticket: 2W, 2L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard, 1 Logo
- Premium Ticket: 3W, 1L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo
- Premium Ticket: [World’s Clash ONLY] 4W: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo, Worlds Orb/Capsule
Mythic shop rotation
NOW AVAILABLE
- Prestige Star Guardian Syndra
- Prestige Ocean Song Seraphine
- Prestige Dark Star Malphite
- Prestige Porcelain Lux
- Neo PAX Jax
LEAVING THE MYTHIC SHOP
- Prestige Star Guardian Ekko
- Prestige Pulsefire Lucian
- Prestige Spirit Blossom Teemo
- Prestige Battle Queen Diana
- Mythic Chroma Star Guardian Jinx
Bugfixes and qol changes
general
Fixed a bug that caused Kraken Slayer and Stormrazor to ignore Shen’s W – Spirit Refuge.
Fixed a bug that caused Aatrox’s movement speed buff VFX from his R – World Ender to disappear prematurely when it should have been extended from a takedown.
Fixed a bug that caused the scoreboard to desync if a takedown occurred while blinded.
Fixed a bug with the shop that would cause visual issues with the UI when searching for certain items.
Fixed a bug that caused the Elemental Drakes and Elder Dragons’ leash ranges to be inconsistent.
Fixed a bug that caused Vayne’s Passive – Night Hunter buff to not display the movement speed speed buff in the buff bar when activated.
Fixed a bug that caused Illaoi’s E – Test of Spirit to not work on Briar unless she was frenzied.
Fixed a bug that caused Mecha Kingdom Jax’s E – Counter Strike VFX ring to remain after counterattacking multiple hits in a single cast.
Fixed a bug where Invictus Gaming Rakan would snap back to his idle position when Zhonya’s Hourglass was activated during his Recall (B).
Fixed a bug where Star Guardian Rakan’s Homeguard animation would not play as intended if activated prior to the 14 minute mark.
Fixed a bug where some of the on-ground VFX were not following the moving target during Bewitching Elise’s Rappel (E).